Interesting. I used to play NetHack, which is almost, but not entirely unlike Dwarf Fortress, at least from what I've heard.
Posts made by arthurdent421
-
RE: 🔥 Australia. Now in Europe.
-
RE: 🔥 Australia. Now in Europe.
Ah. Thank you for the assistance. You're the guy that likes Ford Dwarftress, right?
-
RE: 🔥 Australia. Now in Europe.
Thank you, Yami.. um.. I have no idea how to pronounce that. Should I just call you "debugging person" ? "Pretty lady" ? "Helpful wikipedia links lady" ?
-
RE: 🔥 Australia. Now in Europe.
So there's a Great Britain. Is there a Lesser Britain? Or a Pretty OK Actually Britain? What about a Just Terrible, Really Britain?
Do those all exist, too? And if not, what's the "Great" in Great Britain there for?
-
RE: Headless Mac Mini Servers are shitassdickassshitdung
Checking if build environment is sane...
-
RE: Headless Mac Mini Servers are shitassdickassshitdung
To be fair, it is a good rule of thumb. You're wrong more often than you're right.
-
RE: How DEFINITELY not to CV
I thought everybody wanted a fucking robot? Much less complicated than fucking human beings.
-
RE: Top 10 dead or dying computer skills - in 2007
Keep in mind that many games can be considered soft real-time: Occasional dropped frames are okay, but it reduces the playability and enjoyment of the game.
From wikipedia (yeah, yeah, I know) : Real-time systems, as well as their deadlines, are classified by the consequence of missing a deadline:
- Hard – missing a deadline is a total system failure.
- Firm – infrequent deadline misses are tolerable, but may degrade the system's quality of service. The usefulness of a result is zero after its deadline.
- Soft – the usefulness of a result degrades after its deadline, thereby degrading the system's quality of service.
-
RE: Top 10 dead or dying computer skills - in 2007
I've worked on some hard real-time systems that didn't have file systems, but that was several years ago. The stuff I'm working on at the moment is really only soft real-time, and I get to have a real filesystem. Oh, and displays, and ethernet! It is pretty nice.
-
RE: Top 10 dead or dying computer skills - in 2007
Have you ever worked on a real-time embedded system? One that is required to have response times measured in microseconds?
Oh, you haven't? Maybe you should stop bitching about the tools that other people use to do their jobs, then.
C# and Java are pretty useless for tasks like that. C and Ada, on the other hand, are pretty good for that type of work. I could spend quite a bit of time telling you why C#, Java, and countless other languages aren't any good for the type of work I do, but they do have their place. I wouldn't presume to tell you that your pet language is shitty and needs to die (though if your pet language happened to be Malbolge or Brainfuck, one could make a compelling argument ...).
Instead I'd just be telling you that your pet language isn't suited for the types of work I do every day. Maybe you should try to understand other people's perspectives, instead of being such a short-sighted argumentative prick all the time. You don't know everything, and your "everybody else is stupid and the way I see things is the right way to see things 100% of the time, no exceptions" attitude is going to bite you in the ass hard one of these days. Which, you know, is one way to learn things, but I've found that it is often more productive to learn from other people's mistakes rather than insisting on making the exact same mistakes on your own.
-
RE: Stealth H-1B bitching from Slashdot
Damn it. That's what I get for posting after spending 13 hours at work. Fixed. Thanks.
-
RE: Stealth H-1B bitching from Slashdot
Eh, he's just your every day average moron. Not that there's anything wrong with that.