TDWTF Plays Sorcerer
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examine flag
You can't see it very well from here -- the flagpole is very tall.Parade Ground Score: 95 Moves: 50 >
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@error_bot memorize izyuk
izyuk self
up
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memorize izyuk
Using your best study habits, you learn the izyuk spell.Parade Ground Score: 95 Moves: 51 >izyuk self
You are now floating serenely in midair.Parade Ground Score: 95 Moves: 52 >up
If you want to climb the flagpole, just say so.Parade Ground Score: 95 Moves: 53 >
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@error_bot climb flagpole
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climb flagpole
That sort of thing went out of fashion years ago.You settle gently to the ground.
Parade Ground Score: 95 Moves: 54 >
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@error_bot said in TDWTF Plays Sorcerer:
If you want to climb the flagpole, just say so.
@error_bot said in TDWTF Plays Sorcerer:
climb flagpole
That sort of thing went out of fashion years ago.You think you're funny, but you're not.
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You think you're funny, but you're not.
I don't know the word "you".Parade Ground Score: 95 Moves: 54 >
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n
Barracks
This was a barracks for the battalion stationed in this fort. You could leave
to the south, or to the southeast.Barracks Score: 95 Moves: 55 >
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@error_bot se
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se
Gun Emplacement
This is a battlement with a view of a river to the north and an ocean to the
east. Openings northwest, west, and southwest lead to other parts of the fort.
A magnificent cast-iron cannon stands atop the battlement. Its wide, shallow
barrel points toward the ocean, as though daring enemy ships to approach.Gun Emplacement Score: 95 Moves: 56 >
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@error_bot sw
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sw
Armory
Once the armory for the fort, this room has been picked clean by vandals and
soldiers of fortune. Exit north or northeast.Armory Score: 95 Moves: 57 >
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@error_bot ne
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ne
Gun Emplacement
This is a battlement with a view of a river to the north and an ocean to the
east. Openings northwest, west, and southwest lead to other parts of the fort.
A magnificent cast-iron cannon stands atop the battlement. Its wide, shallow
barrel points toward the ocean, as though daring enemy ships to approach.Gun Emplacement Score: 95 Moves: 58 >
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@error_bot sw
search room
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sw
Armory
Once the armory for the fort, this room has been picked clean by vandals and
soldiers of fortune. Exit north or northeast.Armory Score: 95 Moves: 59 >search room
You find nothing unusual.Armory Score: 95 Moves: 60 >
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n
Parade Ground
You are at the center of a level field inside the fort. Entrances to rooms
around the perimeter lie in several directions.
A tattered flag, apparently that of ancient Quendor, still flies atop a mighty
flagpole in the center of the field.Parade Ground Score: 95 Moves: 61 >
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@error_bot take flagpole
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take flagpole
You can't be serious.Parade Ground Score: 95 Moves: 62 >
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@error_bot break flagpole
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break flagpole
Trying to break the flagpole has no desirable effect.Parade Ground Score: 95 Moves: 63 >
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i
You are carrying:
an issue of Popular Enchanting
an orange vial
a magic amulet (being worn)
a calendar (providing light)
a small key
a journal
an infotater
a spell bookParade Ground Score: 95 Moves: 64 >
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@error_bot memorize vezza
vezza self
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memorize vezza
Using your best study habits, you learn the vezza spell.Parade Ground Score: 95 Moves: 65 >vezza self
You see a brightly lit room. A tree fills the room, its branches twinkling
with gold and silver. A moment later, the vision fades.Parade Ground Score: 95 Moves: 66 >
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Kind of a hint mechanism, except it just shows you what you haven't found yet, not really what you're supposed to do.
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e
Gun Emplacement
This is a battlement with a view of a river to the north and an ocean to the
east. Openings northwest, west, and southwest lead to other parts of the fort.
A magnificent cast-iron cannon stands atop the battlement. Its wide, shallow
barrel points toward the ocean, as though daring enemy ships to approach.Gun Emplacement Score: 95 Moves: 67 >
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@error_bot reach in cannon
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reach in cannon
Something bites your hand!Gun Emplacement Score: 95 Moves: 68 >
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@error_bot take scroll
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take scroll
You can't see any scroll here!Gun Emplacement Score: 95 Moves: 68 >
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@error_bot look in cannon
take scroll
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look in cannon
Lying at the bottom of the barrel is a pile of identical scrolls!Gun Emplacement Score: 95 Moves: 69 >take scroll
As you reach into the cannon, something bites you painfully on the hand!Gun Emplacement Score: 95 Moves: 70 >
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@error_bot frotz cannon
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frotz cannon
Although you complete the spell, nothing seems to have happened.Gun Emplacement Score: 95 Moves: 71 >
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@error_bot turn cannon
move cannon
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turn cannon
This has no effect.Gun Emplacement Score: 95 Moves: 72 >move cannon
You can't move the cannon.Gun Emplacement Score: 95 Moves: 73 >
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@error_bot raise cannon
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raise cannon
Playing in this way with the cannon accomplishes nothing.Gun Emplacement Score: 95 Moves: 74 >
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@error_bot examine cannon
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examine cannon
The barrel is wide enough to hold the hugest of cannonballs, but it isn't very
deep.Gun Emplacement Score: 95 Moves: 75 >
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@error_bot take cannonball
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take cannonball
It would take more magic than you've got!Gun Emplacement Score: 95 Moves: 76 >
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@error_bot memorize izyuk
izyuk cannonball
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memorize izyuk
Using your best study habits, you learn the izyuk spell.Gun Emplacement Score: 95 Moves: 77 >izyuk cannonball
You can't make the cannon fly!Gun Emplacement Score: 95 Moves: 78 >
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@error_bot open vial
pour potion in cannon
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open vial
Opening the orange vial reveals orange potion.Gun Emplacement Score: 95 Moves: 79 >pour potion in cannon
The potion evaporates before it even reaches the cannon.Gun Emplacement Score: 95 Moves: 80 >