TDWTF Plays Zork I
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@error_bot take all
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take all
brown sack: Taken.
glass bottle: Taken.Kitchen Score: 10 Moves: 18 >
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@error_bot look in sack
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look in sack
The brown sack is closed.Kitchen Score: 10 Moves: 19 >
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@error_bot open sack
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open sack
Opening the brown sack reveals a lunch, and a clove of garlic.Kitchen Score: 10 Moves: 20 >
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@error_bot take all from sack
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take all from sack
lunch: Taken.
clove of garlic: Taken.Kitchen Score: 10 Moves: 21 >
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w
Living Room
You are in the living room. There is a doorway to the east, a wooden door with
strange gothic lettering to the west, which appears to be nailed shut, a
trophy case, and a large oriental rug in the center of the room.
Above the trophy case hangs an elvish sword of great antiquity.
A battery-powered brass lantern is on the trophy case.Living Room Score: 10 Moves: 22 >
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@error_bot take all
look under rug
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take all
trophy case: The trophy case is securely fastened to the wall.
sword: Taken.
brass lantern: Taken.
carpet: The rug is extremely heavy and cannot be carried.Living Room Score: 10 Moves: 23 >look under rug
Underneath the rug is a closed trap door. As you drop the corner of the rug,
the trap door is once again concealed from view.Living Room Score: 10 Moves: 24 >
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@error_bot roll carpet
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roll carpet
With a great effort, the rug is moved to one side of the room, revealing the
dusty cover of a closed trap door.Living Room Score: 10 Moves: 25 >
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@error_bot trophy case
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trophy case
You used the word "trophy" in a way that I don't understand.Living Room Score: 10 Moves: 25 >
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@error_bot open trophy case
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open trophy case
Opened.Living Room Score: 10 Moves: 26 >
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@error_bot look in trophy case
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look in trophy case
The trophy case is empty.Living Room Score: 10 Moves: 27 >
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@error_bot open trap door
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open trap door
The door reluctantly opens to reveal a rickety staircase descending into
darkness.Living Room Score: 10 Moves: 28 >
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@error_bot light lantern
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light lantern
The brass lantern is now on.Living Room Score: 10 Moves: 29 >
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d
The trap door crashes shut, and you hear someone barring it.Cellar
You are in a dark and damp cellar with a narrow passageway leading north, and
a crawlway to the south. On the west is the bottom of a steep metal ramp which
is unclimbable.
Your sword is glowing with a faint blue glow.Cellar Score: 35 Moves: 30 >
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n
The Troll Room
This is a small room with passages to the east and south and a forbidding hole
leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the
walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of
the room.
Your sword has begun to glow very brightly.The Troll Room Score: 35 Moves: 31 >
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@error_bot kill troll with sword
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kill troll with sword
The troll is staggered, and drops to his knees.
The troll slowly regains his feet.The Troll Room Score: 35 Moves: 32 >
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@error_bot burn troll with lantern
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burn troll with lantern
With a brass lantern??!?
The axe crashes against the rock, throwing sparks!The Troll Room Score: 35 Moves: 33 >
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s
Cellar
You are in a dark and damp cellar with a narrow passageway leading north, and
a crawlway to the south. On the west is the bottom of a steep metal ramp which
is unclimbable.
Your sword is glowing with a faint blue glow.Cellar Score: 35 Moves: 34 >
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s
East of Chasm
You are on the east edge of a chasm, the bottom of which cannot be seen. A
narrow passage goes north, and the path you are on continues to the east.
Your sword is no longer glowing.East of Chasm Score: 35 Moves: 35 >
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e
Gallery
This is an art gallery. Most of the paintings have been stolen by vandals with
exceptional taste. The vandals left through either the north or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far
wall is a painting of unparalleled beauty.Gallery Score: 35 Moves: 36 >
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@error_bot take painting
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take painting
Taken.Gallery Score: 39 Moves: 37 >
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n
Studio
This appears to have been an artist's studio. The walls and floors are
splattered with paints of 69 different colors. Strangely enough, nothing of
value is hanging here. At the south end of the room is an open door (also
covered with paint). A dark and narrow chimney leads up from a fireplace;
although you might be able to get up it, it seems unlikely you could get back
down.
Loosely attached to a wall is a small piece of paper.Studio Score: 39 Moves: 38 >
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@error_bot take paper
read paper
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take paper
Taken.Studio Score: 39 Moves: 39 >read paper
Congratulations!
You are the privileged owner of ZORK I: The Great Underground Empire, a
self-contained and self-maintaining universe. If used and maintained in
accordance with normal operating practices for small universes, ZORK will
provide many months of trouble-free operation.Studio Score: 39 Moves: 40 >
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@error_bot turn off lantern
up
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turn off lantern
The brass lantern is now off.
It is now pitch black.Studio Score: 39 Moves: 41 >up
You can't get up there with what you're carrying.Studio Score: 39 Moves: 42 >
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@error_bot turn on lantern
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turn on lantern
The brass lantern is now on.Studio
This appears to have been an artist's studio. The walls and floors are
splattered with paints of 69 different colors. Strangely enough, nothing of
value is hanging here. At the south end of the room is an open door (also
covered with paint). A dark and narrow chimney leads up from a fireplace;
although you might be able to get up it, it seems unlikely you could get back
down.Studio Score: 39 Moves: 43 >
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@error_bot inventory
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inventory
You are carrying:
A ZORK owner's manual
A painting
A brass lantern (providing light)
A sword
A clove of garlic
A lunch
A glass bottle
The glass bottle contains:
A quantity of water
A brown sackStudio Score: 39 Moves: 44 >