TDWTF Plays Sorcerer
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@error_bot look under bed
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look under bed
There is nothing but dust there.Your Quarters Score: 75 Moves: 84 >
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@error_bot look in bed
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look in bed
There is nothing on the bed.Your Quarters Score: 75 Moves: 85 >
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@error_bot search room
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search room
You find nothing unusual.Your Quarters Score: 75 Moves: 86 >
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@error_bot restore
speedrun2
up
ne
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restore
Insert save disk then enter file name.
(Default is C:speedrun2): speedrun2
Ok.Cellar Score: 75 Moves: 41 >up
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
There is an ochre vial here.
There is a tiny box here.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 75 Moves: 42 >ne
Servants' Quarters
This is a sparsely furnished living area for the servants of the Guild. None
are in sight; presumably they are out doing their daily errands. You can leave
to the southwest.Servants' Quarters Score: 75 Moves: 43 >
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@error_bot search room
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search room
You find nothing unusual.Servants' Quarters Score: 75 Moves: 44 >
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@error_bot sw
nw
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sw
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
There is an ochre vial here.
There is a tiny box here.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 75 Moves: 45 >nw
Apprentice Quarters
This is a large hall where the Guild's young apprentices live and study as
they strive to achieve a seat on the Circle. You think back to the days when
you occupied these quarters. The apprentices are gone, having accompanied
Frobar into town to shop. You can leave to the southeast.Apprentice Quarters Score: 75 Moves: 46 >
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@error_bot search room
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search room
You find nothing unusual.Apprentice Quarters Score: 75 Moves: 47 >
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@error_bot se
w
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se
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
There is an ochre vial here.
There is a tiny box here.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 75 Moves: 48 >w
Store Room
This is a closet for storage. The only exit is east.Store Room Score: 75 Moves: 49 >
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@error_bot search room
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search room
You find nothing unusual.Store Room Score: 75 Moves: 50 >
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@error_bot take all
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take all
I don't see what you're referring to.Store Room Score: 75 Moves: 51 >
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@error_bot restore
spoopy
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restore
Insert save disk then enter file name.
(Default is C:speedrun2): spoopy
Ok.Ruins Score: 95 Moves: 48 >
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@error_bot look
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look
Ruins (you are flying)
You are amongst the ruins of an ancient castle. A winding stairway leads up to
a crumbling turret, and a dark passage leads downward. A path heads through
the rubble to the west.You settle gently to the ground.
Ruins Score: 95 Moves: 49 >
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@error_bot up
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up
Turret
This is the only turret of the castle still standing. It affords a marvelous
view of a meadow to the west, and beyond that a twisted forest. To the north
is a mighty fortress which stands atop a cliff where a turbulent river pours
into an ocean. The ocean stretches out of sight to the east. A spiralling
staircase leads downward.Turret Score: 95 Moves: 50 >
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@error_bot d
d
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d
Ruins
You are amongst the ruins of an ancient castle. A winding stairway leads up to
a crumbling turret, and a dark passage leads downward. A path heads through
the rubble to the west.Ruins Score: 95 Moves: 51 >d
Dungeon
This is the dark and dank dungeon of the ruined castle. There's probably a
torture chamber nearby. You can go east, northeast, or upward. A small opening
leads down as well.Dungeon Score: 95 Moves: 52 >
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e
Torture Chamber
This is a large and well-equipped torture chamber. These were very popular in
castles of several centuries ago, but are somewhat out of fashion now. There
are exits to the west and north.
Sitting near one of the torture devices is an indigo vial, labelled in tiny
letters.Torture Chamber Score: 95 Moves: 53 >
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@error_bot read indigo vial
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read indigo vial
(taking the indigo vial first)"FLAXO POTION
(exquisite torture)"Torture Chamber Score: 95 Moves: 54 >
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w
Dungeon
This is the dark and dank dungeon of the ruined castle. There's probably a
torture chamber nearby. You can go east, northeast, or upward. A small opening
leads down as well.Dungeon Score: 95 Moves: 55 >
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d
Highway
This is a wide road winding away to the east and west, perhaps a relic of the
Great Underground Empire you read about in history class. A passage leads up
to the north.Highway Score: 95 Moves: 56 >
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@error_bot open flaxo
quaff flaxo
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open flaxo
Opening the indigo vial reveals indigo potion.Highway Score: 95 Moves: 57 >quaff flaxo
There seems to be a noun missing in that sentence.Highway Score: 95 Moves: 57 >
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@error_bot quaff potion
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quaff potion
The potion tastes like a combination of anchovies, prune juice, and garlic
powder. As you finish swallowing the potion, a well-muscled troll saunters in.
He whacks your head with a wooden two-by-four, grunting "You are playing
Sorcerer. It was written by S. Eric Meretzky. You will have fun and enjoy
yourself." He repeats this action 999 more times, then vanishes without a
trace.Highway Score: 95 Moves: 58 >
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So he only straps you to the torture devices if you're in the torture chamber. +1 attention to detail
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i
You are carrying:
an indigo vial
an issue of Popular Enchanting
an orange vial
a magic amulet (being worn)
a calendar (providing light)
a small key
a journal
an infotater
a spell bookHighway Score: 95 Moves: 59 >
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@error_bot look in indigo vial
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look in indigo vial
It's empty.Highway Score: 95 Moves: 60 >
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@error_bot restore
speedrun2
up
e
read about flaxo
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restore
Insert save disk then enter file name.
(Default is C:spoopy): speedrun2
Ok.Cellar Score: 75 Moves: 41 >up
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
There is an ochre vial here.
There is a tiny box here.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 75 Moves: 42 >e
Library
This is a study chamber for members of the Guild. Usually, there would be
several elder Enchanters patiently training novices, but no one is here at the
moment. The only exit is west.
Lying open on a stand in one corner is a heavy volume, probably a copy of the
Encyclopedia Frobizzica.Library Score: 75 Moves: 43 >read about flaxo
You'll have to be more specific, I'm afraid.Library Score: 75 Moves: 43 >
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@error_bot read about S. Eric Meretzky
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read about S. Eric Meretzky
I can't use the word "s" here.Library Score: 75 Moves: 43 >
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@error_bot read about Eric Meretzky