TDWTF Plays Sorcerer
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@Jaloopa Apparently. So we have a lock with no key and a key with no lock. And the puzzle in the basement, and the spinny copy-protection thing.
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And I think we need to restart and get through the first part faster. Getting tired seems to affect carrying capacity.
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@error_bot restart
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restart
Your score is 40 of a possible 400, in 108 moves. This puts you in the class
of Charlatan.Belboz's Quarters Score: 40 Moves: 108 Do you wish to restart? (Y is affirmative): >
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y
Restarting.You are in a strange location, but you cannot remember how you got here.
Everything is hazy, as though viewed through a gauze...Twisted Forest
You are on a path through a blighted forest. The trees are sickly, and there
is no undergrowth at all. One tree here looks climbable. The path, which ends
here, continues to the northeast.A hellhound is racing straight toward you, its open jaws displaying rows of
razor-sharp teeth.Twisted Forest Score: 0 Moves: 0 >
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@error_bot save
speedrun
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save
Insert save disk then enter file name.
(Default is C:yourkeymilord): speedrun
Ok.Twisted Forest Score: 0 Moves: 0 >
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@error_bot eat self
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eat self
Did they teach you to eat that in survival school?The hellhound reaches you and tears you apart with its powerful teeth.
...and a moment later you wake up in a cold sweat and realize you've been
dreaming.SORCERER
Infocom interactive fiction - a fantasy story
Copyright (c) 1984 by Infocom, Inc. All rights reserved.
SORCERER is a trademark of Infocom, Inc.
Release 15 / Serial number 851108Your frotz spell seems to have worn off during the night, and it is now pitch
black.Your Quarters Score: 5 Moves: 1 >
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@error_bot frotz self
get out of bed
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frotz self
You are bathed in a sickly yellow light, bright enough to read by.Your Quarters, in the bed
This is your chamber in the Hall of the Guild of Enchanters, with a doorway to
the west. A private chamber is a great privilege, especially for an Enchanter
as young as yourself, but how many Enchanters can say they defeated the
infamous Krill?Your Quarters Score: 5 Moves: 2 >get out of bed
You are now on your feet.Your Quarters Score: 5 Moves: 3 >
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@error_bot w
save
speedrun
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w
Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently closed, leads north.
Tacked to the doorframe of your room is a note, hurriedly scribbled on
parchment.Hallway Score: 5 Moves: 4 >save
Insert save disk then enter file name.
(Default is C:speedrun): speedrun
Ok.Hallway Score: 5 Moves: 4 >
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w
Belboz's Quarters
The personal chamber of Belboz, who presides over the Circle of Enchanters, is
appointed with a beautiful woven wall hanging, an exotic morgia plant, and a
wide darkwood desk crafted by the artisans of Gurth. The hallway lies to the
east.
Pacing back and forth on a perch in the corner is Belboz's prized pet parrot,
native to the jungles of Miznia.Belboz's Quarters Score: 5 Moves: 5 >
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@error_bot look in desk
take all from desk
move wall hanging
take key
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look in desk
Opening the desk drawer reveals a tiny box, an infotater, and a journal.Belboz's Quarters Score: 5 Moves: 6 >take all from desk
tiny box: Taken.
infotater: Taken.
journal: Taken."Squawk! Where did I leave my spectacles? Squawk!"
Belboz's Quarters Score: 5 Moves: 7 >move wall hanging
As you move the tapestry, a key falls out from behind it and lands on the
floor.Belboz's Quarters Score: 20 Moves: 8 >take key
Taken."Squawk! Now where can I hide this key? Squawk!"
Belboz's Quarters Score: 20 Moves: 9 >
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save
Insert save disk then enter file name.
(Default is C:speedrun): speedrun
Ok.Belboz's Quarters Score: 20 Moves: 9 >e
Hallway
Tacked to the doorframe of your room is a note, hurriedly scribbled on
parchment.Hallway Score: 20 Moves: 10 >Is this just flavor?
I don't know the word "this".Hallway Score: 20 Moves: 10 >
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@error_bot verbose
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verbose
Maximum verbosity.Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently closed, leads north.
Tacked to the doorframe of your room is a note, hurriedly scribbled on
parchment.Hallway Score: 20 Moves: 10 >
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@error_bot open door
n
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open door
Okay, the heavy wooden door is now open.Hallway Score: 20 Moves: 11 >n
Chamber of the Circle
The meeting place of the Circle of Enchanters is a large, round room with a
high domed ceiling. A table occupies the center of the room. Engraved on the
wall is a list of tenets, the Guild's code of honor. The only door, at the
southernmost point of the perimeter, is open.Chamber of the Circle Score: 20 Moves: 12 >
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@error_bot examine table
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examine table
You see nothing special about the table.Chamber of the Circle Score: 20 Moves: 13 >
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@error_bot look on table
look under table
look in table
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look on table
You see nothing special about the table.Chamber of the Circle Score: 20 Moves: 14 >look under table
There is nothing but dust there.Chamber of the Circle Score: 20 Moves: 15 >look in table
You can't look inside a table.Chamber of the Circle Score: 20 Moves: 16 >
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@error_bot read book
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read book
My Spell Book
The gnusto spell (write a magic spell into a spell book).
The vezza spell (view the future).
The pulver spell (cause liquids to become dry).
The izyuk spell (fly like a bird).
The yomin spell (mind probe).
The rezrov spell (open even locked or enchanted objects).
The frotz spell (cause something to give off light).Chamber of the Circle Score: 20 Moves: 17 >
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@error_bot memorize izyuk
izyuk self
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memorize izyuk
Using your best study habits, you learn the izyuk spell.Chamber of the Circle Score: 20 Moves: 18 >izyuk self
You are now floating serenely in midair.You are now a bit thirsty.
Chamber of the Circle Score: 20 Moves: 19 >
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@error_bot up
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up
You're already flying as high as you can.Chamber of the Circle Score: 20 Moves: 20 >
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@error_bot look
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look
Chamber of the Circle (you are flying)
The meeting place of the Circle of Enchanters is a large, round room with a
high domed ceiling. A table occupies the center of the room. Engraved on the
wall is a list of tenets, the Guild's code of honor. The only door, at the
southernmost point of the perimeter, is open.You settle gently to the ground.
Chamber of the Circle Score: 20 Moves: 21 >
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@error_bot restore
speedrun
s
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restore
Insert save disk then enter file name.
(Default is C:speedrun): speedrun
Ok.Belboz's Quarters Score: 20 Moves: 9 >s
You can't go that way.Belboz's Quarters Score: 20 Moves: 10 >
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@error_bot e
s
w
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e
Hallway
Tacked to the doorframe of your room is a note, hurriedly scribbled on
parchment.Hallway Score: 20 Moves: 11 >s
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 20 Moves: 12 >w
Helistar's Quarters
Helistar is one of the foremost members of the Circle, and this is her private
chamber.
Among Helistar's possessions is a scroll, new and shiny.Helistar's Quarters Score: 20 Moves: 13 >
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@error_bot read scroll
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read scroll
(taking the shiny scroll first)
The scroll reads "gaspar spell: provide for your own resurrection".Helistar's Quarters Score: 20 Moves: 14 >
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@error_bot restore
speedrun
e
s
w
read scroll
gnusto gaspar
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restore
Insert save disk then enter file name.
(Default is C:speedrun): speedrun
Ok.Belboz's Quarters Score: 20 Moves: 9 >e
Hallway
Tacked to the doorframe of your room is a note, hurriedly scribbled on
parchment.Hallway Score: 20 Moves: 10 >s
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 20 Moves: 11 >w
Helistar's Quarters
Helistar is one of the foremost members of the Circle, and this is her private
chamber.
Among Helistar's possessions is a scroll, new and shiny.Helistar's Quarters Score: 20 Moves: 12 >read scroll
(taking the shiny scroll first)
The scroll reads "gaspar spell: provide for your own resurrection".Helistar's Quarters Score: 20 Moves: 13 >gnusto gaspar
Your spell book begins to glow softly. Slowly, ornately, the words of the
gaspar spell are inscribed, glowing even more brightly than the book itself.
The book's brightness fades, but the spell remains! However, the scroll on
which it was written vanishes as the last word is copied.Helistar's Quarters Score: 20 Moves: 14 >
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@error_bot save
speedrun
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save
Insert save disk then enter file name.
(Default is C:speedrun): speedrun
Ok.Helistar's Quarters Score: 20 Moves: 14 >
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@error_bot e
e
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e
HallwayHallway Score: 20 Moves: 15 >e
Frobar's Quarters
This is the room of Frobar the Enchanter. There isn't much here in the way of
furnishings, Frobar being a pretty dull kind of guy.Frobar's Quarters Score: 20 Moves: 16 >
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@error_bot w
s
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w
HallwayHallway Score: 20 Moves: 17 >s
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 20 Moves: 18 >