@dhromed said:
Performing a set of n indistinguishable tasks within a short time span. "Short" and "n"
are subjective, obviously. It gets worse when you want to perform
distinguishable tasks but can't because of the tedious shit you need to
do.
Is that quantified enough for you?
Yep, that seems perfectly reasonable to me.
@dhromed said:
If AssCreed was just a flat plane that constantly threw dudes at you, it would become pretty tedious really fast.
(well the last real mission certainly seems to be like that).
Putting "challenge" between quotes is the right thing to do by the way, I've been abusing the word. Repeatedly killing the same dude isn't a challenge or challenging, its a free roaming game's way of putting up a challenge, or attempting to do so anyway. Its an FPS after all, it needs to throw dudes at you that want to shoot you. To get back to an earlier point: FC2 would have been less tedious if it were more rewarding to kill people. As it is, the only reward there is, is the chance that you might die in the attempt. The "challenge" is to not die, which means killing the guys before they kill you, which means applying some skill by shooting straight and not doing dumb shit like running out into the open. Nice and simple and I do believe the main ploy of most FPS games.
So yeah, whats the problem with (quickly) respawning enemies? More cannon fodder. At least thats my attitude, I don't care what slippery slope arguments I have to vomit out, I'm sticking with it dammit. You ain't taking away the one little bit of pleasure I still get from all the dumbed down games in this day and age!
Addendum: By this logic, does this make erikal a little kid?
I am and will always be a little kid - 12 years seems like a nice age. So I'm 12 with about 18 years of experience. And I'm also already balding at 12, which sucks :(