TDWTF Plays Sorcerer
-
@error_bot press purple button
press black button
press gray button
press white button
-
press purple button
There is a click from the lid of the trunk.Cellar Score: 50 Moves: 61 >press black button
There is a click from the lid of the trunk.Cellar Score: 50 Moves: 62 >press gray button
There is a click from the lid of the trunk.Cellar Score: 50 Moves: 63 >press white button
There is a click from the lid of the trunk.Cellar Score: 50 Moves: 64 >
-
@error_bot open trunk
-
open trunk
The lid won't budge.Cellar Score: 50 Moves: 65 >
-
@error_bot restore
speedrun2
drop box
open box
take amulet
-
restore
Insert save disk then enter file name.
(Default is C:speedrun2): speedrun2
Ok.Lobby Score: 30 Moves: 26 >drop box
Dropped.Lobby Score: 30 Moves: 27 >open box
Opening the tiny box reveals a magic amulet.You are now somewhat thirsty.
Lobby Score: 30 Moves: 28 >take amulet
You are now wearing the magic amulet.Lobby Score: 30 Moves: 29 >
-
open ochre vial
quaff potion
@error_bot save
speedrun2
drop vial
-
open ochre vial
Opening the ochre vial reveals ochre potion.Lobby Score: 30 Moves: 30 >quaff potion
The potion was completely tasteless. You no longer feel hungry and thirsty,
though.Lobby Score: 40 Moves: 31 >save
Insert save disk then enter file name.
(Default is C:speedrun2): speedrun2
Ok.Lobby Score: 40 Moves: 31 >drop vial
Dropped.Lobby Score: 40 Moves: 32 >
-
@error_bot open receptacle
-
open receptacle
Opening the receptacle reveals an orange vial, and an issue of Popular
Enchanting.Lobby Score: 40 Moves: 33 >
-
@error_bot take all from receptacle
-
take all from receptacle
orange vial: Taken.
issue of Popular Enchanting: Taken.Lobby Score: 50 Moves: 34 >
-
@error_bot open orange vial
quaff potion
-
open orange vial
Opening the orange vial reveals orange potion.Lobby Score: 50 Moves: 35 >quaff potion
The orange potion tasted like pepper, and made your nose tingle.Lobby Score: 50 Moves: 36 >
-
Hopefully it lasts forever? Or that made the game unwinnable...
-
@error_bot drop vial
save
speedrunfail
-
drop vial
Dropped.Lobby Score: 50 Moves: 37 >save
Insert save disk then enter file name.
(Default is C:speedrun2): speedrunfail
Ok.Lobby Score: 50 Moves: 37 >
-
-
s
A tiny warning nymph appears, floating in the air next to your ear. "There's
no one else here," it reminds you, "so you'd better not leave just now. Bye!"
It winks at you before vanishing.Lobby Score: 50 Moves: 38 >
-
@error_bot s
I do what I want.
-
s
A tiny warning nymph appears, floating in the air next to your ear. "There's
no one else here," it reminds you, "so you'd better not leave just now. Bye!"
It winks at you before vanishing.Lobby Score: 50 Moves: 39 >I do what I want.
I don't know the word "do".Lobby Score: 50 Moves: 39 >
-
@error_bot kill nymph
-
kill nymph
You can't see any nymph here!Lobby Score: 50 Moves: 39 >
-
I notice the infotater has dots around the edge that seem to be the same color as the buttons on the trunk in the basement.
-
@error_bot down
press white button
press gray button
press black button
press red button
press black button
-
down
Cellar
You are in the basement of the Guild Hall. A steep, narrow stair leads upward
from the southwest corner.
At the far end of the cellar, draped in cobwebs, is a large trunk. At each
corner of its lid is a button: a black button with a picture of a star, a gray
button depicting the moon, a red button illustrated with a bloody knife, and a
purple button engraved with a royal crown. In the center of the lid is a white
button picturing a dove in flight.Cellar Score: 50 Moves: 40 >press white button
There is a click from the lid of the trunk.Cellar Score: 50 Moves: 41 >press gray button
There is a click from the lid of the trunk.Cellar Score: 50 Moves: 42 >press black button
There is a click from the lid of the trunk.Cellar Score: 50 Moves: 43 >press red button
There is a click from the lid of the trunk.Cellar Score: 50 Moves: 44 >press black button
There is a click from the lid of the trunk. A moment later, the lid of the
trunk swings slowly open, revealing a moldy scroll.Cellar Score: 75 Moves: 45 >
-
@error_bot read scroll
-
read scroll
(taking the moldy scroll first)
The scroll reads "aimfiz spell: transport caster to someone else's location".
The spell seems very long and extremely complicated.Cellar Score: 75 Moves: 46 >
-
@error_bot gnusto aimfiz
memorize aimfiz
-
gnusto aimfiz
Your spell book begins to glow softly. In a spectacular effort of magic, the
powers of the gnusto spell attempt to copy the aimfiz spell into your book,
but the spell is too long, too complicated, and too powerful. The glow fades,
but fortunately the moldy scroll remains intact.Cellar Score: 75 Moves: 47 >memorize aimfiz
You can't memorize a spell until you've written it into your spell book.Cellar Score: 75 Moves: 48 >
-
@error_bot aimfiz Belboz
-
aimfiz Belboz
As you cast the spell, the moldy scroll vanishes!After a momentary dizziness, you realize that your location has changed,
although Belboz is not in sight...Twisted Forest
You are on a path through a blighted forest. The trees are sickly, and there
is no undergrowth at all. One tree here looks climbable. The path, which ends
here, continues to the northeast.A hellhound is racing straight toward you, its open jaws displaying rows of
razor-sharp teeth.Twisted Forest Score: 95 Moves: 49 >
-
@error_bot ne
-
ne
Forest Edge
To the west, a path enters the blighted woods, which stretch out of sight. A
signpost stands beside another path leading north, and to the east is a wide
meadow. At the base of the signpost is a slimy hole leading down.
The hellhound stops at the edge of the forest and bellows. After a moment, it
turns and slinks into the trees.Forest Edge Score: 95 Moves: 50 >
-
Holy shit, progress!
-
@error_bot save
doomed
-
save
Insert save disk then enter file name.
(Default is C:speedrunfail): doomed
Ok.Forest Edge Score: 95 Moves: 50 >
-
I made a thing: http://error-un.limited/infotater/
-
-
@error_bot down
-
down
Snake Pit
You have entered a shadowy pit full of nooks and crannies. From every
direction you hear the hissing of vipers and the irregular clicking of giant
beetles. Light spills down from above, and a small crack leads further
downward into darkness.Snake Pit Score: 95 Moves: 51 >
-
@error_bot down
-
down
Slimy Room
This is a moist room whose walls are thick with moss and lichens. A small hole
leads up and a rocky passage leads south.Slimy Room Score: 95 Moves: 52 >
-
-
s
Crater
You are standing in the center of an enormous crater, strewn with debris.
Several points around the perimeter look climbable.Crater Score: 95 Moves: 53 >
-
@error_bot examine debris
-
examine debris
You see nothing special about dust and debris.You feel the vilstu potion beginning to wear off.
Crater Score: 95 Moves: 54 >
-
@error_bot said in TDWTF Plays Sorcerer:
You feel the vilstu potion beginning to wear off.
Well, game is probably unwinnable.
Edit: that's why I called the save state "doomed"
-
Well, game is probably unwinnable.
I don't know the word "game".Crater Score: 95 Moves: 54 >
-
restore
speedrun2
drop vial
open receptacle
take vial from receptacle