I haven't picked up dreamweaver in 10 years, but even back then it's sole purpose to me seemed to be to make it look like developing a website was hard (protip: it's not). Thus keeping people locked in to using their software for fear that they wouldnt be able to do it themselves without the software.
For example, javascript for a simple rollover effect used to inject tens of lines of javascript when it could easily be done with 3 - and this was when jQuery was just a star in the sky.
haha... found it check out this monstrosity:
function MM_swapImgRestore() { //v3.0
var i,x,a=document.MM_sr;
for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++)
x.src=x.oSrc;
}
function MM_preloadImages() { //v3.0
var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}
function MM_findObj(n, d) { //v4.01
var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
if(!x && d.getElementById) x=d.getElementById(n); return x;
}
function MM_swapImage() { //v3.0
var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}
Now, tell me if you're new to this development malarchy and you see that junk, you immediately think javascript is too difficult and stick to "using dreamweaver".