Just Souls Things
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@error said in Just Souls Things:
I'm about 30 hours in. I think I've got most of the map explored. I'm getting discouraged with some of the many boss fights in the game. I still feel woefully underpowered.
I've seen one video with the Mimic summon and some interesting Ashes.
Basically breaks the game because the summon alone can then defeat several bosses.
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Ok, the jellyfish summon is hilarious and awesome.
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@DogsB said in Just Souls Things:
Elden Ring
Anyone else playing it?
It feels more like Skyrim than Dark Souls.
Margit is a difficulty cliff until you:
- Realize that you have a companion to help
- Realize that you have Ashes to help
- Realize that while the game points you in his direction early on, there's a whole big area outside the castle for you to explore and level up
- Put these foolish ambitions to rest
There seems to be a bug or feature where if you can instigate monster infighting, that you still get runes from every kill. So I've been going down to Impassable Greatbridge and luring the rat-wolf creatures into the camp and letting them fight the soldiers while observing from a safe distance.
I get that they were console-first in their thinking, but the controls can be somewhat obnoxious if you're used to the precision of mouse and keyboard. When I press S, I expect to walk backward while facing forward, because that's what happens in every other shooter with WASD controls. I do not expect to turn tail.
This "you're not actually strafing, you're just running in a different direction" behavior is also annoying when you're trying to aim spells, as if you're not facing in the exact direction of the target, the spell will not fly in the direction the camera indicates. And no, auto-lock makes the problem even worse as the controls become even more awkward.
I also don't like games where "dodge" means anything other than "move the character out of the way of danger using normal movement controls," because otherwise it implies iframes. Iframes as a mechanic are awful design because they boil down to "push this button to not die." I've played games where the developers painted themselves into a corner with iframes and had to give every late-game boss a map-wide instakill AoE in order to add some challenge back into the game. I haven't seen any map-wide instakill AoE skills in this game thus far, but you can sort of see it play out with the massive melee range a lot of bosses have.
Criticisms aside, the environment design is spectacular.
- Realize that you have a companion to help
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@Groaner said in Just Souls Things:
Realize that you have a companion to help
Do you mean "summoning another player" or some NPC mechanic I somehow haven't found yet?
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@e4tmyl33t said in Just Souls Things:
@Groaner said in Just Souls Things:
Realize that you have a companion to help
Do you mean "summoning another player" or some NPC mechanic I somehow haven't found yet?
There are at least a couple NPCs you meet who will offer to help with a boss battle if you should happen to find them and have a brief conversation with them beforehand. Right next to the mist right before the boss, there will be an icon on the ground to summon a cooperator.
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Well...after all the trouble I had with Margit, Godrick just kinda...melted. That jellyfish summon is HILARIOUSLY distracting for them, and blood loss on a greatsword is just awesome.
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Rennala, Queen of the Full Moon
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@Groaner said in Just Souls Things:
there's a whole big area outside the castle for you to explore and level up
You can reach Liurnia without going through the castle.
The cliff path to the right just in front of Margit's area goes round.There really aren't that many mandatory fights.
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I keep getting one-shot by Draconic Tree Sentinel.
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@error said in Just Souls Things:
I keep getting one-shot by Draconic Tree Sentinel.
Sounds like you need to leaf
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At level 49 I feel like I shouldn't be dying in one hit quite so often.
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@error said in Just Souls Things:
At level 49 I feel like I shouldn't be dying in one hit quite so often.
Have you been investing in Vigor?
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@dkf said in Just Souls Things:
@Groaner said in Just Souls Things:
there's a whole big area outside the castle for you to explore and level up
You can reach Liurnia without going through the castle.
The cliff path to the right just in front of Margit's area goes round.There really aren't that many mandatory fights.Yep, although I didn't really see a need to venture further north at that point as Caelid gives plenty of runes and content to get the player well-equipped for Storm
windveil Castle.Though I am finding myself wishing I had farmed a Banished Knight set a bit earlier in the game. At the same time, it would have probably been a lot more difficult to farm it then than at level 60ish.
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@Groaner I'm just starting to run around Caelid AFTER I completed Stormveil Castle, and Caelid can fuck right off. The giant-head dog things are just wrong to look at.
And the Banished Knight set is heavy as hell, I'd wear it if it didn't mean I was fat-rolling all over the place.
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@error said in Just Souls Things:
At level 49 I feel like I shouldn't be dying in one hit quite so often.
At level 60 I feel like I shouldn't be dying in two hits quite so often.
As a general RPG rule, I don't think anything except the squishiest of casters should be dying in two hits, much less melee classes equipped with the best armor available at that point in the game. Melee users assume additional risks by being in close combat, and they are typically rewarded for it with greater health and armor in order to be able to survive.
Unless FromSoft's Grand Plan™ is that we're all supposed to spam dodge with impeccable timing, but then why even have armor?
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@e4tmyl33t said in Just Souls Things:
@Groaner I'm just starting to run around Caelid AFTER I completed Stormveil Castle, and Caelid can fuck right off. The giant-head dog things are just wrong to look at.
It gets better with the Swamp of Scarlet Rot!
But for most of my leveling in Caelid, I used the method mentioned above by dragging the giant-head dog things into encampments.
And the Banished Knight set is heavy as hell, I'd wear it if it didn't mean I was fat-rolling all over the place.
There's an item (the name of which escapes me at the moment) that you can put on which increases your max equipment load and is most helpful for such heavy armor.
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Red Riding Hood is out for blood.
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@error said in Just Souls Things:
I keep getting one-shot by Draconic Tree Sentinel.
His second phase is even stronger. FFS
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@Groaner said in Just Souls Things:
@error said in Just Souls Things:
At level 49 I feel like I shouldn't be dying in one hit quite so often.
At level 60 I feel like I shouldn't be dying in two hits quite so often.
Yes but did either of you git gud at the game while levelling?
If not, well there’s your problem.
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@Groaner said in Just Souls Things:
Unless FromSoft's Grand Plan™ is that we're all supposed to spam dodge with impeccable timing
It is.
but then why even have armor?
Roleplay.
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@Arantor said in Just Souls Things:
@Groaner said in Just Souls Things:
@error said in Just Souls Things:
At level 49 I feel like I shouldn't be dying in one hit quite so often.
At level 60 I feel like I shouldn't be dying in two hits quite so often.
Yes but did either of you git gud at the game while levelling?
Here's the thing about RPGs. If I wanted gitting gud to be the dominant factor, I'd play another genre.
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Does armour do anything or is it fashion souls again?
I'm tempted to get the game to see if a half-naked, rapier and riptose build is possible.
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@DogsB it wouldn't be a From Software game if it weren't.
In fact, it wouldn't be a From Software game if taking hits once in a while was a viable strategy.
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@Gąska yes but this is a topic about From Software games. They’re less RPG and more GGG at this point.
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@Arantor but they still retain the most irritating parts of RPG. Random loot, inventory management, arbitrary stat requirements, bajillion damage types, and the grind. Oh my fucking god the grind.
Imagine how much better their games would be if you just unlocked and upgraded pieces of gear and leveled your character by completing in-game challenges rather than killing the same stupid undead knight over and over again for hours until you have 2,542,000,001 soul pieces and 45 amelinum shards.
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@Gąska said in Just Souls Things:
@Arantor but they still retain the most irritating parts of RPG. Random loot, inventory management, arbitrary stat requirements, bajillion damage types, and the grind. Oh my fucking god the grind.
Imagine how much better their games would be if you just unlocked and upgraded pieces of gear and leveled your character by completing in-game challenges rather than killing the same stupid undead knight over and over again for hours until you have 2,542,000,001 soul pieces and 45 amelinum shards.
They just need to get bought out by a Korean development house. Add a cash shop for people who don’t want to grind and boom, Robert is your mother’s brother.
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Possible Liurnia Spoilers
Red Riding Hood got an upgrade with the Carian Knight set.
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Starscourge Radahn is effing impossible.
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Phew. I almost lost it. It appeared for the moment that Elden Ring had gone Unity. But no, it's only their wise ass version of artbook and soundtrack.
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@Applied-Mediocrity said in Just Souls Things:
had gone Unity
Which one? There are like 5 things called Unity that may be relevant here.
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@error said in Just Souls Things:
Starscourge Radahn is effing impossible.
Get good. And lucky. And be careful at the start of the second phase of the fight.
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Used the first Larval Tear I got to respec from my "just spamming points into Strength and Vigor" build into something called "Eldritch Knight" that's built around the Carian sword spells. Definitely taking some getting used to. They do hella damage but having fuckall stagger means I need to relearn when to stop and dodge.
Edit: Though this may be suboptimal, as this character started as a Hero, but I don't know that I want to completely scrap my progress and start over COMPLETELY yet
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Tis true?
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@Arantor said in Just Souls Things:
@Groaner said in Just Souls Things:
@error said in Just Souls Things:
At level 49 I feel like I shouldn't be dying in one hit quite so often.
At level 60 I feel like I shouldn't be dying in two hits quite so often.
Yes but did either of you git gud at the game while levelling?
If not, well there’s your problem.
If by git gud you mean "put another 5-10 points in vigor," then yes.
Now I can sometimes take as many as THREE hits!
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@Gąska said in Just Souls Things:
@Groaner said in Just Souls Things:
Unless FromSoft's Grand Plan™ is that we're all supposed to spam dodge with impeccable timing
It is.
Well, that's poopy.
but then why even have armor?
Roleplay.
If I wanted roleplay, I'd go on a WoW RP server and hang with my good pal MacSpitterton, who only communicates using /spit emotes*.
*One spit means yes, two spits means no.
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@Gąska said in Just Souls Things:
@Arantor but they still retain the most irritating parts of RPG. Random loot, inventory management, arbitrary stat requirements, bajillion damage types, and the grind. Oh my fucking god the grind.
Imagine how much better their games would be if you just unlocked and upgraded pieces of gear and leveled your character by completing in-game challenges rather than killing the same stupid undead knight over and over again for hours until you have 2,542,000,001 soul pieces and 45 amelinum shards.
Maybe they should ask those guys over at Bethesda Softworks if they know anything about arr pee gees.
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@dkf said in Just Souls Things:
@error said in Just Souls Things:
Starscourge Radahn is effing impossible.
Get good. And lucky. And be careful at the start of the second phase of the fight.
Be careful at the start of the first phase of the fight as well. I have a feeling the long-range bow spam was put in to intentionally make the player burn flasks.
Go take a break and kill Rennala in the meantime. Much easier in comparison, I got it on the second try, but I was also a bit over level 70 at the time.
I should probably take another crack at Radahn, but lately I've been working through Mt. Gelmir as that's less annoying. Except for boomerang drill sword combo guy, he's pretty annoying, at least until I get another 5-10 points in Vigor.
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@Groaner said in Just Souls Things:
I have a feeling the long-range bow spam was put in to intentionally make the player burn flasks.
Roll to deal with the greatbow bolts (good timing mandatory). The other long-range attacks are harder to avoid, but easier to survive. And you get to practice all of those a lot.
It could be worse though. The Lake of Rot is truly awful.
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@dkf said in Just Souls Things:
@Groaner said in Just Souls Things:
I have a feeling the long-range bow spam was put in to intentionally make the player burn flasks.
Roll to deal with the greatbow bolts (good timing mandatory). The other long-range attacks are harder to avoid, but easier to survive. And you get to practice all of those a lot.
I just shield up and eat the sliver of damage. Much more reliable.
It could be worse though. The Lake of Rot is truly awful.
Not the awe-inspiring kind, I take it? Apart from some of the later-game bosses, I'm starting to feel reasonably comfortable with my build and ashes, but if worst comes to worst, I may need to stack 50+ in vigor to mitigate the silliness. Honestly, given that each strength point amounts to about 2 more points in physical damage, but vigor seems to yield roughly about 3% more HP per level, it ought to be a no-brainer.
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@Groaner that sounds like you got good before gitting gud.
YOU DIED
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@Groaner said in Just Souls Things:
I may need to stack 50+ in vigor to mitigate the silliness
You still need to be good as well for the late game bosses.
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@Groaner said in Just Souls Things:
@Gąska said in Just Souls Things:
@Arantor but they still retain the most irritating parts of RPG. Random loot, inventory management, arbitrary stat requirements, bajillion damage types, and the grind. Oh my fucking god the grind.
Imagine how much better their games would be if you just unlocked and upgraded pieces of gear and leveled your character by completing in-game challenges rather than killing the same stupid undead knight over and over again for hours until you have 2,542,000,001 soul pieces and 45 amelinum shards.
Maybe they should ask those guys over at Bethesda Softworks if they know anything about arr pee gees.
Bethesda's latest invention in fantasy RPGs was "armor is virtually useless until the end game where it suddenly makes you near-invincible". Not the best source of knowledge for a combat-focused game.
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@Arantor said in Just Souls Things:
@Groaner that sounds like you got good before gitting gud.
YOU DIED
Indeed. It is, as it were, game over, dude. Game over, dude, indeed.
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@Gąska said in Just Souls Things:
@Applied-Mediocrity said in Just Souls Things:
had gone Unity
Which one? There are like 5 things called Unity that may be relevant here.
The one from Rick & Morty.
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@Groaner said in Just Souls Things:
If I wanted roleplay, I'd go on a WoW RP server and hang with my good pal MacSpitterton, who only communicates using /spit emotes*.
Didn't they remove that emote? Or was that just the player-targeted version?
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@Gribnit no, no, the line is "Game over, man, game over!" while in the vicinty of LV-426.
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@Arantor said in Just Souls Things:
@Gribnit no, no, the line is "Game over, man, game over!" while in the vicinty of LV-426.
I mostly remember this from the sample being used in some Mac asteroids clone, so I am pretty sure you're wrong here given my extensive background on the subject.
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