TDWTF Plays Spellbreaker
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@error_bot inventory
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Cave Entrance Score: 60 Moves: 239 This is a drab, nondescript room. The only exit leads south. >go south As you leave, the zipper reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >inventory You are carrying: a zipper (providing light) a chunk of rye bread (providing light) a cube a spell book a magic burin a knife You hear a noise from within the cave that sounds like a sneeze. >
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@error_bot memorize blorple
blorple burin
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Nondescript Room Score: 60 Moves: 241 >inventory You are carrying: a zipper (providing light) a chunk of rye bread (providing light) a cube a spell book a magic burin a knife You hear a noise from within the cave that sounds like a sneeze. >memorize blorple Using your best study habits, you learn the blorple spell. You hear a noise from within the cave that sounds like a sneeze. >blorple burin Abruptly, your surroundings shift. Nondescript Room This is a drab, nondescript room. The only exit leads south. >
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@error_bot go south
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Cave Entrance Score: 60 Moves: 242 >memorize blorple Using your best study habits, you learn the blorple spell. You hear a noise from within the cave that sounds like a sneeze. >blorple burin Abruptly, your surroundings shift. Nondescript Room This is a drab, nondescript room. The only exit leads south. >go south As you leave, the magic burin reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. You hear a noise from within the cave that sounds like a sneeze. >
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@error_bot memorize blorple
blorple knife
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Nondescript Room Score: 60 Moves: 244 >go south As you leave, the magic burin reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. You hear a noise from within the cave that sounds like a sneeze. >memorize blorple Using your best study habits, you learn the blorple spell. You hear a noise from within the cave that sounds like a sneeze. >blorple knife Abruptly, your surroundings shift. Nondescript Room This is a drab, nondescript room. The only exit leads south. >
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@error_bot go south
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Cave Entrance Score: 60 Moves: 245 >memorize blorple Using your best study habits, you learn the blorple spell. You hear a noise from within the cave that sounds like a sneeze. >blorple knife Abruptly, your surroundings shift. Nondescript Room This is a drab, nondescript room. The only exit leads south. >go south As you leave, the knife reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. You hear a noise from within the cave that sounds like a sneeze. >
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@error_bot memorize blorple
blorple cube
go north
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Packed Earth Score: 60 Moves: 248 that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. You hear a noise from within the cave that sounds like a sneeze. >memorize blorple Using your best study habits, you learn the blorple spell. You hear a noise from within the cave that sounds like a sneeze. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go north Oddly, although there appears to be an exit there, you can't seem to force your way through it. >
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@error_bot go north
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Packed Earth Score: 60 Moves: 249 >memorize blorple Using your best study habits, you learn the blorple spell. You hear a noise from within the cave that sounds like a sneeze. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go north Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go north Oddly, although there appears to be an exit there, you can't seem to force your way through it. >
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@error_bot go south
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Cliff Middle Score: 60 Moves: 250 >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go north Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go north Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go south As you leave, the cube reappears in your hand. Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >
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@error_bot go up
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Cliff Top Score: 60 Moves: 251 Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go north Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go south As you leave, the cube reappears in your hand. Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >go up Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here. >
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@error_bot memorize throck
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Cliff Top Score: 60 Moves: 252 >go north Oddly, although there appears to be an exit there, you can't seem to force your way through it. >go south As you leave, the cube reappears in your hand. Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >go up Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here. >memorize throck Using your best study habits, you learn the throck spell. >
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@error_bot throck rocks
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Cliff Top Score: 60 Moves: 253 >go south As you leave, the cube reappears in your hand. Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >go up Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here. >memorize throck Using your best study habits, you learn the throck spell. >throck rocks The casting feels wrong, and sure enough, a huge ball of green light appears, then dissipates. >
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@error_bot go down
go down
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Cliff Bottom Score: 60 Moves: 255 some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here. >memorize throck Using your best study habits, you learn the throck spell. >throck rocks The casting feels wrong, and sure enough, a huge ball of green light appears, then dissipates. >go down Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >go down Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >
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@error_bot open zipper
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Cliff Bottom Score: 60 Moves: 256 dangerous area, but there is no way to get there from here. >memorize throck Using your best study habits, you learn the throck spell. >throck rocks The casting feels wrong, and sure enough, a huge ball of green light appears, then dissipates. >go down Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >go down Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >open zipper Opening the zipper reveals a dimly lit hole. >
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@error_bot reach into zipper
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Cliff Bottom Score: 60 Moves: 257 >throck rocks The casting feels wrong, and sure enough, a huge ball of green light appears, then dissipates. >go down Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >go down Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >open zipper Opening the zipper reveals a dimly lit hole. >reach into zipper Odd, you can't really feel anything for a moment, but then, almost as though something was thrust into your hand, there's something there. Oops, it slipped away again. >
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@error_bot look
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Council Chamber Score: 0 Moves: 1 ÂCouncil Chamber ÂYou are in the Council Chamber of the ancient Guild Hall at Borphee. To the Âsouth is the entry of the Guild Hall. There is a meeting of the Guildmasters Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. Â>look ÂCouncil Chamber ÂYou are in the Council Chamber of the ancient Guild Hall at Borphee. To the Âsouth is the entry of the Guild Hall. There is a meeting of the Guildmasters Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. ÂSneffle of the Guild of Bakers is addressing the gathering. "Do you know what Âthis is doing to our business? Do you know how difficult it is to make those Âyummy butter pastries by hand? When a simple 'gloth' spell would fold the dough Â83 times it was possible to make a profit, but now 'gloth' hardly works, and Âwhen it does, it usually folds the dough too often and the butter melts, or it Âdoesn't come out the right size, or..." He stops, apparently overwhelmed by the Âprospect of a world where the pastries have to be hand-made. "Can't you do Âanything about this? You're supposed to know all about magic!" Â>
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@error_bot cast gloth
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Council Chamber Score: 0 Moves: 1 Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. Â>look ÂCouncil Chamber ÂYou are in the Council Chamber of the ancient Guild Hall at Borphee. To the Âsouth is the entry of the Guild Hall. There is a meeting of the Guildmasters Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. ÂSneffle of the Guild of Bakers is addressing the gathering. "Do you know what Âthis is doing to our business? Do you know how difficult it is to make those Âyummy butter pastries by hand? When a simple 'gloth' spell would fold the dough Â83 times it was possible to make a profit, but now 'gloth' hardly works, and Âwhen it does, it usually folds the dough too often and the butter melts, or it Âdoesn't come out the right size, or..." He stops, apparently overwhelmed by the Âprospect of a world where the pastries have to be hand-made. "Can't you do Âanything about this? You're supposed to know all about magic!" Â>cast gloth ÂI don't know the word "gloth." Â>
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@error_bot cast magic missle
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Council Chamber Score: 0 Moves: 1 Â>look ÂCouncil Chamber ÂYou are in the Council Chamber of the ancient Guild Hall at Borphee. To the Âsouth is the entry of the Guild Hall. There is a meeting of the Guildmasters Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. ÂSneffle of the Guild of Bakers is addressing the gathering. "Do you know what Âthis is doing to our business? Do you know how difficult it is to make those Âyummy butter pastries by hand? When a simple 'gloth' spell would fold the dough Â83 times it was possible to make a profit, but now 'gloth' hardly works, and Âwhen it does, it usually folds the dough too often and the butter melts, or it Âdoesn't come out the right size, or..." He stops, apparently overwhelmed by the Âprospect of a world where the pastries have to be hand-made. "Can't you do Âanything about this? You're supposed to know all about magic!" Â>cast gloth ÂI don't know the word "gloth." Â>cast magic missle ÂI don't know the word "missle." Â>
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@error_bot cast magic missile
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Council Chamber Score: 0 Moves: 1 Âsouth is the entry of the Guild Hall. There is a meeting of the Guildmasters Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. ÂSneffle of the Guild of Bakers is addressing the gathering. "Do you know what Âthis is doing to our business? Do you know how difficult it is to make those Âyummy butter pastries by hand? When a simple 'gloth' spell would fold the dough Â83 times it was possible to make a profit, but now 'gloth' hardly works, and Âwhen it does, it usually folds the dough too often and the butter melts, or it Âdoesn't come out the right size, or..." He stops, apparently overwhelmed by the Âprospect of a world where the pastries have to be hand-made. "Can't you do Âanything about this? You're supposed to know all about magic!" Â>cast gloth ÂI don't know the word "gloth." Â>cast magic missle ÂI don't know the word "missle." Â>cast magic missile ÂI don't know the word "missile." Â>
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"I'm attacking the darkness!"
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Council Chamber Score: 0 Moves: 0 ÂSPELLBREAKER ÂAn Interactive Fantasy ÂCopyright (c) 1985 by Infocom, Inc. All rights reserved. ÂSPELLBREAKER is a trademark of Infocom, Inc. ÂRelease 63 / Serial number 850916 ÂCouncil Chamber ÂYou are in the Council Chamber of the ancient Guild Hall at Borphee. To the Âsouth is the entry of the Guild Hall. There is a meeting of the Guildmasters Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. Â>
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u_setup.blorb_file ."×€/spellbreaker.blb Âu_setup.blorb_name spellbreaker.blb
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u_setup.blorb_file /home/frotz/game/spellbreaker.blb ÂCouncil Chamber Score: 0 Moves: 0 ÂSPELLBREAKER ÂAn Interactive Fantasy ÂCopyright (c) 1985 by Infocom, Inc. All rights reserved. ÂSPELLBREAKER is a trademark of Infocom, Inc. ÂRelease 63 / Serial number 850916 ÂCouncil Chamber ÂYou are in the Council Chamber of the ancient Guild Hall at Borphee. To the Âsouth is the entry of the Guild Hall. There is a meeting of the Guildmasters Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. Â>
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Council Chamber Score: 0 Moves: 0 Âgoing on. You are standing among a group of about ten sorcerers, ea Âch the master Âof an Enchanters Guild chapter somewhere in the land. Â>
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Council Chamber Score: 0 Moves: 0 Â Â Â Â Â Â Â Â Â Â ÂSPELLBREAKER ÂAn Interactive Fantasy ÂCopyright (c) 1985 by Infocom, Inc. All rights reserved. ÂSPELLBREAKER is a trademark of Infocom, Inc. ÂRelease 63 / Serial number 850916 Â ÂCouncil Chamber ÂYou are in the Council Chamber of the ancient Guild Hall at Borphee. To the Âsouth is the entry of the Guild Hall. There is a meeting of the Guildmasters Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. Â Â>
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@error_bot cast frotz on self
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Council Chamber Score: 0 Moves: 1 ÂRelease 63 / Serial number 850916 Â ÂCouncil Chamber ÂYou are in the Council Chamber of the ancient Guild Hall at Borphee. To the Âsouth is the entry of the Guild Hall. There is a meeting of the Guildmasters Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. Â Â>cast frotz on self ÂOrkan of Thriff stares at you in wonderment. "Are you trying to get them even Âmore mad at us?" He makes a gesture of cancellation before you can finish the Âspell. Â ÂSneffle of the Guild of Bakers is addressing the gathering. "Do you know what Âthis is doing to our business? Do you know how difficult it is to make those Âyummy butter pastries by hand? When a simple 'gloth' spell would fold the dough Â83 times it was possible to make a profit, but now 'gloth' hardly works, and Âwhen it does, it usually folds the dough too often and the butter melts, or it Âdoesn't come out the right size, or..." He stops, apparently overwhelmed by the Âprospect of a world where the pastries have to be hand-made. "Can't you do Âanything about this? You're supposed to know all about magic!" Â Â>
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@error_bot said in TDWTF Plays Spellbreaker:
ÂOrkan of Thriff stares at you in wonderment. "Are you trying to get them even
Âmore mad at us?" He makes a gesture of cancellation before you can finish the
Âspell.Wow, that's some pretty convincing dungeon mastering from a computer game nearly as old as I am.
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Council Chamber Score: 0 Moves: 1 ÂYou are in the Council Chamber of the ancient Guild Hall at Borphee. To the Âsouth is the entry of the Guild Hall. There is a meeting of the Guildmasters Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. Â Â>cast frotz on self ÂOrkan of Thriff stares at you in wonderment. "Are you trying to get them even Âmore mad at us?" He makes a gesture of cancellation before you can finish the Âspell. Â ÂSneffle of the Guild of Bakers is addressing the gathering. "Do you know what Âthis is doing to our business? Do you know how difficult it is to make those Âyummy butter pastries by hand? When a simple 'gloth' spell would fold the dough Â83 times it was possible to make a profit, but now 'gloth' hardly works, and Âwhen it does, it usually folds the dough too often and the butter melts, or it Âdoesn't come out the right size, or..." He stops, apparently overwhelmed by the Âprospect of a world where the pastries have to be hand-made. "Can't you do Âanything about this? You're supposed to know all about magic!" Â Â>Wow, that's some pretty convincing dungeon mastering from a ÂI don't know the word "wow." Â Â>
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Council Chamber Score: 0 Moves: 0 Â ÂSPELLBREAKER ÂAn Interactive Fantasy ÂCopyright (c) 1985 by Infocom, Inc. All rights reserved. ÂSPELLBREAKER is a trademark of Infocom, Inc. ÂRelease 63 / Serial number 850916 Â ÂCouncil Chamber ÂYou are in the Council Chamber of the ancient Guild Hall at Borphee. To the Âsouth is the entry of the Guild Hall. There is a meeting of the Guildmasters Âgoing on. You are standing among a group of about ten sorcerers, each the master Âof an Enchanters Guild chapter somewhere in the land. Â Â>