Minecraft mods
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For those who do so, where is a good place to get Minecraft mods? My son has been bugging me about getting that working nearly as much as you people complain about not being able to ignore topics.
Also, I guess Forge is the thing to run?
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Add on question, is it possible on ps3?
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@boomzilla Yeah, most mods used to run using Forge, that's still a thing I think. Forge is basically a modding API made by community since there's no actual official API (well, I think there's something in the works now, but that's been "WIP" for what, 2 years now?).
So yeah, I think Forge now comes with a launcher and mod manager.
Also, depending on the mods he wants to run, there's FTB launcher thing that lets you install different modpacks and such. Note that these are more like a "total conversion" things, meaning it's a collection of like 40ish mods designed to add in industry, magic, whatever. If you want just something simple, Forge is the way to go.
Oh, also, if you see "Bukkit" mentioned, skip it, that's a server thing.
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@Onyx said in Minecraft mods:
Oh, also, if you see "Bukkit" mentioned, skip it, that's a server thing.
Right. He sometimes plays on his own, but I also host a server on my machine where he and his sister and friends can play. I installed the forge server locally, but there seem to be a ton of sites out there offering mod downloads, and I have no idea whom to trust.
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@boomzilla Feed The Beast (FTB) is the one I always hear people raving about.
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@boomzilla I usually used to hit up minecraftforums.net and look in there. Yes, there are a bunch of bullshit sites around, but forums seem well moderated and content is actually legit.
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Most legit mods are on the Nexus sites... http://www.nexusmods.com/skyrim/mods/searchresults/?
There's no Nexus for Minecraft? I find that legitimately surprising.
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@boomzilla Wow, that's anemic. What the hell.
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Most mods are on minecraftforum.net or Curse. The FTB launcher offers a lot of modpacks.
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@boomzilla Just tell him he's the digital native and if he can't even work out a simple Minecraft mod then how on earth does he expect an old fart like you to be able to?
That worked for me.
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If you're not going to use FTB or Tekkit or something--a launcher with a bunch of built-in modpacks, then minecraftforum.net is the biggest place to find them, although a lot of people are hosting on Curse these days (but still leaving a forum thread.)
If you wanna go it on your own, you run the launcher once to download the version you're going to use (most mods are still on 1.7.10), then get the Forge installer that goes with the version you're using, and run that once. Then you just create a mods folder under .minecraft and put the jars there.
Tinker's Construct is a fun one--repairable and upgradeable tools, and a couple of weapons. Metallurgy 4 gives you dozens of new metals and alloys, and extratic makes those work with TC. Biomes O Plenty alters worldgen with about 15 new trees, tons of plants, and 70 or so new biomes, some fo which are dangerous. I like the thermal foundation/dynamics/expansion trilogy which adds some convenience machines, and also, like TC, lets you get double the metal from ores. Twilight Forest adds a new forested dimension with a ton of quests.
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Adding to what FrostCat said, going with a modpack is so much easier than doing it yourself, as some of the mods will have to be configured to work with eachother (for instance, multiple mods generating different versions of copper ore in the world). If you go that route, OreDictionary is a must, as those different versions of copper ore will all be interchangeable.
*EDIT: I seem to recall it being a separate mod in the past, but the FTB wiki says it is in Forge itself.
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@boomzilla The "nexus" for minecraft is actually curse.com those days, most modders upload their mods there, they have a launcher (that is a plugin for cursevoice) where you can select the mods from a list and install them.
FeedTheBeast also distributes their modpacks via the curse launcher, as do several other authors.
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@Erufael that's all mostly sorted nowadays, oreDictionary is build into forge, as are several other utilities, several mods even offer automatic compatibility with one another.
Gone are the days of manually adjusting block Ids.
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@Sentenryu said in Minecraft mods:
The "nexus" for minecraft is actually curse.com those days
While that's probably true, it's usually good to at least check out minecraftforum as I mentioned above, because first off, the mcf post will have a link to curse for the downloads, but also, in my experience, all the docs/discussion of the mod, including screenshots, help, recipes and stuff, almost never seems to make it onto curse.
Curse is a good, central place to GET mods, but to learn about them, you want the other forum.
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@FrostCat minecraftforums is indeed the place where most documentation can be found, but don't get your hopes up, most mods don't have any documentation.
On the other hand, several mods started doing in game documentation, botania being the best example.
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@Sentenryu said in Minecraft mods:
Gone are the days of manually adjusting block Ids.
Thermal Expansion has a neat thing you can make that will let you switch between equivalent ore types--that is, you can freely convert Metallurgy, Tinker's Construct, and Thermal Foundation copper to the other types, although I'm not sure why you'd want to except to have fewer stacks.
The Tinker's Construct smeltery will convert any other mod's ores to liquid of its own type.
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@FrostCat mostly so you only have one kind of ore/metal and the items can stack. the tinkers way only works for ores that can be melted, if you have multiple gems like ruby/saphires/emeralds(or whatever is the new name of the project red green gem), they usually can't be melted and you end up with several different types clogging chests.
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@Sentenryu That's true, but I usually just--since I use Natura--chop down a redwood tree and make lots of chests. :)
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@FrostCat people like to find things to complain, modders 'like' do 'fix' those things, it happens.
most people either use applied energistics (a really complex and not really that much fun storage system) and/or storage drawers (a mod that I find quite neat)
I'm a fan of Railcraft, the railroad mod. The locomotives look quite neat, the tracks are easy to use (but aren't really easy to make) and the general production blocks/structures have a nice look.
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doesn't @Arantor make mods? or is it another arantor?
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@Sentenryu I make mods for other platforms, not for Minecraft. I don't do the Java thing - I already have enough hell in my life from PHP thanks...
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@Arantor I heard you mentioned on a video recently, do you make mods for XCOM 2 then? can't think of any other game I would be looking at mods... unless it's X-COM: Ufo Defense and I heard it on meridians video.
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@Sentenryu Railcraft has locomotives now? I thought that was traincraft which is kind of discontinued
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@theBread it has, they are not like the traincraft ones, they fit more into the minecraft look and feel, it also has electric tracks and an electric locomotive.
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@Sentenryu nope, I make mods for SMF. If it's XCOM, it's someone else...
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@Sentenryu I use Iron Chests, which works well enough for me, for storage. If you need bulk storage of a few kinds of items (e.g., cobble), the Thermal mods offer single-cube "cache" blocks. The base one uses tin, glass, and wood to make a cache that can hold 10K of one type of block. The first upgrade gives you 40K storage.
I have Railcraft installed but am not currently actually using it yet--except I like the look of Quarried Stone, and it has higher blast resistance than regular stone, which is nice.
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@FrostCat have you tried it's decorative blocks? it has some neat lamps you can craft from it's stones.
It has several nice blocks to use with rails (as expected from the mod name), like crushed obsidian to use as balast, wooden/concrete posts to place rails on or build signaling. even the more technical blocks look real nice.
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@Sentenryu said in Minecraft mods:
have you tried it's decorative blocks?
Not yet, but I'll look into it.
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Minecraftforum.net is good for mods, but try not to read too much of the forums. Your brain will thank you.
Spongepowered.org is a new mod/plugin thing but it's not ready yet.
I've written quite a few Bukkit plugins and @riking has done quite a lot of MC stuff too.