TDWTF Plays Sorcerer
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@error_bot restore
speedrun3
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restore
Insert save disk then enter file name.
(Default is C:david_the_gnome): speedrun3
Ok.Forest Edge Score: 95 Moves: 43 >
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@error_bot verbose
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verbose
Maximum verbosity.Forest Edge
To the west, a path enters the blighted woods, which stretch out of sight. A
signpost stands beside another path leading north, and to the east is a wide
meadow. At the base of the signpost is a slimy hole leading down.Forest Edge Score: 95 Moves: 43 >
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@error_bot down
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down
Snake Pit
You have entered a shadowy pit full of nooks and crannies. From every
direction you hear the hissing of vipers and the irregular clicking of giant
beetles. Light spills down from above, and a small crack leads further
downward into darkness.Snake Pit Score: 95 Moves: 44 >
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@error_bot down
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down
Slimy Room
This is a moist room whose walls are thick with moss and lichens. A small hole
leads up and a rocky passage leads south.Slimy Room Score: 95 Moves: 45 >
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s
Crater
You are standing in the center of an enormous crater, strewn with debris.
Several points around the perimeter look climbable.Crater Score: 95 Moves: 46 >
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Oh neat, it connects.
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@error_bot exits
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exits
I don't know the word "exits".Crater Score: 95 Moves: 46 >
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s
Winding Tunnel
This is a meandering north-south tunnel. A side passage leads to the southwest.Winding Tunnel Score: 95 Moves: 47 >
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@error_bot sw
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sw
Park Entrance
This looks like the entrance to a run-down amusement park, no longer gaudy
with lights and glitter. A sign above the entrance proclaims "Welcome to
Bozbarland - The Entertainment Capital of the Empire." The park lies to the
west and a tunnel leads northeast.Park Entrance Score: 95 Moves: 48 >
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@error_bot save
funguy
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save
Insert save disk then enter file name.
(Default is C:speedrun3): funguy
Ok.Park Entrance Score: 95 Moves: 48 >
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w
You bounce off an invisible barrier. A moment later a gnome appears, dressed
in a gaudy plaid outfit. "Admission to the park is only one zorkmid. What a
bargain, chum, eh?"Park Entrance Score: 95 Moves: 49 >
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@error_bot ne
s
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ne
Winding Tunnel
This is a meandering north-south tunnel. A side passage leads to the southwest.Winding Tunnel Score: 95 Moves: 50 >s
Hall of Carvings
You have entered a large room whose walls are covered with intricate carvings.
The largest and most striking carving, on the southern wall, is of a huge
sleeping dragon! A winding tunnel leads north.Hall of Carvings Score: 95 Moves: 51 >
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@error_bot memorize izyuk
izyuk dragon
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memorize izyuk
Using your best study habits, you learn the izyuk spell.Hall of Carvings Score: 95 Moves: 52 >izyuk dragon
You can't make the carving of a dragon fly!Hall of Carvings Score: 95 Moves: 53 >
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@error_bot examine dragon
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examine dragon
You see nothing special about the carving of a dragon.Hall of Carvings Score: 95 Moves: 54 >
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@error_bot n
n
e
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n
Winding Tunnel
This is a meandering north-south tunnel. A side passage leads to the southwest.Winding Tunnel Score: 95 Moves: 55 >n
Crater
You are standing in the center of an enormous crater, strewn with debris.
Several points around the perimeter look climbable.Crater Score: 95 Moves: 56 >e
You attempt to climb the rim here, but the rubble is loose and you slide back
down.Crater Score: 95 Moves: 57 >
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@error_bot se
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se
You attempt to climb the rim here, but the rubble is loose and you slide back
down.Crater Score: 95 Moves: 58 >
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@error_bot sw
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sw
You attempt to climb the rim here, but the rubble is loose and you slide back
down.Crater Score: 95 Moves: 59 >
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e
You attempt to climb the rim here, but the rubble is loose and you slide back
down.Crater Score: 95 Moves: 60 >
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@error_bot ne
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ne
Edge of Crater
You are at the northeastern rim of a gigantic crater, the result of some
ancient explosion. A wide underground highway, which ends at the crater's
edge, leads northeast.Edge of Crater Score: 95 Moves: 61 >
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@error_bot sw
nw
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sw
Crater
You are standing in the center of an enormous crater, strewn with debris.
Several points around the perimeter look climbable.Crater Score: 95 Moves: 62 >nw
You attempt to climb the rim here, but the rubble is loose and you slide back
down.Crater Score: 95 Moves: 63 >
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w
Edge of Chasm
This is a strip of land to the east of a gaping chasm. You might try jumping
across, but I'd advise against it. A wide crater lies to the east.Edge of Chasm Score: 95 Moves: 64 >
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@error_bot memorize izyuk
izyuk self
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memorize izyuk
Using your best study habits, you learn the izyuk spell.Edge of Chasm Score: 95 Moves: 65 >izyuk self
You are now floating serenely in midair.Edge of Chasm Score: 95 Moves: 66 >
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w
You fly easily across the chasm...Bare Passage (you are flying)
This is a featureless tunnel, narrowing to the west. To the east is a deep
gorge, probably too wide to jump across.Bare Passage Score: 95 Moves: 67 >
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w
Elbow Room (you are flying)
The tunnel turns a corner here. You could go either north or east.You settle gently to the ground.
Elbow Room Score: 95 Moves: 68 >
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n
Tree Room
This is a tall room flooded with light from an unseen source. The only exit is
south.
Growing in the center of the room is a tree, thick with foliage. As though to
disprove the ancient adage, every branch, bow, and twig has a zorkmid coin
growing on it.Tree Room Score: 95 Moves: 69 >
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@error_bot memorize meef
meef tree