đź”— Quick links thread
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"I was talking to a young computer programmer, destined for greatness if only his personal life didn't tear him apart first. He looked at me with a kind of intensity reserved for the young, as if to say 'When does this start to make sense?'"
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@Gribnit said in đź”— Quick links thread:
@jinpa said in đź”— Quick links thread:
@dkf Though I would argue that selfishness is irrational - we think it's rational only because we take it for granted. But this would be a discussion for the Salon, which, AFAIK, no longer exists.
Proving once again that rationality will fail every time.
Anytime you're in the conversation, for sure.
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@boomzilla said in đź”— Quick links thread:
@Gribnit said in đź”— Quick links thread:
@jinpa said in đź”— Quick links thread:
@dkf Though I would argue that selfishness is irrational - we think it's rational only because we take it for granted. But this would be a discussion for the Salon, which, AFAIK, no longer exists.
Proving once again that rationality will fail every time.
Anytime you're in the conversation, for sure.
I am merely a commentator. It would fail just fine on its own.
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@Tsaukpaetra said in đź”— Quick links thread:
@Zecc said in đź”— Quick links thread:
Darn it.
Shit!
Edit yes I know you're supposed to input enough so it starts guessing, bit since the score doesn't count passing as a loss I'm counting it!
Edit edit: I sourced a PRNG for some bits and threw them into the algorythm.
Yeah, this is an exercise of stupidity.
Edit edit eDit:
Ded
Turns out Javascript is bad at holding 32kb of array data in a 5-dimensional matrix?
Those aren't arrays!
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is one hell of a firehose, for feeding your FOMO.
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Kind of amusing. Would probably fit in here.
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Apropos of people mentioning and quoting Portal elsewhere in this forum:
TIC-80 is a virtual 240x136, 16-big color, up-to 256KB compiled WASM , retro game console. The game is playable right there in the webpage. I highly recommend making it full-screen.
This game has 8 levels, none of which I found particularly difficult except for the last one, which introduces turrets (spoiler I guess) which at times might have glitched and fired at me even though I was covered. At least that's my story and I'm sticking to it. Playing on a touchpad probably didn't help.
I've also played Stele, which is a short Celeste clone. The author gets a lot of flack in the comment section for not having properly credited their ripped-off sources, but the game is entertaining if you're into that sort of game.
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@Zecc said in đź”— Quick links thread:
This game has 8 levels, none of which I found particularly difficult except
I must be ze dumbz then because I'm hopelessly stuck on level 3...
Still, it's amazing what people manage to do.
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@remi I can't get past level 8, but for level 3, you can
Push the button to get into the section with the cube, lift it over the glass wall, and back in the main area lift it over the other glass wall onto the button
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@hungrier said in đź”— Quick links thread:
over the glass wall
Tried that 42 thousand times and that still doesn't work. I guess something in the shitty controls (*) means I can't be in the perfect pixel position where it works.
Thanks, though, at least I know I didn't miss something obvious.
ETA: after much fumbling I somehow managed the first part but still not the second. If the whole game is about finding the exact pixel where hacks work... meh, I still appreciate the effort but I'm definitely not going to keep playing it.
(*) not really blaming the dev here, they worked with what they had and given how amazing the thing is, I trust that they did the best possible. It's just that it doesn't work for me.
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@Zecc said in đź”— Quick links thread:
The game is playable
I'm sure it is!
Soon as I can figure out wtf it wants me to do....
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@remi said in đź”— Quick links thread:
I can't be in the perfect pixel position where it works.
Just look straight up, hug the wall, then look down.
@hungrier said in đź”— Quick links thread:
I can't get past level 8
Agreed, without being able to interact the turrets you just have to run through it.
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@Tsaukpaetra said in đź”— Quick links thread:
@Zecc said in đź”— Quick links thread:
The game is playable
I'm sure it is!
Soon as I can figure out wtf it wants me to do....
Obviously the answer is 4.
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@Tsaukpaetra said in đź”— Quick links thread:
Just look straight up, hug the wall, then look down.
A lot more fiddling with controls finally yielded some satisfaction on that front.
No obvious progress on the next level and if the idea of the whole game is to find the loopholes, with no positive feedback until you get it perfectly right... meh, that's not my kind of fun.
inb4
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Neeeeeerds.
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Who doesn't love to optimize code? A neat walk through as these guys take up a challenge:
The article, Analyzing Data 180,000x Faster with Rust, first presents some unoptimized Python code, and then shows the process of rewriting and optimizing the code in Rust, resulting in a 180,000x speed-up. The author notes:
There are lots of ways we could make the Python code faster, but the point of this post isn’t to compare highly-optimized Python to highly-optimized Rust. The point is to compare “standard-Jupyter-notebook” Python to highly-optimized Rust.
The question arises: if we were to stick with Python, what kind of speed-ups could we achieve?
In this post, we will go through a journey of profiling and iteratively speeding up the code, in Python.
Not bad.
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@boomzilla Ah, classic changing multiple variables and declaring the measured difference is definitely caused by a single one.
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@boomzilla said in đź”— Quick links thread:
Who doesn't love to optimize code? A neat walk through as these guys take up a challenge:
The article, Analyzing Data 180,000x Faster with Rust, first presents some unoptimized Python code, and then shows the process of rewriting and optimizing the code in Rust, resulting in a 180,000x speed-up. The author notes:
There are lots of ways we could make the Python code faster, but the point of this post isn’t to compare highly-optimized Python to highly-optimized Rust. The point is to compare “standard-Jupyter-notebook” Python to highly-optimized Rust.
The question arises: if we were to stick with Python, what kind of speed-ups could we achieve?
In this post, we will go through a journey of profiling and iteratively speeding up the code, in Python.
Not bad.
Which makes me wonder: how does the speed compare to a standard program doing the same thing in a seriouser (I can't believe FF accepts that as a word) language such as Java or C# for which the compiler does its own optimization?
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@jinpa said in đź”— Quick links thread:
@boomzilla said in đź”— Quick links thread:
Who doesn't love to optimize code? A neat walk through as these guys take up a challenge:
The article, Analyzing Data 180,000x Faster with Rust, first presents some unoptimized Python code, and then shows the process of rewriting and optimizing the code in Rust, resulting in a 180,000x speed-up. The author notes:
There are lots of ways we could make the Python code faster, but the point of this post isn’t to compare highly-optimized Python to highly-optimized Rust. The point is to compare “standard-Jupyter-notebook” Python to highly-optimized Rust.
The question arises: if we were to stick with Python, what kind of speed-ups could we achieve?
In this post, we will go through a journey of profiling and iteratively speeding up the code, in Python.
Not bad.
Which makes me wonder: how does the speed compare to a standard program doing the same thing in a seriouser (I can't believe FF accepts that as a word) language such as Java or C# for which the compiler does its own optimization?
Probably pretty similar. Note that the whole thing was an exercise in seeing if they could do as well in Python as someone did in Rust. And they came quite close.
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StatusRTotDNew procrastination fuel:Another (*) blog for ancient history geeks. Thanks to @Mason-Wheeler for indirectly making me discover it!
(*) as a companion of this one, which I've already mentioned a few times:
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[SOLVED] Working touch-screen as secondary monitors on Windows 11
For the longest time I couldn't figure out how to get the fucking touchscreen to not be "display 1" (because it wasn't) without fucking with the "Make this primary".
Now I can touch to me hearts content and it actually reflects the screen I'm touching!
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