VCL for PHP WTF



  • @derula said:

    You're obviously using the wrong platforms for gaming. The only Software for Nintendo consoles that ever crashed on me was homebrew.

    I've never seen a production Xbox 360 game crash.



  • @blakeyrat said:

    @derula said:
    You're obviously using the wrong platforms for gaming. The only Software for Nintendo consoles that ever crashed on me was homebrew.

    I've never seen a production Xbox 360 game crash.

    Then you might be glad to hear I was just trolling.



  • @derula said:

    You're obviously using the wrong platforms for gaming. The only Software for Nintendo consoles that ever crashed on me was homebrew.
    Starfox Adventures for the Gamecube. Didn't exactly crash, but if you approached one of the bosses on way (as in part of the level) once you reached the boss you'd fall through the floor. Work-around: go to the very start of the level (like 10 minutes of pure walking), then go back the correct way. Eitherway, all software is going to have bugs.



  • I'd just like to interject that I can get Boom Blox for Wii to crash every time.  It's the most buggy console game I've ever played, but I don't play many games, so whatever.  Ok, that is all I can contribute to this meandering thread of rage.



  • @Xyro said:

    I'd just like to interject that I can get Boom Blox for Wii to crash every time.  It's the most buggy console game I've ever played, but I don't play many games, so whatever.  Ok, that is all I can contribute to this meandering thread of rage.

    That sucks, I sort of had that on my list to get if I ever see it on sale. It looked like fun. Have you tried going back to the store for a replacement - maybe the disc is bad?

    I have (had) PS2, XB360, Wii, several PSP's and a DS; in all I have about 60 games for all those, and I don't have one that consistently crashes (as opposed to the PC games I used to play in a very distant past). On the other hand, I occasionally see stupid behaviour that might have been fixed by a simple service pack, would it have been on a PC. But I mostly like that I don't have to upgrade my hardware everytime I buy a new game.



  • @b-redeker said:

    That sucks, I sort of had that on my list to get if I ever see it on sale. It looked like fun. Have you tried going back to the store for a replacement - maybe the disc is bad?
    Nah, not unless the disc was somehow damaged in such a way that the bugs are purely functional. It's a fun game, and the bugs are easy to work around (if you can even find them). I've spent many a good hour flailing my arms around in front of the TV with my friends.

    Some of the bugs include innocuous things, like the camera sometimes not rotating with the nunchuck like it's supposed to unless you switch the main remote to camera rotate mode with the B button. One I just noticed a few days ago is that a "shadow" of the ball you're throwing can be seen underneath supporting blocks that cast their own shadow. That is, if a the ball is rolling on a table (like in the puck attack party game), underneath the table is the table's shadow composed with the shadow of the ball. Sometimes this creates a darker circle on the ground, and sometimes it's lighter. That's a pretty fundamental shadow algorithm flaw. One fun bug is that in the tower topple thingy mode, on the first level of the party game, if nobody moves for a few minutes, the undamped oscillations of the blocks will eventually twist the tower and cause blocks to fall. Player 1 gets the points even before anyone moves. I'm not sure how you can manage to create a collision-based physics engine that doesn't damp collision rebounds. There are a lot of other little issues, like getting points for knocking a block into a zone, but without it actually touching (or being highlighted by) the zone. Just a lot of poor QAing everywhere.

    The crashing bug I found, which can be consistently reproduced, uses the level editor mode. Create a layer of 1x1x1 cloud blocks to cover the top of a very large but flat block (~1x100x100 or so?). Use the grabber hand as the level's play tool, then go into test mode. Grab the bottom block and wildly rotate it and try to fling it up into the air to cause all the 1x1x1 cloud blocks to explode up from underneath it. 4 times out of 5, the game will freeze and the screen will start flashing. And if that doesn't do the trick, just reset test mode and try again. I've always gotten it to crash eventually.

    Naturally, as a programmer of hacker mentality, l look for these things. I'm not a gamer of any sort; to me, finding bugs is usually more fun than the game itself.


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