@Ronald said:
Another famous crash (Ariane 5) was caused by the overflow of a variable.
Well, this would never have happened if those engines weren't so damn powerful (IIRC the same variable was used by Ariane 4 with no problem at all)
@Ronald said:
Another famous crash (Ariane 5) was caused by the overflow of a variable.
Well, this would never have happened if those engines weren't so damn powerful (IIRC the same variable was used by Ariane 4 with no problem at all)
@pjt33 said:
Common.Debug.Assert(__UserProfile.UserId == _Id);
__UserProfile.UserId = _Id;
Well, in some languages, the assertion could be true while the object types differ... definitely a funny way to cast variables ;-)