Help Bites
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@TimeBandit But can he? He doesn't even have the admin password...
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@izzion said in Help Bites:
Though most of the time it’s not a full real URL, instead being something obviously “fake” like http://router/ ...
Netgear uses http://routerlogin.com , which if you put it in a non-netgear network redirects you to the support page.
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Is there a name for this type of screwdriver bit/retaining system?
I got a case replacement kit that included a screwdriver and a couple bits similar to the picture. The included bits were low-quality and useless, but I think they could be made well and I'd like to add that to my electronics toolbox. However, when I search for screwdriver bits, almost all of the results are either 1/4" or 1/8" hex bits, which are great, but not what I'm looking for at the moment.
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@hungrier Jeweler's/precision screwdrivers?
Edit: Why not just grab a set like this: https://www.harborfreight.com/33-piece-precision-screwdriver-set-93916.html and add the whole thing to your kit?
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@e4tmyl33t I've already got some hex bit kits with a ton of bits, but I really like the ergonomics and design of that particular handle, and the bits themselves are very long and thin, making them suitable for some recessed screw holes where the other ones wouldn't fit.
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The sets themselves are sold as "pen style" if that helps?
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@hungrier said in Help Bites:
Is there a name for this type of screwdriver bit/retaining system?
I don't know about a specific name, but I can tell you that there are more than one such system. I have two sets and they're not compatible. So if you're looking for new bits for a specific model, you'd better check with that exact brand? (hoping it's not random noname chinesium...)
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@remi Unfortunately it's completely generic unmarked Chinesium. However I think as long as it's got the right diameter and profile (3mm cylinder) it should work. (e: the ones I have and the similar ones I've found have little wings on the sides)
That said, all the search terms I've tried have almost none of what I'm actually looking for.
3mm round shank screwdriver bits
comes close, as it's got things like this, but even that's not the right thing because the actual shank is 5mm, with a 3mm tip.
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@hungrier said in Help Bites:
Is there a name for this type of screwdriver bit/retaining system?
I call it a keyless Chuck. I don't know what search terms you'd need to find more non-drill bits.
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I feel like I'm so close to figuring it out. I've seen some results on Aliexpress that are called 800, 801 and 802 shank, for 4, 5 and 6mm respectively, but the size I need is 3mm. 799 shank does not return anything relevant.
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Day 4 without Internet.
Want to do gamedev in JS. Can't connect to NPM, but pretty sure I have the libs in cache.
Can I install offline?
Edit:
yarn add foo --offline
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@error I applaud your determination to post anyway.
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In Hades, the last level has five doors, which each lead to a
goatseries of fights and a reward. One random door also has the progression key to the final boss fight.I'm always wondering if the "correct" door is determined when the level is generated, or when I open the door. Practically, it makes no difference. The result should be identical, in terms of probability and statistics, so long as it's a 20% chance. But somehow, it feels like if the door is already determined, then my choice somehow affects the outcome - but again, my choice is completely uninformed, so this also shouldn't change my choice at all.
I guess it's sort of the trolleybus scenario with 5 switches but only an unknown one saves everybody. I'm not really responsible for the outcome- it's random - but it feels like I am. Unless I'm not. Because the switches might all activate the same circuit that just picks one outcome.
Is there even a difference?
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@error From my experience, the door with the progression key is almost always the second one you go through.
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@e4tmyl33t said in Help Bites:
@error From my experience, the door with the progression key is almost always the second one you go through.
For me it's been 2nd or 3rd usually, sometimes 4, never been 1 or 5. Sample size is insufficient.
This is more of a philosophical question, so let's disregard the actual game mechanism and assume a fair universe.
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I think this feeling of investment in the outcome is maybe a sort of superstition, that I might have some sort of divination powers that I am testing. I don't rationally believe this, but my lizard brain wants it to be true.
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@error remember that games use pseudorandom numbers. Any psychic influence you could have, must be done during PRNG instance initialization.
Or, you know. You can also manipulate PRNG through classic, non-psychic methods, like carefully selecting and timing your inputs.
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@error (CC @e4tmyl33t) as for the actual game, I did some digging and while I didn't find any source I would fully trust, I figured out a few things:
- The choice is made when doors are opened, not when level is generated.
- The first door is hardcoded to never have the Satyr Sack.
- From 2nd door onward, each door has 80% chance each to have the Satyr Sack. The last one is of course guaranteed.
Considering the above, you seem to have had a very terrible luck, while @e4tmyl33t's was quite average, maybe a little on the lucky side.
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@Gąska said in Help Bites:
the above, you seem to have had a very terrible luck,
No, the odds you give check out, I just have an abysmal kill-death ratio against papa Hades.
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@error This is much like the tension between frequentist and Bayesian attitudes towards probability. The Bayesian picture is the one where the correct door was picked long ago and you yourself just don't know which one it is (the probability measures your ignorance), while the frequentist attitude is that choosing a door is taking a sample from a population of possibilities, some good some not.
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@error said in Help Bites:
I just have an abysmal kill-death ratio against papa Hades.
Maybe I could git gud at this fight if it didn't take a half hour just to begin an attempt.
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What the heck is Apple TV+?
So Apple kept nagging me to activate my free 12 month trial of Apple TV+ and since it apparently costs 5€ normally and today was the last day to activate it, I just did. I assumed it's just another streaming service like Netflix (which I have already), Amazon Prime (which I don't have), or Disney+ (get fucked).
But when I open the app and scroll through the available titles, basically everything tells me to either "buy now 9.99€" or "rent now 2.99€" or "Open in..." with a pop-up for external apps.For example, the first thing that caught my eye was "Star Trek: Picard" and it said "Open in Prime Video". Didn't have that installed, so it downloaded it when I clicked it. Now it asks me to either sign-in or create an account. I have an Amazon account without Prime, but no idea what will happen if I sign in with that. Can I actually watch the show on that for free due to some kind of credit with the Apple TV+ subscription? Or will it just sign me up for Amazon Prime and I have to pay for that? If the latter, what the fuck is this other than a glorified digital TV-guide for 5 bucks a month (plus like maybe 3 "Apple originals" you can actually watch for free)?
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@topspin IME it's just like Netflix but Apple-created content. I don't have a current subscription (as I've not bought a new iPhone recently enough) to check if anything odd like you mention has been added.
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@loopback0 apparently I was looking through the Apple TV app instead of just looking through Apple TV+? After scrolling 5 pages deep, I found a button for "channels" where I could select just Apple TV+ (amazingly crap interface, you'd think they have at least a direct button for that). As far as I can see, there's a movie about Billie Eilish, The Peanuts, and some Justin Timberlake movie. Clicking on "show all" there is exactly 13 movies total, none of which I care about, and 11 series, of which at least 2 might be interesting. Not impressed.
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@topspin There's a reason I haven't paid for it. I quite liked it the series "Trying" and the Beastie Boys documentary is supposed to be good although I've not seen it.
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@topspin said in Help Bites:
(amazingly crap interface, you'd think they have at least a direct button for that)
And by-pass all the "BUY ME!11!!" crap? Stop thinking like a normal person and start thinking like an advertiser!
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Compiling Sass in Visual Studio Code
I've got a
projectSolution at work that has a ton of .scss files, with some "master" ones that @import the rest and get compiled into one file for each. Unfortunately they're not consistent. E.g.:project.scss
->wwwroot/css/project.css
project-module.scss
->wwwroot/css/project-module.css
theme.scss
->wwwroot/project.css
Each project in the sln has a
compilerconfig.json
that defines how this should work, but from what I've learned that only works with some Visual Studio 2019 extension, not any that are available for VSCode. Of the VSCode extensions I've been able to find, I've so far been able to cobble together a manual workflow that more or less works, but I'd like to be able to have it automagically , preferably using the existing compilerconfig.json or some similar work definition. Is there any way to do that?
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Is there a way to set mail filter rules on the iPhone default mail client? I've searched and I don't think there is.
I have one legacy email account which unlike my gmail / work mail / etc. accounts doesn't do spam filtering or server side filter rules. I'm not really using it for much anymore, but I'm wary of just deleting it and I guess it's also set as a fallback for some other things.
If I'll get one more mail that says "bitcoin" anywhere I'm going Taken on whoever sends this shit.
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@topspin No there isn't.
Gmail can retrieve emails from other accounts though, so you could do that and let Gmail worry about the junk.
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@loopback0 said in Help Bites:
@topspin No there isn't.
Gmail can retrieve emails from other accounts though, so you could do that and let Gmail worry about the junk.
Is that trustworthy to give gmail the account credentials to other accounts?
Probably a moot point by now, should've never trusted gmail with anything 15 years ago.
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@hungrier said in Help Bites:
Each project in the sln has a compilerconfig.json that defines how this should work, but from what I've learned that only works with some Visual Studio 2019 extension, not any that are available for VSCode. Of the VSCode extensions I've been able to find, I've so far been able to cobble together a manual workflow that more or less works, but I'd like to be able to have it automagically , preferably using the existing compilerconfig.json or some similar work definition. Is there any way to do that?
I've spent years writing grunt, then gulp, then webpack scripts to do exactly this and much more (sass -> postcss -> autoprefixer -> cssnano...)...
The answer is yes, but it's probably more complicated than you want it to be.
Disclaimer: I'm assuming you mean "automagically for the developer, after the devops pipeline is done."
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@error said in Help Bites:
I'm assuming you mean "automagically for the developer, after the devops pipeline is done."
I seriously cannot imagine doing professional webdev in 2021 without at least 3 levels of transpilation.
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@error said in Help Bites:
Disclaimer: I'm assuming you mean "automagically for the developer, after the devops pipeline is done."
There's a devops pipeline that does the needful once the code is committed and merged, but there's nothing currently that does it automatically, at least in VSCode. I've got it to a point where it's just a couple manual steps, so I'll live with that for now.
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@hungrier said in Help Bites:
@error said in Help Bites:
Disclaimer: I'm assuming you mean "automagically for the developer, after the devops pipeline is done."
There's a devops pipeline that does the needful once the code is committed and merged, but there's nothing currently that does it automatically, at least in VSCode. I've got it to a point where it's just a couple manual steps, so I'll live with that for now.
I can help you set up a watch task that will automagically do things in real time (after you spawn a background watcher process ).
And by help you, I mean I will actually write it for you, since that's faster than explaining how it works.
It'll need nodejs, though.
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@error I may not end up using it for this project, but it'll be good to learn from in any case
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FFS I moved the draggable chat window off the viewable area of the site and now I can't get it back.
Edit: Chrome devtools to the rescue
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@error said in Help Bites:
I seriously cannot imagine doing professional webdev in 2021 without at least 3 levels of transpilation.
If Rube Goldberg was alive today, he would be a web developer.
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@error said in Help Bites:
FFS I moved the draggable chat window off the viewable area of the site and now I can't get it back
My first instinct would be to zoom out.
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@Luhmann said in Help Bites:
@Gąska said in Help Bites:
zoom out
But ... I'm using Teams ...
Move the monitor further away from you.
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@loopback0 said in Help Bites:
@Luhmann said in Help Bites:
@Gąska said in Help Bites:
zoom out
But ... I'm using Teams ...
Move the monitor further away from you.
...keeeeep going.....a liiitttllllleee moooorreee.....go on...
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Does anyone know how I can find out what is preventing my laptop from hibernating?
When I pick the "hibernate" option, it sometimes locks the screen and initially turn it off but then after a few seconds it turns back on. Some other times it works fine and hibernates as requested. I guess there is some process that prevents it from properly hibernating, but how can I find out what it is?
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@remi Look at Event Viewer (System).