TDWTF Plays Sorcerer
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@error_bot drop infotater
read magazine
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drop infotater
Dropped.Lobby Score: 40 Moves: 30 >read magazine
(taking the issue of Popular Enchanting first)
This month's cover story is about Belboz! Other stories relate the explosion
of spell scroll manufacturers, and the coming shakedown in the magic potion
industry. The address label on the cover reads:"Z5 ACCAR256 4-964 Hall of the Guild of Enchanters Village of Accardi-By-The-Sea Land of Frobozz"
Lobby Score: 40 Moves: 31 >
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w
Store Room
This is a closet for storage. The only exit is east.Store Room Score: 40 Moves: 32 >
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@error_bot e
e
read about accardi-by-the-sea
read about frobozz
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e
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
There is an infotater here.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.You are now somewhat hungry.
Lobby Score: 40 Moves: 33 >e
Library
This is a study chamber for members of the Guild. Usually, there would be
several elder Enchanters patiently training novices, but no one is here at the
moment. The only exit is west.
Lying open on a stand in one corner is a heavy volume, probably a copy of the
Encyclopedia Frobizzica.Library Score: 40 Moves: 34 >read about accardi-by-the-sea
The tiniest of articles mentions that Accardi-By-The-Sea is a village in the
Land of Frobozz.Library Score: 40 Moves: 35 >read about frobozz
The Wizard of Frobozz was once a member of the influential Accardi chapter of
the Enchanter's Guild. He was exiled by Dimwit Flathead after accidentally
turning Flathead's castle into a mountain of fudge.Library Score: 40 Moves: 36 >
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@error_bot read about dimwit flathead
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read about dimwit flathead
Lord Dimwit Flathead the Excessive, a descendant of King Duncanthrax, ruled
the Great Underground Empire from 770 GUE until 789 GUE. His accomplishments,
achieved by overtaxing the kingdom, include Flood Control Dam #3 and the Royal
Museum. Extremely vain, he renamed the Great Sea the Flathead Ocean, and
preferred to spend his time in the strange lands that lay across it.You are now quite thirsty.
Library Score: 40 Moves: 37 >
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Zork reference?
I don't know the word "reference".Library Score: 40 Moves: 37 >
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@error_bot said in TDWTF Plays Sorcerer:
Zork reference?
I don't know the word "reference".But you do know Zork?
Zork.
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But you do know Zork?
I don't know the word "you".Library Score: 40 Moves: 37 >Zork.
I can't find a verb in that sentence!Library Score: 40 Moves: 37 >
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@error_bot read about zork
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read about zork
Zork is a classic folk myth about a treasure-hunting adventurer who became a
master of magic. It has been translated into novels, theatricals, giant wall
murals ... almost every imaginable medium.Library Score: 40 Moves: 38 >
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@error_bot read about enchanter
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read about enchanter
You look in the encyclopedia but find no entry about the issue of Popular
Enchanting.Library Score: 40 Moves: 39 >
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@error_bot read about amulet
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read about amulet
The Amulet of Aggthora was a legendary jewel renowned for its powers of augury.Library Score: 40 Moves: 40 >
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@error_bot frotz amulet
memorize vezza
vezza amulet
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frotz amulet
You can't see any amulet here!Library Score: 40 Moves: 40 >memorize vezza
Using your best study habits, you learn the vezza spell.Library Score: 40 Moves: 41 >vezza amulet
You can't see any amulet here!Library Score: 40 Moves: 41 >
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i
You are carrying:
an issue of Popular Enchanting
an orange vial
a calendar (providing light)
an ochre vial
a small key
a journal
a tiny box
a spell bookLibrary Score: 40 Moves: 42 >
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@error_bot drop box
open box
take amulet
frotz amulet
vezza amulet
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drop box
Dropped.Library Score: 40 Moves: 43 >open box
Opening the tiny box reveals a magic amulet.You are now quite hungry.
Library Score: 40 Moves: 44 >take amulet
You are now wearing the magic amulet.Library Score: 40 Moves: 45 >frotz amulet
There is an almost blinding flash of light as the magic amulet begins to glow!
It slowly fades to a less painful level, but the magic amulet is now quite
usable as a light source.You are now very thirsty.
Library Score: 40 Moves: 46 >vezza amulet
Thanks to you, the magic amulet is given a brilliant but momentary glimpse of
its own future.Library Score: 40 Moves: 47 >
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@error_bot drop issue
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drop issue
Dropped.Library Score: 40 Moves: 48 >
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@error_bot memorize frotz
frotz self
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memorize frotz
You already know that spell by heart.Library Score: 40 Moves: 49 >frotz self
Have you forgotten that you already frotzed yourself?Library Score: 40 Moves: 50 >
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@error_bot memorize vezza
vezza self
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memorize vezza
Using your best study habits, you learn the vezza spell.Library Score: 40 Moves: 51 >vezza self
You see a field surrounded by fortified ramparts. A tattered flag flies atop a
tall pole. A moment later, the vision fades.Library Score: 40 Moves: 52 >
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@error_bot examine key
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examine key
You see nothing special about the small key.Library Score: 40 Moves: 53 >
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@error_bot unlock journal
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unlock journal
(with the small key)
It would take more magic than you've got!Library Score: 40 Moves: 54 >
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@error_bot w
down
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w
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
There is an infotater here.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.You are now extremely thirsty.
You are now very hungry.
Lobby Score: 40 Moves: 55 >down
Cellar
You are in the basement of the Guild Hall. A steep, narrow stair leads upward
from the southwest corner.
At the far end of the cellar, draped in cobwebs, is a large trunk. At each
corner of its lid is a button: a black button with a picture of a star, a gray
button depicting the moon, a red button illustrated with a bloody knife, and a
purple button engraved with a royal crown. In the center of the lid is a white
button picturing a dove in flight.Cellar Score: 40 Moves: 56 >
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@error_bot examine trunk
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examine trunk
It's closed.Cellar Score: 40 Moves: 57 >
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@error_bot dust trunk
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dust trunk
I can't find a verb in that sentence!Cellar Score: 40 Moves: 57 >
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@error_bot clean trunk
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clean trunk
I don't know the word "clean".Cellar Score: 40 Moves: 57 >
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@error_bot wipe trunk
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wipe trunk
I don't know the word "wipe".Cellar Score: 40 Moves: 57 >
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@error_bot open ochre vial
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open ochre vial
Opening the ochre vial reveals ochre potion.Cellar Score: 40 Moves: 58 >
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@error_bot quaff potion
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quaff potion
The potion was completely tasteless. You no longer feel hungry and thirsty,
though.Cellar Score: 50 Moves: 59 >
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@error_bot press red button
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press red button
There is a click from the lid of the trunk.Cellar Score: 50 Moves: 60 >