TDWTF Plays Sorcerer
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e
Hallway
Rooms lie to the east and west from this north-south corridor. A heavy wooden
door, currently open, leads north.Hallway Score: 25 Moves: 74 >
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s
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 25 Moves: 75 >
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e
Frobar's Quarters
This is the room of Frobar the Enchanter. There isn't much here in the way of
furnishings, Frobar being a pretty dull kind of guy.Frobar's Quarters Score: 25 Moves: 76 >
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@error_bot w
w
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w
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 25 Moves: 77 >w
Helistar's Quarters
Helistar is one of the foremost members of the Circle, and this is her private
chamber.
Among Helistar's possessions is a scroll, new and shiny.Helistar's Quarters Score: 25 Moves: 78 >
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@error_bot read scroll
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read scroll
(taking the shiny scroll first)
The scroll reads "gaspar spell: provide for your own resurrection".Helistar's Quarters Score: 25 Moves: 79 >
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@error_bot gnusto gaspar
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gnusto gaspar
Your spell book begins to glow softly. Slowly, ornately, the words of the
gaspar spell are inscribed, glowing even more brightly than the book itself.
The book's brightness fades, but the spell remains! However, the scroll on
which it was written vanishes as the last word is copied.Helistar's Quarters Score: 25 Moves: 80 >w
You can't go that way.You are beginning to tire.
Helistar's Quarters Score: 25 Moves: 81 >s
You can't go that way.Helistar's Quarters Score: 25 Moves: 82 >
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@error_bot e
s
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e
Hallway
Rooms lie to the east and west from this north-south corridor. A large marble
archway to the south leads into an open area.Hallway Score: 25 Moves: 83 >s
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 25 Moves: 84 >
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@error_bot ne
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ne
Servants' Quarters
This is a sparsely furnished living area for the servants of the Guild. None
are in sight; presumably they are out doing their daily errands. You can leave
to the southwest.Servants' Quarters Score: 25 Moves: 85 >
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@error_bot sw
nw
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sw
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 25 Moves: 86 >nw
Apprentice Quarters
This is a large hall where the Guild's young apprentices live and study as
they strive to achieve a seat on the Circle. You think back to the days when
you occupied these quarters. The apprentices are gone, having accompanied
Frobar into town to shop. You can leave to the southeast.Apprentice Quarters Score: 25 Moves: 87 >
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@error_bot se
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se
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 25 Moves: 88 >
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w
Store Room
This is a closet for storage. The only exit is east.You are feeling tired.
Store Room Score: 25 Moves: 89 >
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@error_bot e
e
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e
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 25 Moves: 90 >e
Library
This is a study chamber for members of the Guild. Usually, there would be
several elder Enchanters patiently training novices, but no one is here at the
moment. The only exit is west.
Lying open on a stand in one corner is a heavy volume, probably a copy of the
Encyclopedia Frobizzica.Library Score: 25 Moves: 91 >
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@error_bot take volume
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take volume
A library nymph appears, sitting on your wrist. "Sorry, but the encyclopedia
is never to be removed from the stand." Kicking you gently in the thumb, the
nymph vanishes.Library Score: 25 Moves: 92 >
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@error_bot read volume
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read volume
It would take days to read the entire encyclopedia. A better idea would be to
read about specific persons or things.Library Score: 25 Moves: 93 >
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@error_bot read about room of living death
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read about room of living death
I don't know the word "living".Library Score: 25 Moves: 93 >
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@error_bot read about parasites
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read about parasites
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You'll have to be more specific, I'm afraid.
Library Score: 25 Moves: 93 >
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@error_bot read about belboz
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read about belboz
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There is a small entry about Belboz, mentioning that he is the Guildmaster of
the Accardi Chapter of the Guild of Enchanters, and has served three terms as
kingdomwide Secretary of the Guild.Library Score: 25 Moves: 94 >
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@error_bot read about hitchhikers
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read about hitchhikers
I don't know the word "hitchhikers".Library Score: 25 Moves: 94 >
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@error_bot read about magic shields
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read about magic shields
I don't know the word "shields".Library Score: 25 Moves: 94 >
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@error_bot read about protection
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read about protection
I don't know the word "protection".Library Score: 25 Moves: 94 >
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@error_bot read about escape
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read about escape
I don't know the word "escape".Library Score: 25 Moves: 94 >
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@error_bot read about spells
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read about spells
Which spells do you mean, the gaspar spell, the meef spell, the gnusto spell,
the vezza spell, the pulver spell, the izyuk spell, the yomin spell, the
rezrov spell, or the frotz spell?Library Score: 25 Moves: 94 >
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@error_bot read about gaspar
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read about gaspar
A spell produced by Smoothscroll Draughtsmen.Library Score: 25 Moves: 95 >
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@error_bot memorize yomin
yomin self
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memorize yomin
Using your best study habits, you learn the yomin spell.Library Score: 25 Moves: 96 >yomin self
You sense a mind concentrating on casting the yomin spell.You are getting more and more tired.
Library Score: 25 Moves: 97 >
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@error_bot memorize gaspar
gaspar self
memorize vezza
vezza self