Hahaha, this reminds me of way back in the day when I was writing dos apps. We had a game that had large bitmaps as the background image. Basically the foreground would scroll by fast, made out of tiles, but the background was one large bitmap scrolling slowly.
For the longest of time the background would randomly go wonky - it would actually skew along a seam as if the bitmap was losing bytes at random. certain colors would make it bend more than others. A blank or monocolor with a black border wouldn't skew at all. Something with a picture in would only skew around the picture. It was very perplexing.
Eventually we found the missing 'rb', so whenever it found a 13 or a 10 (which turned out to be a certain shade of red, since it was 256 color palette) it would drop that byte, causing the column to shift left one in the bitmap, and wrapping it around when it got to the end of the line...
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RE: Stolen by the byte faerie