Load Hit Store and PowerPC Processing Unit.. both PlayStation3-isms. Those slides are from 2008, so this was relevant to optimal programming on that platform and more generally cell-based programming, something Mike (a former co-worker) was hot to analyze and write about back then ( http://cellperformance.beyond3d.com/articles/index.html ).
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RE: Typical C++ Bullshit (TRIGGER WARNING: contains C++)