E3 2018
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@blakeyrat said in E3 2018:
How is it not the game designer's problem to account for the behavior of the players?
Because the players are behaving irrationally. If Silly Ted likes to bang his head against windows, and I move his cubicle far away from any windows in the building, is that my problem or Ted's?
If it was Minecraft, it would seem totally rational. Same with picking up everything marked as pickupable in RPGs.
Witcher series clearly marks useless items as junk. Thanks to that, nobody picks up junk except by accident.
It doesn't help that cabbages aren't exactly junk.
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If it was Minecraft, it would seem totally rational.
It's been a while since I've logged into my Minecraft server (I wonder if it's still even running, and how many version behind it is). But last I knew I had an entire warehouse full of dirt blocks. :smiling_face_with_open_mouth_closed_eyes:
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@mott555 okay, that's a bit excessive.
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@blakeyrat said in E3 2018:
In fact, don't do anything that would make Blakeyrat exclaim "what the fuck is wrong with you?
I'm not sure, but I think the only way to ensure this is to cease to exist.
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Ridley is in Smash Brothers and I am losing my goddamn mind.
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@blakeyrat said in E3 2018:
@gąska That's true of every RPG ever, scaling or not.
It used to be established dickishness that every PC RPG would have skills you could put points in early on, like "speak trollish", that were utterly useless. But the player had no way of knowing there's only one non-hostile troll character in the entire game and it's 4/5th of the way through and all he says is "go away" unless you have 50 points in "speak trollish" and if you dedicate 50 points to that you're too clumsy to use a sword and can't possibly get 4/5ths through the game.
Even older Elder Scrolls has those types of "skill point landmines".
Pretty sure you can't fuck yourself over in GW2 by spending skill points on "wrong" spells.
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@ben_lubar Vacuously true, since GW2 hasn't had skill points since they dropped the trait system.
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@pie_flavor It's a livin'
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https://www.youtube.com/watch?v=5O8TaA6_Efk
My thoughts:
- Love the art style! Though advanced lighting and dark levels make the game a bit unsettling - completely different from the blissful fairy tale world through and through the original games had.
- I'm a little disappointed that they went for 1-to-1 remake with exactly the same gameplay mechanics. Spyro 1 was a little awkward to control, with drifting when charging and lack of hover. I wonder how (if) they solve the issue of sudden change in controls between 1 and 2 - while not a big problem when releasing games one at a time, when you release them all together in the same package, it becomes very noticable.
- So far, we've only seen footage and art from the first game. I'm afraid the rest of trilogy is far away from production ready just three months before release, and they might end up noticably rushed. Which would be a real shame since they're far superior to the original.
- The burnt grass effect looks really cool. Until you get a few overlapping spots and you notice each burn is perfect circle. Come one, you can do better than that! A little fuzzing or something!
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@twelvebaud said in E3 2018:
@ben_lubar Vacuously true, since GW2 hasn't had skill points since they dropped the trait system.
They were renamed, but they still exist:
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@ben_lubar wow, I didn't remember how much of Metroid High School was just Ben Lubar fanservice.