CDPR gets Cyberpulled


  • Fake News

    I open steam and spot this:

    Death Stranding X Cyberpunk.png

    :wat:


  • Considered Harmful

    @JBert said in CDPR gets Cyberpulled:

    I open steam and spot this:

    Death Stranding X Cyberpunk.png

    :wat:

    There's another game I completely lost myself in, 100% completed, then promptly forgot about.



  • @error said in CDPR gets Cyberpulled:

    @error said in CDPR gets Cyberpulled:

    No, but I'm sick of buying Skyrim and GTA5 over and over.
    They deserve their success, but I need a change of scenery at least.

    I think what I really want right now is my favorite games to mashup and become Grand Fallout Skyrim: Deus Ex Souls

    Meanwhile, what I really want is for Ubisoft to get its shit together, hire back all the old writers and make good AC games again. Also, one or two games with a really well-written and original story per year, like e.g. TLOU II (yeah, I know, there are people who would disagree), really wouldn't hurt. The less generic open-world sandbox games I have to endure, the better. (I wouldn't count GTA as generic, as they generally put a lot of effort into their open worlds and there's enough story content if you're not interested in the sandbox.)


  • :belt_onion:

    @error said in CDPR gets Cyberpulled:

    I want just a sandbox with barely any plot. Fill it with side quests and diversions and let me make my own story.

    Well, I've been playing gigs for days (since I decided I wanted a bunch more money/power before I continued the story). After you get through the kind-of-mandatory stuff to unlock the whole map, there's a ton on the side (to the point where I spent an hour or so going to everything "unknown" on the map so I'd stop getting fucking phone calls when I drove past shit).



  • @topspin said in CDPR gets Cyberpulled:

    @error said in CDPR gets Cyberpulled:

    @hungrier said in CDPR gets Cyberpulled:

    @error said in CDPR gets Cyberpulled:

    But I fucked up and assumedcorrectly guessed it worked like every other FPS and pressed up, so I had to change it myself.fucked it back up manually

    😕

    Down is up and up is down. War is peace, freedom is slavery, and ignorance is strength.

    So you control your head like the nose of an airplane? That sounds... counter-intuitive.

    You control your head like a head. There is no up or down; there's moving the neck forwards or backwards. Forwards tilts your head downward, backwards tilts your head upwards. Move the mouse forwards, you should look down. Move the mouse backwards, you should look up. And if you're using a controller instead of a mouse, the thumb sticks even look like they're sitting atop a neck. Forwards = look down; backwards = look up. The only thing counter-intuitive is idiot game designers who call the natural orientation "inverted."


  • Considered Harmful

    @Mason_Wheeler I'm not going to rationalize it. The game needs to do what I mean, not what I press.

    My preference isn't so ❄ - virtually every game has this option.


  • BINNED

    @Mason_Wheeler said in CDPR gets Cyberpulled:

    And if you're using a controller instead of a mouse, the thumb sticks even look like they're sitting atop a neck. Forwards = look down; backwards = look up.

    So pushing left should lean/roll anticlockwise and you need a different stick so your feet can turn around. Genius!



  • @Mason_Wheeler said in CDPR gets Cyberpulled:

    You control your head like a head. There is no up or down; there's moving the neck forwards or backwards. Forwards tilts your head downward, backwards tilts your head upwards. Move the mouse forwards, you should look down. Move the mouse backwards, you should look up. And if you're using a controller instead of a mouse, the thumb sticks even look like they're sitting atop a neck. Forwards = look down; backwards = look up. The only thing counter-intuitive is idiot game designers who call the natural orientation "inverted."

    I can see why theoretically you might think your version makes sense, but in fact it is objectively true that tilting down to look up is inverted.


  • Considered Harmful

    I compare it more to QWERTY. Sure, it's totally arbitrary, but this is how I learned to do it, and :belt_onion: and furthermore :kneeling_warthog:.



  • @hungrier said in CDPR gets Cyberpulled:

    @Mason_Wheeler said in CDPR gets Cyberpulled:

    You control your head like a head. There is no up or down; there's moving the neck forwards or backwards. Forwards tilts your head downward, backwards tilts your head upwards. Move the mouse forwards, you should look down. Move the mouse backwards, you should look up. And if you're using a controller instead of a mouse, the thumb sticks even look like they're sitting atop a neck. Forwards = look down; backwards = look up. The only thing counter-intuitive is idiot game designers who call the natural orientation "inverted."

    I can see why theoretically you might think your version makes sense, but in fact it is objectively true that tilting down to look up is inverted.

    There is no tilting down; there's tilting forward. What do you do, hold your controller vertically or something? 😕


  • And then the murders began.

    @Mason_Wheeler said in CDPR gets Cyberpulled:

    What do you do, hold your controller vertically or something? 😕

    Yes.

    (At least until I get a new couch where I don't have to slouch to be comfortable.)


  • Banned

    @Mason_Wheeler said in CDPR gets Cyberpulled:

    @topspin said in CDPR gets Cyberpulled:

    @error said in CDPR gets Cyberpulled:

    @hungrier said in CDPR gets Cyberpulled:

    @error said in CDPR gets Cyberpulled:

    But I fucked up and assumedcorrectly guessed it worked like every other FPS and pressed up, so I had to change it myself.fucked it back up manually

    😕

    Down is up and up is down. War is peace, freedom is slavery, and ignorance is strength.

    So you control your head like the nose of an airplane? That sounds... counter-intuitive.

    You control your head like a head. There is no up or down; there's moving the neck forwards or backwards. Forwards tilts your head downward, backwards tilts your head upwards. Move the mouse forwards, you should look down. Move the mouse backwards, you should look up. And if you're using a controller instead of a mouse, the thumb sticks even look like they're sitting atop a neck. Forwards = look down; backwards = look up. The only thing counter-intuitive is idiot game designers who call the natural orientation "inverted."

    ☝ Everything wrong with the "UI is a metaphor" mindset condensed in one post.


  • BINNED

    @Mason_Wheeler said in CDPR gets Cyberpulled:

    @hungrier said in CDPR gets Cyberpulled:

    @Mason_Wheeler said in CDPR gets Cyberpulled:

    You control your head like a head. There is no up or down; there's moving the neck forwards or backwards. Forwards tilts your head downward, backwards tilts your head upwards. Move the mouse forwards, you should look down. Move the mouse backwards, you should look up. And if you're using a controller instead of a mouse, the thumb sticks even look like they're sitting atop a neck. Forwards = look down; backwards = look up. The only thing counter-intuitive is idiot game designers who call the natural orientation "inverted."

    I can see why theoretically you might think your version makes sense, but in fact it is objectively true that tilting down to look up is inverted.

    There is no tilting down; there's tilting forward. What do you do, hold your controller vertically or something? 😕

    If you were to imagine the controller encased in a cube, each face of the cube would have a clear "top" and "bottom." For the face with the thumbsticks on it, it's the direction you hold the controller so that the writing printed on it faces the right way and isn't upside down.

    The metaphor for video game cameras is that you're rotating a camera along the pitch axis while not moving its yaw or roll and not changing its position on the X or Y axes. Because you want to point the camera "up", you move the thumbstick "up".

    When you're controlling the airplane from inside the airplane, the metaphor is that the airplane is an animal in a harness. To make the animal raise its head, you pull the reins towards you. To make the animal lower its head, you push the reins (which I guess are stiff) away from you. Ever wonder why the device that isn't a joystick is called a flight yoke? That's why.

    Inverted controls make sense when the camera is behind the nose that's being yoked by the joystick. When the camera is being controlled directly, the metaphor breaks down.


  • Banned

    @GuyWhoKilledBear said in CDPR gets Cyberpulled:

    When you're controlling the airplane from inside the airplane, the metaphor is that the airplane is an animal in a harness.

    I'm pretty sure the airplane controls have more to do with the mechanical construction more than anything else. Nobody designed it in any particular way, it was just easiest to make it that way. And then it became the convention.




  • BINNED

    @Gąska said in CDPR gets Cyberpulled:

    @GuyWhoKilledBear said in CDPR gets Cyberpulled:

    When you're controlling the airplane from inside the airplane, the metaphor is that the airplane is an animal in a harness.

    I'm pretty sure the airplane controls have more to do with the mechanical construction more than anything else. Nobody designed it in any particular way, it was just easiest to make it that way. And then it became the convention.

    Right, but the control device was named a flight yoke as part of the explanation of how to operate it.


  • Banned

    @GuyWhoKilledBear or maybe it's just about the shape.



  • Welcome, console gamers!

    I played through Batman: Arkham Knight on a close-to-minimum-spec PC immediately after its launch + retraction and finished before it was reinstated. I was able to finish with a lot of stuttering and general low framerates and a few crashes. If I can do it so can you: take on the challenge and force your way through! :)

    I'll check this one out in a year or two.



  • @error said in CDPR gets Cyberpulled:

    @Mingan said in CDPR gets Cyberpulled:

    @error said in CDPR gets Cyberpulled:

    Fuck tutorials. Let me jump straight into the game.

    NO! IT'S MANDATORY TUTORIAL TIME! YOU CAN USE THE MOUSE TO LOOK AROUND AND WASD TO MOVE!

    Don't recall specifics, but I saw one first-person shooter that told you to "look up" and then decided whether to invert Y axis (yes, of course, always) based on what you pressed.

    I thought that was a neat idea. But I fucked up and assumed it worked like every other FPS and pressed up, so I had to change it myself.

    That does sound like a smart idea.

    I tend to vary; flight controls I want the Up Axis to turn Down, but looking around I don't usually do that. Except when a game feels weird and I change whatever it has as the default.

    It's like when you start playing a game and something feels off so you switch around the Attack and Jump buttons/keys. It doesn't always make sense; something just feels weird and then you hope the game lets you redo the controls.


  • Considered Harmful

    🤡 WHEN SALE
    👨✈ Calm down, the game just got released and...

    👨✈:oh:



  • https://youtu.be/OKo_Ysti9po?t=288

    The two clips starting from that timestamp show the issues pretty good ;)



  • @Rhywden
    I hate the T-poses the most. The clipping issues can actually be quite funny. During a stealth sequence, I suddenly heard a loud bang behind me and thought I'd fucked up. Turns out one of the enemies I had knocked out earlier had decided to clip through the floor, then violently collide with it and explode. Apparently, high-speed collisions between bodies and other objects result in a bit more than just blood in this game.


  • Notification Spam Recipient

    @Gąska said in CDPR gets Cyberpulled:

    Hit a car and they just stand there forever. And no driver ever reacts to gunfire.

    Yeah, those would be sensible things to fix.

    Also, the game loves to spawn and despawn entities whenever you're not looking.

    Like games tend to do. But you probably mean it should be done 'around the corner', not in potential line of sight. True.
    Didn't notice it however.

    Classic GTA situation - I was riding a motorcycle and was hit by a car and fell off. I went to the car that hit me, forced the driver out, and wanted to execute him for his misbehavior - but in the time between getting into his car and immediately leaving, he was gone.

    Maybe this partially explains why I don't encounter bugs - I would never do this. I'm a merc, not psychotic spree killer. I always thought GTA was idiotic this way (don't remember which installment I actually played).

    I saw some reviews stating "don't try to play it like GTA, play it like Witcher with guns, it's a story driven action rpg, not a sandbox".


  • Discourse touched me in a no-no place

    015d52e5-6ba8-4687-9bd4-a1e7a180df02-image.png


  • Considered Harmful

    Get a load of this... oh you can't load, because...


  • Banned

    @Applied-Mediocrity

    The 8mb limit on saves

    What is this, PlayStation 2?

    210cf250-58ae-475f-954f-7ff18a240d7e-image.png

    Oh right, it is!



  • @Applied-Mediocrity

    Files over a certain limit are being lost

    :doing_it_wrong:👍


  • Discourse touched me in a no-no place

    1899a7c3-61f8-47b7-92f9-22c979745695-image.png



  • afskqlayrk661.jpg


  • Notification Spam Recipient

    @hungrier said in CDPR gets Cyberpulled:

    afskqlayrk661.jpg

    Where is this from?



  • @MrL It's not official. It's a "Loss" meme.


  • Notification Spam Recipient

    @ChaosTheEternal said in CDPR gets Cyberpulled:

    @MrL It's not official. It's a "Loss" meme.

    Ah. I never understood what it's about, and probably never will.



  • @MrL People often like making and seeing references. That's all it really is, like with every meme ever. Loss in particular seems to attract the 'make the reference as abstract and/or obtuse as possible' crowd.


  • Java Dev

    @coderpatsy said in CDPR gets Cyberpulled:

    Loss in particular seems to attract the 'make the reference as abstract and/or obtuse as possible' crowd.

    And that’s why I love Loss as a meme. The very creative ways people make the reference.





  • @slapout1 If Video Game Companies Made Jigsaw Puzzles?

    https://uk.gear.cdprojektred.com/night-city-gangs-voodoo-boys-puzzle.html

    1c68843d-c935-4a8d-8fa5-00b11b8f1418-image.png

    It is supposed to be 1000 pieces...


  • Notification Spam Recipient

    @cvi said in CDPR gets Cyberpulled:

    @slapout1 If Video Game Companies Made Jigsaw Puzzles?

    https://uk.gear.cdprojektred.com/night-city-gangs-voodoo-boys-puzzle.html

    1c68843d-c935-4a8d-8fa5-00b11b8f1418-image.png

    It is supposed to be 1000 pieces...

    I have 5 of those (3 CP and 2 Witcher). I can attest that Witcher ones have all pieces.

    Yeah, I like jigsaw puzzles.


  • Java Dev

    This is going to be blasphemous, but I actually haven't seen anything particularly buggy yet. 17 hours in, basically no story done because I've been letting myself be distracted by sidequests.

    I do play on PC.


  • Discourse touched me in a no-no place

    @PleegWat said in CDPR gets Cyberpulled:

    I do play on PC.

    The correct way to play


  • Notification Spam Recipient

    @PleegWat said in CDPR gets Cyberpulled:

    This is going to be blasphemous, but I actually haven't seen anything particularly buggy yet. 17 hours in, basically no story done because I've been letting myself be distracted by sidequests.

    I do play on PC.

    30 hours in here. Still only minor visual glitches and pretty rare tbh. Still enjoying it thoroughly.


  • Java Dev

    @MrL said in CDPR gets Cyberpulled:

    @PleegWat said in CDPR gets Cyberpulled:

    This is going to be blasphemous, but I actually haven't seen anything particularly buggy yet. 17 hours in, basically no story done because I've been letting myself be distracted by sidequests.

    I do play on PC.

    30 hours in here. Still only minor visual glitches and pretty rare tbh. Still enjoying it thoroughly.

    I've seen the occasional body falling through walls, which you could consider a less minor issue. I've also seen vehicle sunk into the ground up to their rims, and the occasional item that highlights as being able to be picked up but is not interactable, But, at least for me, not enough to break immersion.



  • At the 6 hour mark. I had some visual glitches initially, fixed by installing a newer/non-beta NVIDIA driver. At one point, I did fall through the world while driving, getting in a weird loop, where the car would fall, be reset to a not-quite-safe location, fall again and so on. Getting out of the car fixed it, though, so I could just continue playing.

    Annoying, but nothing severely game breaking yet. Also PC.


  • Banned

    @cvi one time I've had a bug where suddenly I was teleported from the street (on foot) to the top of a 20-story building. It was so sudden even the game was surprised and gave me a few seconds of loading screen! Unfortunately there was no safe way down and I had to reload last save (after I splattered on the ground).


  • Notification Spam Recipient

    It's strange how widely different experience people have. I wonder how much of it is the way you play, how much is your hardware/system specs and how much is just random weird shit.


  • Banned

    @MrL I bet most of the graphics glitches (ultra-low poly models and shit) are due to XOXO, PS4 and some PC players using HDDs instead of SSDs. Besides that, it seems there's lots of UB in game code, the mission scripts seem to not deal with edge cases well, and people having different play styles (like you pointed out upthread) means only some players will encounter the shortcomings of various game systems.

    And since I forgot to say that previously, I'm gonna do it now. No, killing a random guy and stealing his car for making me fall off a bike isn't a sandbox thing - I was just roleplaying the murderous thug of Night City that I'm playing as, having a bit of road rage. If you can't roleplay a murderous thug in Night City, there's something very wrong with the RPG side of this game.



  • @MrL said in CDPR gets Cyberpulled:

    It's strange how widely different experience people have.

    Well, different ways of playing the game and different hardware are definitely a factor. But mostly, as always, the most outraged voices are the loudest ones, and since shitting on Cyberpunk is the current favorite gaming circle jerk, people who have never played the game are piling on, just like with TLOU Part 2.

    Reddit or the internet in general rarely paint an entirely accurate picture of how good or bad a game is, especially if the game is over-hyped. And Cyberpunk is especially hard to describe accurately, since it's arguably both a buggy, unfinished mess and a really good game at the same time.



  • @dfdub There's a strong sampling bias. The loudest voices are going to be the ones with game-breaking problems or who are otherwise unable to play the game. The people who are kinda able to enjoy the game aren't going to be loudly complaining about it everywhere.

    That doesn't mean that Cyberpunk isn't an unfinished mess. And it's definitively overhyped. (Has there ever been a game that plastered meat space ads all over the place that wasn't an unfinished / buggy mess? Doom 2016 perhaps?)


  • Notification Spam Recipient

    @Gąska said in CDPR gets Cyberpulled:

    And since I forgot to say that previously, I'm gonna do it now. No, killing a random guy and stealing his car for making me fall off a bike isn't a sandbox thing - I was just roleplaying the murderous thug of Night City that I'm playing as, having a bit of road rage. If you can't roleplay a murderous thug in Night City, there's something very wrong with the RPG side of this game.

    No, there isn't. "Roleplaying" as "do whatever I want" is a sandbox thing. You are not anyone you want to be, you are this character in this moment in history. Just like in Witcher you are a defined character.

    As someone wrote in one review: was the point of Witcher fighting with city guards and slashing random people on city square? No. Then WTF are you killing civilians and fighting with police in CP?"

    I think one of the biggest mistakes of CDP was not preventing "this is new GTA" mindset that was growing for years around this game.



  • I wonder how the console version of Cyberpunk compares to the PC version of Arkham Knight. Both were pulled soon after release due to bugs and performance issues, but is one worse than the other or is it same-but-different?

    I bought Arkham Knight on Steam on launch day and played through it while it was being fixed. It didn't perform well on my system (an aging gaming machine build at the time): less than 30 FPS, occasional glitches, very rare crashes. I never had a corrupted save, though.


  • BINNED

    @cvi said in CDPR gets Cyberpulled:

    That doesn't mean that Cyberpunk isn't an unfinished mess. And it's definitively overhyped. (Has there ever been a game that plastered meat space ads all over the place that wasn't an unfinished / buggy mess? Doom 2016 perhaps?)

    Bugs are temporary, Doom is eternal.


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