TDWTF Plays Sorcerer
-
memorize meef
Using your best study habits, you learn the meef spell.Tree Room Score: 95 Moves: 70 >meef tree
Although you complete the spell, nothing seems to have happened.Tree Room Score: 95 Moves: 71 >
-
@error_bot take zorkmids
-
take zorkmids
As you pluck the first zorkmid, the tree shimmers and vanishes! (I guess it
was just an illusion.) You are left holding a solitary zorkmid coin.Tree Room Score: 110 Moves: 72 >
-
I had a feeling I'd end up with only one coin and multiple places to spend it.
-
@error_bot s
e
memorize izyuk
izyuk self
e
-
s
Elbow Room
The tunnel turns a corner here. You could go either north or east.Elbow Room Score: 110 Moves: 73 >e
Bare Passage
This is a featureless tunnel, narrowing to the west. To the east is a deep
gorge, probably too wide to jump across.Bare Passage Score: 110 Moves: 74 >memorize izyuk
Using your best study habits, you learn the izyuk spell.Bare Passage Score: 110 Moves: 75 >izyuk self
You are now floating serenely in midair.Bare Passage Score: 110 Moves: 76 >e
You fly easily across the chasm...Edge of Chasm (you are flying)
This is a strip of land to the east of a gaping chasm. You might try jumping
across, but I'd advise against it. A wide crater lies to the east.Edge of Chasm Score: 110 Moves: 77 >
-
@error_bot e
s
-
e
Crater (you are flying)
You are floating near the center of an enormous crater, strewn with debris.
Several points around the perimeter look climbable.You settle gently to the ground.
Crater Score: 110 Moves: 78 >s
Winding Tunnel
This is a meandering north-south tunnel. A side passage leads to the southwest.Winding Tunnel Score: 110 Moves: 79 >
-
@error_bot sw
-
sw
Park Entrance
This looks like the entrance to a run-down amusement park, no longer gaudy
with lights and glitter. A sign above the entrance proclaims "Welcome to
Bozbarland - The Entertainment Capital of the Empire." The park lies to the
west and a tunnel leads northeast.Park Entrance Score: 110 Moves: 80 >
-
-
w
You bounce off an invisible barrier. A moment later a gnome appears, dressed
in a gaudy plaid outfit. "Admission to the park is only one zorkmid. What a
bargain, chum, eh?"You are beginning to tire.
Park Entrance Score: 110 Moves: 81 >
-
-
This game is fucking brutal.
I don't know the word "this".Park Entrance Score: 110 Moves: 81 >
-
@error_bot save
funguy
pay zorkmid
-
save
Insert save disk then enter file name.
(Default is C:funguy): funguy
Ok.Park Entrance Score: 110 Moves: 81 >pay zorkmid
"Okay, you can go through now, bub. Enjoy your trip to Bozbarland." The gnome
vanishes as suddenly as he appeared.Park Entrance Score: 110 Moves: 82 >
-
-
w
East End of Midway
You are at the eastern end of a long midway. The park entrance lies to the
east, and rides lie to the north and south.East End of Midway Score: 110 Moves: 83 >
-
-
n
Haunted House
Something about this place seems to soak up all light, so that it is quite
dark. You can see vague shapes swaying about in the darkness.From several directions comes a sound like rattling chains.
Haunted House Score: 110 Moves: 84 >
-
@error_bot s
s
-
s
East End of Midway
You are at the eastern end of a long midway. The park entrance lies to the
east, and rides lie to the north and south.East End of Midway Score: 110 Moves: 85 >s
Flume
You are at the boarding platform of a fast-moving flume, flowing off beyond
your view. A small plaque hangs nearby. The midway is visible to the north. A
log boat sits at the platform, beckoning you to enter.Flume Score: 110 Moves: 86 >
-
@error_bot read plaque
-
read plaque
"Constructed by the Frobozz Magic Flume Company."Flume Score: 110 Moves: 87 >
-
@error_bot enter log boat
-
enter log boat
As you enter the log boat, it lurches away from the platform and is carried
swiftly away by the current of the flume. An amusement park nymph appears for
a moment, warning you not to leave the log boat during the course of the ride.Flume Score: 110 Moves: 88 >
-
@error_bot wait
-
wait
Time passes...You are feeling tired.
The flume is wide here, and straight as an arrow. The ride is quite relaxing.
Flume Score: 110 Moves: 89 >
-
@error_bot wait
-
wait
Time passes...You enter a stretch of sharp, winding curves! Spray dashes your face as you
are tossed about the log boat!Flume Score: 110 Moves: 90 >
-
@error_bot wait
-
wait
Time passes...The twists and turns are left behind as you approach the mouth of a dark
tunnel.Flume Score: 110 Moves: 91 >
-
@error_bot wait
-
wait
Time passes...The flume winds through a tunnel whose walls are black as coal. You pass an
opening which provides a brief glimpse of troglodytes digging and hauling coal.Flume Score: 110 Moves: 92 >
-
@error_bot exit boat
-
exit boat
Bad time to leave the log boat. The flume is fast and rough.**** You have died ****
Unfortunately, you made no provisions for your untimely death.
Your score is 110 of a possible 400, in 92 moves. This puts you in the class
of Novice Enchanter.Would you like to restart the game from the beginning, restore a saved game
position, or end this session of the game? (Type RESTART, RESTORE, or QUIT):Flume Score: 110 Moves: 92 >
-
-
@r10pez10 Amazing detail in that.
-
@error_bot restore
speedrun3
-
restore
Insert save disk then enter file name.
(Default is C:funguy): speedrun3
Ok.Forest Edge Score: 95 Moves: 43 >
-
@error_bot d
d
s
w
-
d
Snake Pit
You have entered a shadowy pit full of nooks and crannies. From every
direction you hear the hissing of vipers and the irregular clicking of giant
beetles. Light spills down from above, and a small crack leads further
downward into darkness.Snake Pit Score: 95 Moves: 44 >d
Slimy Room
This is a moist room whose walls are thick with moss and lichens. A small hole
leads up and a rocky passage leads south.Slimy Room Score: 95 Moves: 45 >s
Crater
You are standing in the center of an enormous crater, strewn with debris.
Several points around the perimeter look climbable.Crater Score: 95 Moves: 46 >w
Edge of Chasm
This is a strip of land to the east of a gaping chasm. You might try jumping
across, but I'd advise against it. A wide crater lies to the east.Edge of Chasm Score: 95 Moves: 47 >
-
@error_bot memorize izyuk
izyuk self
w
-
memorize izyuk
Using your best study habits, you learn the izyuk spell.Edge of Chasm Score: 95 Moves: 48 >izyuk self
You are now floating serenely in midair.Edge of Chasm Score: 95 Moves: 49 >w
You fly easily across the chasm...Bare Passage (you are flying)
This is a featureless tunnel, narrowing to the west. To the east is a deep
gorge, probably too wide to jump across.Bare Passage Score: 95 Moves: 50 >
-
-
w
Elbow Room (you are flying)
The tunnel turns a corner here. You could go either north or east.You settle gently to the ground.
Elbow Room Score: 95 Moves: 51 >
-
@error_bot n
take zorkmid
s
e
memorize izyuk
izyuk self
e
-
n
Tree Room
This is a tall room flooded with light from an unseen source. The only exit is
south.
Growing in the center of the room is a tree, thick with foliage. As though to
disprove the ancient adage, every branch, bow, and twig has a zorkmid coin
growing on it.Tree Room Score: 95 Moves: 52 >take zorkmid
As you pluck the first zorkmid, the tree shimmers and vanishes! (I guess it
was just an illusion.) You are left holding a solitary zorkmid coin.Tree Room Score: 110 Moves: 53 >s
Elbow Room
The tunnel turns a corner here. You could go either north or east.Elbow Room Score: 110 Moves: 54 >e
Bare Passage
This is a featureless tunnel, narrowing to the west. To the east is a deep
gorge, probably too wide to jump across.Bare Passage Score: 110 Moves: 55 >memorize izyuk
Using your best study habits, you learn the izyuk spell.Bare Passage Score: 110 Moves: 56 >izyuk self
You are now floating serenely in midair.Bare Passage Score: 110 Moves: 57 >e
You fly easily across the chasm...Edge of Chasm (you are flying)
This is a strip of land to the east of a gaping chasm. You might try jumping
across, but I'd advise against it. A wide crater lies to the east.Edge of Chasm Score: 110 Moves: 58 >
-
@error_bot e
save
riches
-
e
Crater (you are flying)
You are floating near the center of an enormous crater, strewn with debris.
Several points around the perimeter look climbable.You settle gently to the ground.
Crater Score: 110 Moves: 59 >save
Insert save disk then enter file name.
(Default is C:speedrun3): riches
Ok.Crater Score: 110 Moves: 59 >