TDWTF Plays Sorcerer
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I've also made this for the copy protection (ES6 capable browser required): http://error-un.limited/infotater/
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You are in a strange location, but you cannot remember how you got here.
Everything is hazy, as though viewed through a gauze...Twisted Forest
You are on a path through a blighted forest. The trees are sickly, and there
is no undergrowth at all. One tree here looks climbable. The path, which ends
here, continues to the northeast.A hellhound is racing straight toward you, its open jaws displaying rows of
razor-sharp teeth.Twisted Forest Score: 0 Moves: 0 >
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@error_bot kill hellhound
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kill hellhound
Trying to kill a hellhound with your bare hands is suicidal.The hellhound reaches you and tears you apart with its powerful teeth.
...and a moment later you wake up in a cold sweat and realize you've been
dreaming.SORCERER
Infocom interactive fiction - a fantasy story
Copyright (c) 1984 by Infocom, Inc. All rights reserved.
SORCERER is a trademark of Infocom, Inc.
Release 15 / Serial number 851108Your frotz spell seems to have worn off during the night, and it is now pitch
black.Your Quarters Score: 5 Moves: 1 >
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@error_bot frotz self
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frotz self
You are bathed in a sickly yellow light, bright enough to read by.Your Quarters, in the bed
This is your chamber in the Hall of the Guild of Enchanters, with a doorway to
the west. A private chamber is a great privilege, especially for an Enchanter
as young as yourself, but how many Enchanters can say they defeated the
infamous Krill?Your Quarters Score: 5 Moves: 2 >
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w
You're not going anywhere until you get out of the bed.Your Quarters Score: 5 Moves: 3 >
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@error_bot get out of bed
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get out of bed
You are now on your feet.Your Quarters Score: 5 Moves: 4 >
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w
Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently closed, leads north.
Tacked to the doorframe of your room is a note, hurriedly scribbled on
parchment.Hallway Score: 5 Moves: 5 >
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@error_bot read note
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read note
(taking the scribbled note first)
"I have taken the apprentices into town to shop for the Guild picnic. I tried
rousing you, but you seemed deep asleep. By the way, have you seen Belboz
anywhere? It's not like him to leave without telling someone -- but then, he's
been acting pretty odd of late.\-\- Frobar"
Hallway Score: 5 Moves: 6 >
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@error_bot open north door
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OK my new web sockets implementation doesn't deal well with closed sockets. FUUU
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You are in a strange location, but you cannot remember how you got here.
Everything is hazy, as though viewed through a gauze...Twisted Forest
You are on a path through a blighted forest. The trees are sickly, and there
is no undergrowth at all. One tree here looks climbable. The path, which ends
here, continues to the northeast.A hellhound is racing straight toward you, its open jaws displaying rows of
razor-sharp teeth.Twisted Forest Score: 0 Moves: 0 >
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@error_bot kill hellhound
frotz self
get out of bed
w
read note
open north door
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kill hellhound
Trying
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to kill a hellhound with your bare hands is suicidal.
The hellhound reaches you and tears you apart with its powerful teeth.
...and a moment later you wake up in a cold sweat and realize you've been
dreaming.SORCERER
Infocom interactive fiction - a fantasy story
Copyright (c) 1984 by Infocom, Inc. All rights reserved.
SORCERER is a trademark of Infocom, Inc.
Release 15 / Serial number 851108Your frotz spell seems to have worn off during the night, and it is now pitch
black.Your Quarters Score: 5 Moves: 1 >frotz self
You are bathed in a sickly yellow light, bright enough to read by.Your Quarters, in the bed
This is your chamber in the Hall of the Guild of Enchanters, with a doorway to
the west. A private chamber is a great privilege, especially for an Enchanter
as young as yourself, but how many Enchanters can say they defeated the
infamous Krill?Your Quarters Score: 5 Moves: 2 >get out of bed
You are now on your feet.Your Quarters Score: 5 Moves: 3 >w
Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently closed, leads north.
Tacked to the doorframe of your room is a note, hurriedly scribbled on
parchment.Hallway Score: 5 Moves: 4 >read note
(taking the scribbled note first)
"I have taken the apprentices into town to shop for the Guild picnic. I tried
rousing you, but you seemed deep asleep. By the way, have you seen Belboz
anywhere? It's not like him to leave without telling someone -- but then, he's
been acting pretty odd of late.-- Frobar"
Hallway Score: 5 Moves: 5 >open north door
I can't use the word "north" here.Hallway Score: 5 Moves: 5 >
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@error_bot open door
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open door
Okay, the heavy wooden door is now open.Hallway Score: 5 Moves: 6 >
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@error_bot save
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save
Insert save disk then enter file name.
(Default is C:SAVE\SORCERER.DAT):
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@error_bot start
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start
Ok.Hallway Score: 5 Moves: 6 >
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@error_bot DROP TABLE bot;
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DROP TABLE bot;
I don't know the word "bot;".Hallway Score: 5 Moves: 6 >
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@sloosecannon Good luck with that.
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There are no tables to drop.
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@error said in WTDWTF Plays Sorcerer:
There are no tables to drop.
Indeed.
Can I do command injection?
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@sloosecannon You're welcome to try.
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@error quit
y
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@error_bot quit y
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quit y
Your score is 5 of a possible 400, in 6 moves. This puts you in the class of
Charlatan.Hallway Score: 5 Moves: 6 Do you wish to leave the game? (Y is affirmative): >
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You are in a strange location, but you cannot remember how you got here.
Everything is hazy, as though viewed through a gauze...Twisted Forest
You are on a path through a blighted forest. The trees are sickly, and there
is no undergrowth at all. One tree here looks climbable. The path, which ends
here, continues to the northeast.A hellhound is racing straight toward you, its open jaws displaying rows of
razor-sharp teeth.Twisted Forest Score: 0 Moves: 0 >
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restore
start
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@error_bot restore
start
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restore
Insert save disk then enter file name.
(Default is C:SAVE\SORCERER.DAT): start
Ok.Hallway Score: 5 Moves: 6 >
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@error said in WTDWTF Plays Sorcerer:
OK my new web sockets implementation doesn't deal well with closed sockets. FUUU
Fixed. Just a matter of cleaning up my event listeners on close. :effort:
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n
Chamber of the Circle
The meeting place of the Circle of Enchanters is a large, round room with a
high domed ceiling. A table occupies the center of the room. Engraved on the
wall is a list of tenets, the Guild's code of honor. The only door, at the
southernmost point of the perimeter, is open.Chamber of the Circle Score: 5 Moves: 7 >
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@error_bot read tenets
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read tenets
The first tenet states that Enchanters may never use their talents to aid
evil. The second points out that an Enchanter's duty is to the Guild and to
the Kingdom, not to the individual. Lesser tenets include rules for conducting
votes at meetings, guidelines for passing dishes at Guild banquets, and
penalties for revealing the Guild's secret handshake.Chamber of the Circle Score: 5 Moves: 8 >
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@error_bot what are the penalties for revealing the Guild's secret handshake
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what are the penalties for revealing the Guild's secret han
I don't know the word "penalties".Chamber of the Circle Score: 5 Moves: 8 >
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@error_bot examine table
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examine table
You see nothing special about the table.Chamber of the Circle Score: 5 Moves: 9 >