TDWTF Plays Sorcerer
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@error_bot read about hellhound
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read about hellhound
The spot where the entry should be is blank, as though the text were magically
excised or transported to some other location.Library Score: 75 Moves: 54 >
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@error_bot read about dreams
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read about dreams
I don't know the word "dreams".Library Score: 75 Moves: 54 >
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@error_bot read about mindshield
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read about mindshield
I don't know the word "mindshield".Library Score: 75 Moves: 54 >
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@error_bot read about flume
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read about flume
Flumes are artifical water channels, usually with boat rides. The boat is
typically a hollowed-out log. The largest flume of this kind is in Bozbarland.Library Score: 75 Moves: 55 >
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@error_bot read about Bozbarland
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read about Bozbarland
Bozbarland was a magical futuristic fantasy amusement park, oft referred to as
the entertainment capital of the Great Underground Empire. The lower classes
usually called it simply Zorky Park.Library Score: 75 Moves: 56 >
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@error_bot read about haunted house
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read about haunted house
I don't know the word "haunted".Library Score: 75 Moves: 56 >
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@error_bot read about zorkmid
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read about zorkmid
An article in the monetary section explains that the zorkmid was the unit of
currency of the Great Underground Empire, and is still used in most parts of
the kingdom today. A picture of a zorkmid coin is included. The coin pictures
a man with an incredibly flat head, wearing a gaudy crown.Library Score: 75 Moves: 57 >
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@error_bot read about magic
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read about magic
The Amulet of Aggthora was a legendary jewel renowned for its powers of augury.Library Score: 75 Moves: 58 >
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@error_bot read about locusts
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read about locusts
You look in the encyclopedia but find no entry about the plague of locusts.Library Score: 75 Moves: 59 >
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@error_bot read about plant
read about parrot
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read about plant
A beautiful and exotic plant, the morgia is well-known for its susceptibility
to magic spells.Library Score: 75 Moves: 60 >read about parrot
You look in the encyclopedia but find no entry about the parrot.Library Score: 75 Moves: 61 >
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@error_bot said in TDWTF Plays Sorcerer:
the morgia is well-known for its susceptibility
to magic spells.Killing it doesn't seem to accomplish anything though.
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Killing it doesn't seem to accomplish anything though.
I don't know the word "killing".Library Score: 75 Moves: 61 >
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@error_bot read about sprite
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read about sprite
I don't know the word "sprite".Library Score: 75 Moves: 61 >
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@error_bot w
n
n
n
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w
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
There is an ochre vial here.
There is a tiny box here.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 75 Moves: 62 >n
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 75 Moves: 63 >n
Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently closed, leads north.
Tacked to the doorframe of your room is a note, hurriedly scribbled on
parchment.Hallway Score: 75 Moves: 64 >n
The heavy wooden door is closed.Hallway Score: 75 Moves: 65 >
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@error_bot open door
n
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open door
Okay, the heavy wooden door is now open.Hallway Score: 75 Moves: 66 >n
Chamber of the Circle
The meeting place of the Circle of Enchanters is a large, round room with a
high domed ceiling. A table occupies the center of the room. Engraved on the
wall is a list of tenets, the Guild's code of honor. The only door, at the
southernmost point of the perimeter, is open.Chamber of the Circle Score: 75 Moves: 67 >
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@error_bot examine table
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examine table
You see nothing special about the table.Chamber of the Circle Score: 75 Moves: 68 >
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@error_bot look under table
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look under table
There is nothing but dust there.Chamber of the Circle Score: 75 Moves: 69 >
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@error_bot s
w
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s
Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently open, leads north.
Tacked to the doorframe of your room is a note, hurriedly scribbled on
parchment.Hallway Score: 75 Moves: 70 >w
Belboz's Quarters
The personal chamber of Belboz, who presides over the Circle of Enchanters, is
appointed with a beautiful woven wall hanging, an exotic morgia plant, and a
wide darkwood desk crafted by the artisans of Gurth. The hallway lies to the
east.
Pacing back and forth on a perch in the corner is Belboz's prized pet parrot,
native to the jungles of Miznia."Squawk! This tea is cold! Get me another cup. Squawk!"
Belboz's Quarters Score: 75 Moves: 71 >
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@error_bot e
s
e
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e
Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently open, leads north.
Tacked to the doorframe of your room is a note, hurriedly scribbled on
parchment.Hallway Score: 75 Moves: 72 >s
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 75 Moves: 73 >e
Frobar's Quarters
This is the room of Frobar the Enchanter. There isn't much here in the way of
furnishings, Frobar being a pretty dull kind of guy.Frobar's Quarters Score: 75 Moves: 74 >
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@error_bot look
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look
Frobar's Quarters
This is the room of Frobar the Enchanter. There isn't much here in the way of
furnishings, Frobar being a pretty dull kind of guy.Frobar's Quarters Score: 75 Moves: 75 >
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@error_bot search
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search
What do you want to search?Frobar's Quarters Score: 75 Moves: 75 >
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@error_bot search room
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search room
You find nothing unusual.Frobar's Quarters Score: 75 Moves: 76 >
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@error_bot w
w
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w
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 75 Moves: 77 >w
Helistar's Quarters
Helistar is one of the foremost members of the Circle, and this is her private
chamber.Helistar's Quarters Score: 75 Moves: 78 >
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@error_bot search room
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search room
You find nothing unusual.Helistar's Quarters Score: 75 Moves: 79 >
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@error_bot e
n
e
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e
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 75 Moves: 80 >n
Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently open, leads north.
Tacked to the doorframe of your room is a note, hurriedly scribbled on
parchment.You are beginning to tire.
Hallway Score: 75 Moves: 81 >e
Your Quarters
This is your chamber in the Hall of the Guild of Enchanters, with a doorway to
the west. A private chamber is a great privilege, especially for an Enchanter
as young as yourself, but how many Enchanters can say they defeated the
infamous Krill?
Your bed occupies the far corner of the room.Your Quarters Score: 75 Moves: 82 >
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@error_bot search bed
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search bed
You find nothing unusual.Your Quarters Score: 75 Moves: 83 >