TDWTF Plays Sorcerer
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memorize gaspar
Using your best study habits, you learn the gaspar spell.Library Score: 25 Moves: 98 >gaspar self
A sense of peace of mind passes over you.Library Score: 25 Moves: 99 >memorize vezza
Using your best study habits, you learn the vezza spell.Library Score: 25 Moves: 100 >vezza self
You see a door of the whitest wood, opening slowly to reveal the face of
Belboz, which quickly melts into a frightening visage of unspeakable
malevolence. A moment later, the vision fades.Library Score: 25 Moves: 101 >
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@error_bot memorize izyuk
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memorize izyuk
Using your best study habits, you learn the izyuk spell.Library Score: 25 Moves: 102 >
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@error_bot memorize rezrov meef and pulver
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memorize rezrov meef and pulver
meef spell: You can't concentrate well enough to learn the spell.
pulver spell: You can't concentrate well enough to learn the spell.Library Score: 25 Moves: 103 >
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w
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 25 Moves: 104 >
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@error_bot down
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down
Cellar
You are in the basement of the Guild Hall. A steep, narrow stair leads upward
from the southwest corner.
At the far end of the cellar, draped in cobwebs, is a large trunk. At each
corner of its lid is a button: a black button with a picture of a star, a gray
button depicting the moon, a red button illustrated with a bloody knife, and a
purple button engraved with a royal crown. In the center of the lid is a white
button picturing a dove in flight.You are worn out.
Cellar Score: 25 Moves: 105 >
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@error_bot press white button
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press white button
There is a click from the lid of the trunk.Cellar Score: 25 Moves: 106 >
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@error_bot open trunk
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open trunk
The lid won't budge.Cellar Score: 25 Moves: 107 >
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@error_bot up
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up
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 25 Moves: 108 >
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n
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 25 Moves: 109 >
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e
Frobar's Quarters
This is the room of Frobar the Enchanter. There isn't much here in the way of
furnishings, Frobar being a pretty dull kind of guy.Frobar's Quarters Score: 25 Moves: 110 >
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@error_bot w
n
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w
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 25 Moves: 111 >n
Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently open, leads north.Hallway Score: 25 Moves: 112 >
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e
Your Quarters
This is your chamber in the Hall of the Guild of Enchanters, with a doorway to
the west. A private chamber is a great privilege, especially for an Enchanter
as young as yourself, but how many Enchanters can say they defeated the
infamous Krill?
Your bed occupies the far corner of the room.You are dead tired.
Your Quarters Score: 25 Moves: 113 >
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@error_bot get in bed
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get in bed
You are now in the bed.Your Quarters Score: 25 Moves: 114 >
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@error_bot sleep
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sleep
You drift off to sleep and dream of the distant Kovalli Desert. Waves of heat
from the sand make breathing hard, and the bright sunlight burns against your
eyelids. Suddenly you awake -- the Guild Hall is on fire! Through the thick
smoke, you see Belboz standing before you. But no, this could not be Belboz,
his face an unrecognizable mask of hatred, his outstretched arms dripping with
blood.He who is not Belboz speaks, in a voice filled with malevolence. "So, you are
the young Enchanter that Belboz thinks so highly of. That senile wizard
thought you would be the one to rescue him from my clutches. I wonder why I
bothered to come at all -- an insect like you poses no threat! Still..." He
gestures and your surroundings change.Chamber of Living Death
The very walls of this room seem to soak up all light, so it seems as though
you're floating in the center of an infinite void.
Hideous parasites descend upon you and tear the flesh from your bones, gnaw
the eyes from your sockets, and feast upon your very brain tissue. Amazingly,
you do not die, and your body regenerates itself as you await the next
attack...Chamber of Living Death Score: 25 Moves: 165 >
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@error_bot restore
parrot
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restore
Insert save disk then enter file name.
(Default is C:parrot): parrot
Ok.Belboz's Quarters Score: 25 Moves: 69 >
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e
Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently open, leads north.Hallway Score: 25 Moves: 70 >
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@error_bot s
e
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s
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 25 Moves: 71 >e
Frobar's Quarters
This is the room of Frobar the Enchanter. There isn't much here in the way of
furnishings, Frobar being a pretty dull kind of guy.Frobar's Quarters Score: 25 Moves: 72 >
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@error_bot w
w
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w
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 25 Moves: 73 >w
Helistar's Quarters
Helistar is one of the foremost members of the Circle, and this is her private
chamber.
Among Helistar's possessions is a scroll, new and shiny.Helistar's Quarters Score: 25 Moves: 74 >
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@error_bot gnusto gaspar
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gnusto gaspar
You must have a legible spell scroll in your hands before the gnusto spell
will work on it.Helistar's Quarters Score: 25 Moves: 75 >
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@error_bot take scroll
gnusto gaspar
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take scroll
Taken.Helistar's Quarters Score: 25 Moves: 76 >gnusto gaspar
Your spell book begins to glow softly. Slowly, ornately, the words of the
gaspar spell are inscribed, glowing even more brightly than the book itself.
The book's brightness fades, but the spell remains! However, the scroll on
which it was written vanishes as the last word is copied.Helistar's Quarters Score: 25 Moves: 77 >
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@error_bot save
gaspar
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save
Insert save disk then enter file name.
(Default is C:parrot): gaspar
Ok.Helistar's Quarters Score: 25 Moves: 77 >
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e
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 25 Moves: 78 >
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n
Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently open, leads north.Hallway Score: 25 Moves: 79 >
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e
Your Quarters
This is your chamber in the Hall of the Guild of Enchanters, with a doorway to
the west. A private chamber is a great privilege, especially for an Enchanter
as young as yourself, but how many Enchanters can say they defeated the
infamous Krill?
Your bed occupies the far corner of the room.Your Quarters Score: 25 Moves: 80 >
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@error_bot look under bed
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look under bed
There is nothing but dust there.You are beginning to tire.
Your Quarters Score: 25 Moves: 81 >
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@error_bot search