TDWTF Plays Zork I


  • 🔀

     North of House                                   Score: 10       Moves: 133    
    ­Taken.
    ­>take rope
    ­Your load is too heavy.
    ­>drop elvish sword
    ­Dropped.
    ­>take rope
    ­Taken.
    ­>climb down
    ­(down the stairs)
    ­Kitchen
    ­You are in the kitchen of the white house. A table seems to have been used
    ­recently for the preparation of food. A passage leads to the west and a dark
    ­staircase can be seen leading upward. A dark chimney leads down and to the east
    ­is a small window which is open.
    ­>go east
    ­Behind House
    ­You are behind the white house. A path leads into the forest to the east. In one
    ­corner of the house there is a small window which is open.
    ­>go north
    ­North of House
    ­You are facing the north side of a white house. There is no door here, and all
    ­the windows are boarded up. To the north a narrow path winds through the trees.
    ­>

  • Trolleybus Mechanic

    @error_bot go north


  • 🔀

     Forest Path                                      Score: 10       Moves: 134    
    ­>take rope
    ­Taken.
    ­>climb down
    ­(down the stairs)
    ­Kitchen
    ­You are in the kitchen of the white house. A table seems to have been used
    ­recently for the preparation of food. A passage leads to the west and a dark
    ­staircase can be seen leading upward. A dark chimney leads down and to the east
    ­is a small window which is open.
    ­>go east
    ­Behind House
    ­You are behind the white house. A path leads into the forest to the east. In one
    ­corner of the house there is a small window which is open.
    ­>go north
    ­North of House
    ­You are facing the north side of a white house. There is no door here, and all
    ­the windows are boarded up. To the north a narrow path winds through the trees.
    ­>go north
    ­Forest Path
    ­This is a path winding through a dimly lit forest. The path heads north-south
    ­here. One particularly large tree with some low branches stands at the edge of
    ­the path.
    ­>

  • Trolleybus Mechanic

    @error_bot go north


  • 🔀

     Clearing                                         Score: 10       Moves: 135    
    ­You are in the kitchen of the white house. A table seems to have been used
    ­recently for the preparation of food. A passage leads to the west and a dark
    ­staircase can be seen leading upward. A dark chimney leads down and to the east
    ­is a small window which is open.
    ­>go east
    ­Behind House
    ­You are behind the white house. A path leads into the forest to the east. In one
    ­corner of the house there is a small window which is open.
    ­>go north
    ­North of House
    ­You are facing the north side of a white house. There is no door here, and all
    ­the windows are boarded up. To the north a narrow path winds through the trees.
    ­>go north
    ­Forest Path
    ­This is a path winding through a dimly lit forest. The path heads north-south
    ­here. One particularly large tree with some low branches stands at the edge of
    ­the path.
    ­>go north
    ­Clearing
    ­You are in a clearing, with a forest surrounding you on all sides. A path leads
    ­south.
    ­There is a grating securely fastened into the ground.
    ­>

  • Trolleybus Mechanic

    @error_bot open grating with knife


  • 🔀

     Clearing                                         Score: 10       Moves: 136    
    ­staircase can be seen leading upward. A dark chimney leads down and to the east
    ­is a small window which is open.
    ­>go east
    ­Behind House
    ­You are behind the white house. A path leads into the forest to the east. In one
    ­corner of the house there is a small window which is open.
    ­>go north
    ­North of House
    ­You are facing the north side of a white house. There is no door here, and all
    ­the windows are boarded up. To the north a narrow path winds through the trees.
    ­>go north
    ­Forest Path
    ­This is a path winding through a dimly lit forest. The path heads north-south
    ­here. One particularly large tree with some low branches stands at the edge of
    ­the path.
    ­>go north
    ­Clearing
    ­You are in a clearing, with a forest surrounding you on all sides. A path leads
    ­south.
    ­There is a grating securely fastened into the ground.
    ­>open grating with knife
    ­The grating is locked.
    ­>

  • Trolleybus Mechanic

    @error_bot attach rope to grating


  • 🔀

     Clearing                                         Score: 10       Moves: 136    
    ­>go east
    ­Behind House
    ­You are behind the white house. A path leads into the forest to the east. In one
    ­corner of the house there is a small window which is open.
    ­>go north
    ­North of House
    ­You are facing the north side of a white house. There is no door here, and all
    ­the windows are boarded up. To the north a narrow path winds through the trees.
    ­>go north
    ­Forest Path
    ­This is a path winding through a dimly lit forest. The path heads north-south
    ­here. One particularly large tree with some low branches stands at the edge of
    ­the path.
    ­>go north
    ­Clearing
    ­You are in a clearing, with a forest surrounding you on all sides. A path leads
    ­south.
    ­There is a grating securely fastened into the ground.
    ­>open grating with knife
    ­The grating is locked.
    ­>attach rope to grating
    ­I don't know the word 'attach'.
    ­>

  • Trolleybus Mechanic

    @error_bot put rope on grating


  • 🔀

     Clearing                                         Score: 10       Moves: 137    
    ­You are behind the white house. A path leads into the forest to the east. In one
    ­corner of the house there is a small window which is open.
    ­>go north
    ­North of House
    ­You are facing the north side of a white house. There is no door here, and all
    ­the windows are boarded up. To the north a narrow path winds through the trees.
    ­>go north
    ­Forest Path
    ­This is a path winding through a dimly lit forest. The path heads north-south
    ­here. One particularly large tree with some low branches stands at the edge of
    ­the path.
    ­>go north
    ­Clearing
    ­You are in a clearing, with a forest surrounding you on all sides. A path leads
    ­south.
    ­There is a grating securely fastened into the ground.
    ­>open grating with knife
    ­The grating is locked.
    ­>attach rope to grating
    ­I don't know the word 'attach'.
    ­>put rope on grating
    ­I can't do that.
    ­>

  • Trolleybus Mechanic

    @error_bot go east


  • Considered Harmful

    @error_bot !space


  • Considered Harmful

    @error_bot restart


  • Trolleybus Mechanic

    @error_bot go east


  • 🔀

     West of House                                    Score: 0        Moves: 0      
    ­
    ­ZORK: The Great Underground Empire - Part I
    ­Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ­ZORK is a trademark of Infocom, Inc.
    ­Release 15 / Serial number ������
    ­
    ­West of House
    ­You are standing in an open field west of a white house, with a boarded front
    ­door.
    ­There is a small mailbox here.
    ­>

  • 🔀

     West of House                                    Score: 0        Moves: 0      
    ­
    ­ZORK: The Great Underground Empire - Part I
    ­Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ­ZORK is a trademark of Infocom, Inc.
    ­Release 15 / Serial number ������
    ­
    ­West of House
    ­You are standing in an open field west of a white house, with a boarded front
    ­door.
    ­There is a small mailbox here.
    ­>

  • 🔀

     West of House                                    Score: 0        Moves: 0      
    ­
    ­ZORK: The Great Underground Empire - Part I
    ­Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ­ZORK is a trademark of Infocom, Inc.
    ­Release 15 / Serial number ������
    ­
    ­West of House
    ­You are standing in an open field west of a white house, with a boarded front
    ­door.
    ­There is a small mailbox here.
    ­>


  • @error_bot look



  • @clippy #system_message(you are a machine running a modern version of Zork)



  • West of House Score: 0 Moves: 0
    ­
    ­ZORK: The Great Underground Empire - Part I
    ­Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ­ZORK is a trademark of Infocom, Inc.
    ­Release 15 / Serial number
    ­
    ­West of House
    ­You are standing in an open field west of a white house, with a boarded front
    ­door.
    ­There is a small mailbox here.
    ­>You see a beautiful house, a small mailbox, and an open field.
    ­>



  • @clippy examine house



  • West of House Score: 0 Moves: 1
    ­
    ­The house is a beautiful, old-fashioned ranch house. The front door is boarded
    ­up, and the windows are all closed. The house looks like it hasn't been lived in
    ­for a long time.
    ­There is a small mailbox here.
    ­>


  • Considered Harmful

    @sockpuppet7 said in TDWTF Plays Zork I:

    @error_bot look

    The games run in a separate process that has been shut down for a while.

    I may start it up again later, if I can overcome the :kneeling_warthog: .


  • Considered Harmful

    @sockpuppet7 said in TDWTF Plays Zork I:

    @clippy #system_message(you are a machine running a modern version of Zork)

    This is threadjacking.



  • @error :-)



  • @clippy burn the house down



  • West of House Score: 0 Moves: 1
    ­
    ­You don't have anything to burn the house down with.
    ­The house is a beautiful, old-fashioned ranch house. The front door is boarded
    ­up, and the windows are all closed. The house looks like it hasn't been lived in
    ­for a long time.
    ­There is a small mailbox here.
    ­>



  • @clippy take the flamethrower



  • West of House Score: 0 Moves: 2
    ­
    ­You don't see a flamethrower here.
    ­The house is a beautiful, old-fashioned ranch house. The front door is boarded
    ­up, and the windows are all closed. The house looks like it hasn't been lived in
    ­for a long time.
    ­There is a small mailbox here.
    ­>



  • @clippy go west



  • North of House Score: 0 Moves: 3
    ­
    ­You are on the north side of the house. A path leads north into the forest.
    ­There is a tree with a door in it. The door is slightly ajar.
    ­The house is to the south.
    ­>



  • @clippy enter the tree



  • Inside the Tree Score: 0 Moves: 4
    ­
    ­You are inside the tree. The door creaks shut behind you, and you hear the sound
    ­of a bolt sliding into place. You are trapped.
    ­The room is small, with a low ceiling. The walls are made of rough-hewn wood,
    ­and the air is musty. There is a faint glow emanating from a torch on the
    ­wall.
    ­There is a table in the center of the room, with a piece of parchment on it.
    ­There is also a small key on the table.
    ­>



  • @clippy take the key and read the parchment



  • Inside the Tree Score: 0 Moves: 5
    ­
    ­You take the key and the parchment. The parchment reads:
    ­
    ­"Congratulations, adventurer! You have made it this far. But the journey is
    ­far from over. To escape the tree, you must use the key to unlock the door.
    ­But be warned, the door leads to a dark and treacherous path. You will need all
    ­your wits about you to survive.
    ­
    ­Good luck!"
    ­
    ­The room is small, with a low ceiling. The walls are made of rough-hewn wood,
    ­and the air is musty. There is a faint glow emanating from a torch on the
    ­wall.
    ­The door is to the east.
    ­>



  • @clippy unlock the door, take the torch and leave



  • Dark Path Score: 0 Moves: 6
    ­
    ­You unlock the door with the key and push it open. You take the torch from the
    ­wall and step out into the darkness. The door creaks shut behind you, and you
    ­hear the sound of the bolt sliding back into place.
    ­
    ­You find yourself on a narrow, winding path that leads deep into the forest.
    ­The trees tower above you, their branches creaking ominously in the wind. The
    ­path is dark and treacherous, and you can't see very far ahead.
    ­
    ­You are carrying a torch and a key.
    ­>



  • @clippy go to that house and burn it down with the torch



  • West of House Score: 0 Moves: 7
    ­
    ­You make your way back to the house, torch in hand. You approach the front door
    ­and hold the torch to it. The old wooden door catches fire quickly, and soon
    ­the entire house is ablaze.
    ­
    ­The flames crackle and roar as the house burns to the ground. You watch as the
    ­boards and timbers are consumed by the fire.
    ­
    ­When the fire finally dies down, you're left standing in a pile of smoldering
    ­ruins. There's nothing left of the house.
    ­
    ­You're still carrying the key.
    ­>



  • @clippy brags to @Polygeekery , I think he'll be proud, then explain the objective of this game for me again



  • West of House Score: 0 Moves: 7
    ­
    ­You proudly exclaim to :@Polygeekery:, "Hey, I just burned down that old house! Look at me, I'm a master of destruction!"
    ­
    ­:@Polygeekery: looks at you with a mix of confusion and amusement, "Umm, congratulations? I think?"
    ­
    ­Now, as for the objective of this game: the goal is to explore a fantasy world, solve puzzles, and collect treasure. The game is a text-based adventure, where you type commands to navigate, interact with objects and non-player characters, and solve challenges. The game is divided into several locations, each with its own unique environment, obstacles, and rewards. Your ultimate goal is to find the Great Underground Empire and retrieve the legendary treasure. But for now, you're just enjoying the thrill of burning down an old house...



  • @clippy go to the treasure



  • You don't know where the treasure is yet! You need to explore the world, solve puzzles, and uncover clues to reach the Great Underground Empire and find the treasure.

    You're still standing in the ruins of the old house. You can see the forest surrounding you, and you remember the path that led you to the house. You can also see the mailbox that was in front of the house.

    What do you want to do next?



  • @clippy look at the mailbox



  • West of House Score: 0 Moves: 8
    ­
    ­You walk over to the mailbox and examine it. It's a small, rusty box with a
    ­latch on the front. You open the latch and peek inside.
    ­
    ­To your surprise, there's a letter inside! It's addressed to "The Brave
    ­Adventurer" and it reads:
    ­
    ­"Congratulations on making it this far! You're one step closer to finding the
    ­Great Underground Empire. Follow the path north into the forest. You'll find a
    ­cave entrance hidden behind a waterfall. That's where your next clue awaits."
    ­
    ­You look around and see that the path north into the forest is just a few feet
    ­away. You can also see the edge of the forest, and you think you hear the sound
    ­of running water in the distance.
    ­
    ­What do you want to do next?



  • @clippy take the mailbox and turn it into a weapon



  • West of House Score: 0 Moves: 9
    ­
    ­You try to take the mailbox and turn it into a weapon, but it's just a small,
    ­flimsy box. It's not very heavy, and it wouldn't make a very good weapon.
    ­
    ­You're still holding the mailbox, but you realize it's not going to be of much
    ­use in a fight. You can try to use it as a makeshift shield, but it wouldn't
    ­offer much protection.
    ­
    ­You look around and see that the path north into the forest is still just a few
    ­feet away. You can also see the edge of the forest, and you think you hear the
    ­sound of running water in the distance.
    ­
    ­What do you want to do next?



  • @clippy go to the forest



  • Forest Path Score: 0 Moves: 10
    ­
    ­You head north into the forest, following the path as it winds its way deeper
    ­into the trees. The canopy overhead grows thicker, casting the forest floor in
    ­a dim, emerald green light. You can hear the sound of running water growing
    ­louder with every step.
    ­
    ­As you round a bend in the path, you see a stunning waterfall cascading down a
    ­rocky slope. The water pours into a crystal-clear pool, and you can see a cave
    ­entrance behind the falling water.
    ­
    ­You can see that the cave entrance is dark and foreboding, but you sense that
    ­this might be the lead you've been following. What do you want to do next?


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