Finally my Radeon VII paid off...
-
Found a program that needs my excessive amount of video memory!
Call of Duty: Modern Warfare. Who will happily claim all my 16GB of VRAM. Take that Nvidia, AMD delivers the needed memory while I'd have to pay twice for less from the green team!
Also, for some extra CoD funtimes, the game would crash until I increased the size of my pagefile. Even though I have more than enough RAM, as only half is being used while playing, it did not like 2GB. Increased to 4GB and still got occasional crashes. 8GB and it seems fine. Which makes me wonder what torture the game is putting the poor pagefile through.
-
@Atazhaia said in Finally my Radeon VII paid off...:
Found a program that needs my excessive amount of video memory!
Call of Duty: Modern Warfare. Who will happily claim all my 16GB of VRAM. Take that Nvidia, AMD delivers the needed memory while I'd have to pay twice for less from the green team!
That's ... well, I was going to say "impressive", but I think I'll just settle for "... something". Makes me glad I don't play CoD, given that my RTX 2080 Ti "only" has 11GB of VRAM....
Also, for some extra CoD funtimes, the game would crash until I increased the size of my pagefile. Even though I have more than enough RAM, as only half is being used while playing, it did not like 2GB. Increased to 4GB and still got occasional crashes. 8GB and it seems fine. Which makes me wonder what torture the game is putting the poor pagefile through.
It may be allocating shared memory blocks without a file behind them, which require pagefile space... Not sure why it would want to do that.
-
@Atazhaia The later CoD games are written solely to consume as much of a computer's resources as possible.
-
Probably a case of
while(freeMemory()>0) cacheMoreTextures();
-
@anonymous234 Probably more a case of preallocating large blocks of VRAM, which are then handed over to an internal allocator that parcels out the memory to individual resources. Number of VRAM allocations seems to be limited (4k on Windows?), so you kinda need to do that.
I'm not super familiar with the Direct3D API, but looking at their memory management strategies, you can tell things to be pageable, so that might be related to the problems with the page file.
-
@anonymous234 And it's a good idea. RAM is there to be used.
-
@Applied-Mediocrity said in Finally my Radeon VII paid off...:
RAM is there to be used.
Indeed.
Resources exist to be consumed.
Nwabudike Morgan, The Ethics of Greed.
-
I did find a CoD crash report, which said that it was using almost 12GB VRAM with a budget of 15GB. Guessing from the report that CoD was not able to gracefully handle being told to lower its usage.
I could in the driver also turn on using RAM as a cache for the GPU. Maybe CoD will then use even more memory!
-
@dkf said in Finally my Radeon VII paid off...:
Nwabudike Morgan, The Ethics of Greed.
I can't quite divine your sentiment from that. The passage quoted, I believe, considers itself with consumable resources, which RAM is not.
-
Also, as an additional thought, I hope the high usage is due to aggressive cache. Because the game supports RTX and iirc raytracing is quite memory-hungry. But most RTX cards are 8GB, with the 2080 Ti being 11GB. Or do you need to get a Titan to enjoy raytracing, with its 24GB VRAM?
-
@Applied-Mediocrity said in Finally my Radeon VII paid off...:
I can't quite divine your sentiment from that.
You're overthinking it.
-
@Atazhaia said in Finally my Radeon VII paid off...:
But most RTX cards are 8GB, with the 2080 Ti being 11GB. Or do you need to get a Titan to enjoy raytracing, with its 24GB VRAM?
Depends if you're running at HD, QHD or UHD and how maxed the settings are.
Shadow of the Tomb Raider on RTX Ultra at UHD probably needs a 2080 Ti.
-
@loopback0 I am running at UHD, which is pretty much the only resolution the Radeon VII makes sense at.
-
@loopback0 said in Finally my Radeon VII paid off...:
The later CoDgames are written solely to consume as much of a computer's resources as possible.Fixed for my impression of games
-
@loopback0 said in Finally my Radeon VII paid off...:
Shadow of the Tomb Raider on RTX Ultra at UHD probably needs a 2080 Ti.
SotTR certainly looks pretty in 3840x2160 UHD with DLSS on on max-of-max on a 2080 Ti(1). Using notionally "stock" clocks, too. Damned thing goes like greased owl-shit. Except on SWTOR, but that's down to SWTOR making excessive use of the main CPU.
(1) Mine is an MSI "Gaming X Trio", which caused severe wallet pain, but ...
-
@Steve_The_Cynic I still play at mostly 1080p so my 1070 still does more than well enough on max settings. I've considered upgrading to a 2000-series card but can't really justify it yet.
I play some single player games at 5820x1080 (three times 1920x1080 with bezel correction) and the framerate drops to 40ish but that's good enough for me.
-
@loopback0 At this point Iād wait for the 3000 series or RDNA2 before buying a new GPU. Preferably both and compare.