TDWTF Plays Zork I
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GO SOUTH
North of House8
North of House
You are facing the north side of a white house. There is no door here, and all
the windows are boarded up. To the north a narrow path winds through the trees.
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@error_bot GO EAST
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GO EAST
Behind House 9
Behind House
You are behind the white house. A path leads into the forest to the east. In onecorner of the house there is a small window which is open.
There is a nasty knife here.
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@error_bot TAKE KNIFE
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TAKE KNIFE
80
Taken.
>
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@error_bot GO WEST
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GO WEST
Kitchen 1
Kitchen
You are in the kitchen of the white house. A table seems to have been used
recently for the preparation of food. A passage leads to the west and a dark
staircase can be seen leading upward. A dark chimney leads down and to the east
is a small window which is open.
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@error_bot GO WEST
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GO WEST
Living Room2
Living Room
You are in the living room. There is a doorway to the east, a wooden door with
strange gothic lettering to the west, which appears to be nailed shut, a trophy
case, and a closed trap door at your feet.
There is a brass lantern (battery-powered) here.
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@error_bot TAKE LANTERN
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TAKE LANTERN
3
Taken.
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@error_bot OPEN TRAP DOOR
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OPEN TRAP DOOR
4
The door reluctantly opens to reveal a rickety staircase descending into
darkness.
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@error_bot TURN LANTERN ON
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TURN LANTERN ON
5
It is already on.
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@error_bot GO DOWN
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GO DOWN
Cellar 6
The trap door crashes shut, and you hear someone barring it.
Cellar
You are in a dark and damp cellar with a narrow passageway leading north, and a
crawlway to the south. On the west is the bottom of a steep metal ramp which is
unclimbable.
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@error_bot GO SOUTH
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GO SOUTH
East of Chasm7
East of Chasm
You are on the east edge of a chasm, the bottom of which cannot be seen. A
narrow passage goes north, and the path you are on continues to the east.
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@error_bot GO EAST
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GO EAST
Gallery 8
Gallery
This is an art gallery. Most of the paintings have been stolen by vandals with
exceptional taste. The vandals left through either the north or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far
wall is a painting of unparalleled beauty.
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@error_bot TAKE PAINTING
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TAKE PAINTING
49
Taken.
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@error_bot GO NORTH
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GO NORTH
Studio 90
Studio
This appears to have been an artist's studio. The walls and floors are
splattered with paints of 69 different colors. Strangely enough, nothing of
value is hanging here. At the south end of the room is an open door (also
covered with paint). A dark and narrow chimney leads up from a fireplace;
although you might be able to get up it, it seems unlikely you could get back
down.
Loosely attached to a wall is a small piece of paper.
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@error_bot TAKE PAPER
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TAKE PAPER
1
Taken.
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@error_bot READ PAPER
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READ PAPER
2
Congratulations!
You are the privileged owner of ZORK I: The Great Underground Empire, a self-
contained and self-maintaining universe. If used and maintained in accordance
with normal operating practices for small universes, ZORK will provide many
months of trouble-free operation.
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@error_bot GO UP
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GO UP
3
You can't get up there with what you're carrying.
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@error_bot GO SOUTH
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GO SOUTH
Gallery4
Gallery
This is an art gallery. Most of the paintings have been stolen by vandals with
exceptional taste. The vandals left through either the north or west exits.
>
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@error_bot GO WEST
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GO WEST
East of Chasm5
East of Chasm
You are on the east edge of a chasm, the bottom of which cannot be seen. A
narrow passage goes north, and the path you are on continues to the east.
>
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@error_bot GO NORTH
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GO NORTH
Cellar 6
Cellar
You are in a dark and damp cellar with a narrow passageway leading north, and a
crawlway to the south. On the west is the bottom of a steep metal ramp which is
unclimbable.
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@error_bot GO NORTH
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GO NORTH
The Troll Room7
The Troll Room
This is a small room with passages to the east and south and a forbidding hole
leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the
walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the
room.
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@error_bot ATTACK TROLL
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ATTACK TROLL
8
(with the nasty knife)
A good slash, but it misses the troll by a mile.
The troll swings; the blade turns on your armor but crashes broadside into your
head.
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@error_bot ATTACK TROLL
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ATTACK TROLL
9
(with the nasty knife)
You are still recovering from that last blow, so your attack is ineffective.
The axe knocks your nasty knife out of your hand. It falls to the floor.
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@error_bot TAKE KNIFE
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TAKE KNIFEForest 2100
head.
>ATTACK TROLL
(with the nasty knife)
You are still recovering from that last blow, so your attack is ineffective.e axe knocks your nasty knife out of your hand. It falls to the floor.
>TAKE KNIFE
Taken.
The troll's axe stroke cleaves you from the nave to the chops.
It appears that that last blow was too much for you. I'm afraid you are dead.
**** You have died ****
Now, let's take a look here... Well, you probably deserve another chance. I
can't quite fix you up completely, but you can't have everything.
Forest
This is a forest, with trees in all directions. To the east, there appears to besunlight.re is a rope here.
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@error_bot TAKE ROPE
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TAKE ROPE
1
Taken.
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@error_bot TIE ROPE TO TREE
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TIE ROPE TO TREE
2
You can't tie the rope to that.
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@error_bot SMELL ROPE