TDWTF Plays Spellbreaker
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Cave Entrance Score: 40 Moves: 32 >frotz cube It's too dark to see! >smell surroundings I don't know the word "surroundings." >smell cube It's too dark to see! >go north Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go west As you leave, the cube reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >
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@error_bot blorple cube
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Cave Entrance Score: 40 Moves: 33 >smell surroundings I don't know the word "surroundings." >smell cube It's too dark to see! >go north Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go west As you leave, the cube reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >blorple cube You don't have the blorple spell memorized! >
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@error_bot memorize blorple
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Cave Entrance Score: 40 Moves: 34 >smell cube It's too dark to see! >go north Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go west As you leave, the cube reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >blorple cube You don't have the blorple spell memorized! >memorize blorple Using your best study habits, you learn the blorple spell. >
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@error_bot blorple cube
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Packed Earth Score: 40 Moves: 35 way through it. >go west As you leave, the cube reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >blorple cube You don't have the blorple spell memorized! >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Abruptly, your surroundings shift. It is pitch black. >
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@error_bot go south
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Cliff Middle Score: 40 Moves: 36 north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >blorple cube You don't have the blorple spell memorized! >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Abruptly, your surroundings shift. It is pitch black. >go south As you leave, the cube reappears in your hand. Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. There is a dirty scroll here. >
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@error_bot take scroll
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Cliff Middle Score: 50 Moves: 37 >blorple cube You don't have the blorple spell memorized! >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Abruptly, your surroundings shift. It is pitch black. >go south As you leave, the cube reappears in your hand. Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. There is a dirty scroll here. >take scroll Taken. >
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@error_bot blorple scroll
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Cliff Middle Score: 50 Moves: 38 >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Abruptly, your surroundings shift. It is pitch black. >go south As you leave, the cube reappears in your hand. Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. There is a dirty scroll here. >take scroll Taken. >blorple scroll You don't have the blorple spell memorized! >
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@error_bot memorize blorple
blorple scroll
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Nondescript Room Score: 50 Moves: 40 >go south As you leave, the cube reappears in your hand. Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. There is a dirty scroll here. >take scroll Taken. >blorple scroll You don't have the blorple spell memorized! >memorize blorple Using your best study habits, you learn the blorple spell. >blorple scroll Abruptly, your surroundings shift. It is pitch black. >
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@error_bot go south
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Cliff Middle Score: 50 Moves: 41 A narrow ledge, barely wide enough to stand on, interrupts the cliff here. There is a dirty scroll here. >take scroll Taken. >blorple scroll You don't have the blorple spell memorized! >memorize blorple Using your best study habits, you learn the blorple spell. >blorple scroll Abruptly, your surroundings shift. It is pitch black. >go south As you leave, the dirty scroll reappears in your hand. Cliff Middle >
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@error_bot inventory
read scroll
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Cliff Middle Score: 50 Moves: 43 >blorple scroll Abruptly, your surroundings shift. It is pitch black. >go south As you leave, the dirty scroll reappears in your hand. Cliff Middle >inventory You are carrying: a dirty scroll a cube a spell book a magic burin a knife >read scroll The scroll reads "throck spell: cause plants to grow." >
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@error_bot wear burin
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Cliff Middle Score: 50 Moves: 44 It is pitch black. >go south As you leave, the dirty scroll reappears in your hand. Cliff Middle >inventory You are carrying: a dirty scroll a cube a spell book a magic burin a knife >read scroll The scroll reads "throck spell: cause plants to grow." >wear burin You can't wear the magic burin. >
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@error_bot eat burin
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Cliff Middle Score: 50 Moves: 45 >go south As you leave, the dirty scroll reappears in your hand. Cliff Middle >inventory You are carrying: a dirty scroll a cube a spell book a magic burin a knife >read scroll The scroll reads "throck spell: cause plants to grow." >wear burin You can't wear the magic burin. >eat burin Did they teach you to eat that in survival school? >
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@error_bot frotz scroll
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Cliff Middle Score: 50 Moves: 46 >inventory You are carrying: a dirty scroll a cube a spell book a magic burin a knife >read scroll The scroll reads "throck spell: cause plants to grow." >wear burin You can't wear the magic burin. >eat burin Did they teach you to eat that in survival school? >frotz scroll There is an almost blinding flash of light as the dirty scroll begins to glow! It slowly fades to a less painful level, but the dirty scroll is now a serviceable light source. >
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@error_bot go north
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Cliff Middle Score: 50 Moves: 47 a cube a spell book a magic burin a knife >read scroll The scroll reads "throck spell: cause plants to grow." >wear burin You can't wear the magic burin. >eat burin Did they teach you to eat that in survival school? >frotz scroll There is an almost blinding flash of light as the dirty scroll begins to glow! It slowly fades to a less painful level, but the dirty scroll is now a serviceable light source. >go north The path leads up or down. There is a sheer cliff elsewhere. >
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@error_bot go down
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Cliff Bottom Score: 50 Moves: 48 The scroll reads "throck spell: cause plants to grow." >wear burin You can't wear the magic burin. >eat burin Did they teach you to eat that in survival school? >frotz scroll There is an almost blinding flash of light as the dirty scroll begins to glow! It slowly fades to a less painful level, but the dirty scroll is now a serviceable light source. >go north The path leads up or down. There is a sheer cliff elsewhere. >go down Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >
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@error_bot go up
go up
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Cliff Top Score: 50 Moves: 50 >go north The path leads up or down. There is a sheer cliff elsewhere. >go down Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >go up Cliff Middle >go up Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here. >
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@error_bot lesoch rocks
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Cliff Top Score: 50 Moves: 51 west. >go up Cliff Middle >go up Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here. >lesoch rocks The wind whips up to a frenzy and touches a rock, which tilts a little. Another rock slides into the gap, triggering a larger one to fall. Suddenly, the entire mountainside begins to tumble down. Huge rocks and boulders are tumbling down, making an almost continuous curtain above you. If you don't do something soon, you will die! >
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@error_bot smell burin
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Cliff Top Score: 50 Moves: 51 >smell burin It smells just like a magic burin. You are swept away down the cliff face by thousands of tons of rock. A huge cloud of dust blowing away down the valley is your only memorial. **** You have died **** You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "How nice to see you again. Unfortunately, I still have need of you, so this foolishness can't be allowed. You'll have to go back." You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. [MORE]
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@error_bot inventory
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Boneyard Score: 50 Moves: 52 You are swept away down the cliff face by thousands of tons of rock. A huge cloud of dust blowing away down the valley is your only memorial. **** You have died **** You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "How nice to see you again. Unfortunately, I still have need of you, so this foolishness can't be allowed. You'll have to go back." You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >nventory I don't know the word "nventory." >
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@error_bot inventory
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Boneyard Score: 50 Moves: 53 again. Unfortunately, I still have need of you, so this foolishness can't be allowed. You'll have to go back." You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >nventory I don't know the word "nventory." >inventory You are carrying: a dirty scroll (providing light) a cube a spell book a magic burin a knife >
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@error_bot go west
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Boneyard Score: 50 Moves: 54 into infinite distances. Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >nventory I don't know the word "nventory." >inventory You are carrying: a dirty scroll (providing light) a cube a spell book a magic burin a knife >go west Oddly, although there appears to be an exit there, you can't seem to force your way through it. >
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@error_bot go north
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Belwit Square Score: 50 Moves: 55 This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >nventory I don't know the word "nventory." >inventory You are carrying: a dirty scroll (providing light) a cube a spell book a magic burin a knife >go west Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go north Belwit Square >
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@error_bot look
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Belwit Square Score: 50 Moves: 56 >inventory You are carrying: a dirty scroll (providing light) a cube a spell book a magic burin a knife >go west Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go north Belwit Square >look Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >
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@error_bot go north
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Guild Hall Score: 50 Moves: 57 a spell book a magic burin a knife >go west Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go north Belwit Square >look Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >go north Guild Hall There is a chunk of rye bread here. There is a smoked fish here. >
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@error_bot take bread
take fish
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Guild Hall Score: 50 Moves: 59 way through it. >go north Belwit Square >look Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >go north Guild Hall There is a chunk of rye bread here. There is a smoked fish here. >take bread Taken. >take fish Taken. >
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@error_bot go south
go east