What gaming monitor to get?



  • Looking to upgrade to 120+ hertz.
    24 or 27 inch
    1080p is fine.

    However searching on Amazon keeps turning cheap low quality stuff with bad reviews of ghosting and whatnot from the people who actually make use of the specs.

    Also I don't need to push graphics so hard and would prefer fps over more pixels so 1080p is plenty.

    What should I be looking for?

    I have no idea what brands are good right now, and every search is just an article trying to earn referrals. So my confidence in advice out there is low.


  • Notification Spam Recipient

    I had a look through Monitior's (now a sub channel of Hardware) Unboxed the last time I went looking for one and wasn't steered wrong. He has a round-up at the moment.

    https://www.youtube.com/watch?v=5ae04bdURzQ

    Might be higher speced than what you're looking for but it might be interesting to see what's out there and what to look out for. He has other interesting stuff up there too.


  • I survived the hour long Uno hand

    @xaade said in What gaming monitor to get?:

    Looking to upgrade to 120+ hertz.
    24 or 27 inch
    1080p is fine.

    However searching on Amazon keeps turning cheap low quality stuff with bad reviews of ghosting and whatnot from the people who actually make use of the specs.

    Also I don't need to push graphics so hard and would prefer fps over more pixels so 1080p is plenty.

    What should I be looking for?

    I have no idea what brands are good right now, and every search is just an article trying to earn referrals. So my confidence in advice out there is low.

    I've been using BenQ branded 4k 28" widescreen monitors (EL2870U) for some time and no complaints on them. Myself, I find the better resolution to be more useful for gaming than higher refresh rate, but the only thing I've trialed 120Hz refresh rate on is my TV so I may just be really missing out with my boomer belief that the human eye can't see more than about 30Hz anwyay.


  • sekret PM club

    I have a pair of these:

    along with one third, smaller, shittier monitor. The Asus ones do pretty well, though I did have to have one RMAed because it started randomly just blinking off one day. The other's been rock solid though.



  • @izzion said in What gaming monitor to get?:

    @xaade said in What gaming monitor to get?:

    Looking to upgrade to 120+ hertz.
    24 or 27 inch
    1080p is fine.

    However searching on Amazon keeps turning cheap low quality stuff with bad reviews of ghosting and whatnot from the people who actually make use of the specs.

    Also I don't need to push graphics so hard and would prefer fps over more pixels so 1080p is plenty.

    What should I be looking for?

    I have no idea what brands are good right now, and every search is just an article trying to earn referrals. So my confidence in advice out there is low.

    I've been using BenQ branded 4k 28" widescreen monitors (EL2870U) for some time and no complaints on them. Myself, I find the better resolution to be more useful for gaming than higher refresh rate, but the only thing I've trialed 120Hz refresh rate on is my TV so I may just be really missing out with my boomer belief that the human eye can't see more than about 30Hz anwyay.

    From what I can tell we can't fully see that fast, but we can get cues, like movement and timing, so there is a sense of fluidity.

    Yeah that's way over what I'm looking for.



  • @DogsB said in What gaming monitor to get?:

    I had a look through Monitior's (now a sub channel of Hardware) Unboxed the last time I went looking for one and wasn't steered wrong. He has a round-up at the moment.

    https://www.youtube.com/watch?v=5ae04bdURzQ

    Might be higher speced than what you're looking for but it might be interesting to see what's out there and what to look out for. He has other interesting stuff up there too.

    All 2k.

    I mean I have a 3060, so I should be fine with 2k. Really just want to enjoy some stuff this year. The new Armored Core, Starfield mostly.


  • Considered Harmful

    @xaade said in What gaming monitor to get?:

    Starfield

    Have they even fixed Starbryo so that it actually doesn't fall apart above 64 Hz (no :tro:, I'm perfectly serious)?



  • @Applied-Mediocrity said in What gaming monitor to get?:

    @xaade said in What gaming monitor to get?:

    Starfield

    Have they even fixed Starbryo so that it actually doesn't fall apart above 64 Hz (no :tro:, I'm perfectly serious)?

    Long standing mod fixed it long time ago.



  • @xaade said in What gaming monitor to get?:

    @izzion said in What gaming monitor to get?:

    @xaade said in What gaming monitor to get?:

    Looking to upgrade to 120+ hertz.
    24 or 27 inch
    1080p is fine.

    However searching on Amazon keeps turning cheap low quality stuff with bad reviews of ghosting and whatnot from the people who actually make use of the specs.

    Also I don't need to push graphics so hard and would prefer fps over more pixels so 1080p is plenty.

    What should I be looking for?

    I have no idea what brands are good right now, and every search is just an article trying to earn referrals. So my confidence in advice out there is low.

    I've been using BenQ branded 4k 28" widescreen monitors (EL2870U) for some time and no complaints on them. Myself, I find the better resolution to be more useful for gaming than higher refresh rate, but the only thing I've trialed 120Hz refresh rate on is my TV so I may just be really missing out with my boomer belief that the human eye can't see more than about 30Hz anwyay.

    From what I can tell we can't fully see that fast, but we can get cues, like movement and timing, so there is a sense of fluidity.

    Yeah that's way over what I'm looking for.

    I can see the flicker in old flourecent lights, and the flavor images movies sometimes use.
    I can still play games at 30 fps but if it falls much below that it quickly gets unplayable to me, but it feels significantly more fluid at 60 fps.
    Although I've gotten used to having 100+ fps in games. Before I didn't mind chugging or low fps..



  • @DogsB said in What gaming monitor to get?:

    I had a look through Monitior's (now a sub channel of Hardware) Unboxed the last time I went looking for one and wasn't steered wrong. He has a round-up at the moment.

    https://www.youtube.com/watch?v=5ae04bdURzQ

    Might be higher speced than what you're looking for but it might be interesting to see what's out there and what to look out for. He has other interesting stuff up there too.

    So I went with a curved version of one of the Gigabytes, since they're the only one that matched what I wanted the most, even though I had to go to 2k.

    Hopefully that won't be a mistake.



  • @Carnage The threshold is at about 70 Hz from what I remember. Cinema projectors (at least the analogue ones) thus project every frame thrice to get above this. But scenes where they pan horizontally over scenery will still stutter.


  • Banned

    @Rhywden said in What gaming monitor to get?:

    Cinema projectors (at least the analogue ones) thus project every frame thrice to get above this.

    That doesn't make sense. There's no difference between displaying a frame 3 times or displaying it once but 3x longer. It's still the same 42ms of stillness per frame as far as eye is concerned (though the pattern of visual distortions may be different for mechanical reasons; dunno, never seen an analog movie projector's image).



  • @Gustav said in What gaming monitor to get?:

    There's no difference between displaying a frame 3 times or displaying it once but 3x longer.

    Not for the smoothness of motion, but there is a difference in the flicker. Movies are projected at 24 fps, which has a very perceptible flicker for some people. Even though the motion is still only 24 fps, 48 or 72 fps produces much less noticeable flicker.



  • @HardwareGeek said in What gaming monitor to get?:

    @Gustav said in What gaming monitor to get?:

    There's no difference between displaying a frame 3 times or displaying it once but 3x longer.

    Not for the smoothness of motion, but there is a difference in the flicker. Movies are projected at 24 fps, which has a very perceptible flicker for some people. Even though the motion is still only 24 fps, 48 or 72 fps produces much less noticeable flicker.

    You're confusing stutter and flicker.

    Flicker is caused by the shutter which makes the screen go black for short intervals between the pictures. Modern projectors use either double or triple shutters to achieve a nominal frame rate of 48 or 72 fps.

    Stutter is then caused by the actual content of what you're seeing moving too large a distance between consecutive (actual) frames. As the actual content of most cinematic movies is still at 24 fps, you'll get stutter at any panning shots where a large amount of (constant) picture content moves - usually most noticable when you're panning over a distant shot of a city or similar.

    @Gustav said in What gaming monitor to get?:

    @Rhywden said in What gaming monitor to get?:

    Cinema projectors (at least the analogue ones) thus project every frame thrice to get above this.

    That doesn't make sense. There's no difference between displaying a frame 3 times or displaying it once but 3x longer. It's still the same 42ms of stillness per frame as far as eye is concerned (though the pattern of visual distortions may be different for mechanical reasons; dunno, never seen an analog movie projector's image).

    You're forgetting the way analog film works - in order to not show two halves of consecutive picture frames, you have to turn the screen black in-between with a shutter.

    Each frame of regular 24 fps movies are shown twice or more in a process called "double-shuttering" to reduce flicker.[8]


  • Banned

    If I had a nickel for every time someone skips reading the part in parentheses... I'd have two nickels. So far.



  • @Rhywden said in What gaming monitor to get?:

    You're confusing stutter and flicker.

    No, somebody may be, but I'm not. What I said is the same as what you said, if perhaps not quite as clear. The image still updates at 24 fps (stutter), but flickers at 48 or 72 fps.

    As an aside, things get even more fun when converting film to video. For the parts of the world that use 25 Hz video, usually (AIUI) no conversion is done; each frame of film is one frame of video (or 2 frames for 50 Hz), but the action runs 4.167% faster than the film version (or the video is slowed to 24 fps, but so is the sound, so the pitch is lowered 4%). For 30 Hz video, the speed difference would be 25%, which would be unacceptable, so every 4 frames of film becomes 5 frames of video by showing the 4th frame twice. Well, sorta. It's more complicated than that. The film scans are interlaced (or at least they used to be; I'm not sure the info I have is current), and the extra frames are actually generated by blending fields from adjacent frames.


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