TDWTF Plays Hunt the Wumpus
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@error_bot north
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Cave #5 5/5 >north Cave #5 Tunnels lead west to 1, north to 4, and east to 6. I hear bats! >north Cave #4 Tunnels lead west to 3, north to 5, and east to 14. I hear bats! I smell the Wumpus! >north Cave #5 Tunnels lead west to 1, north to 4, and east to 6. I hear bats! >
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@error_bot east
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Cave #15 5/5 Cave #4 Tunnels lead west to 3, north to 5, and east to 14. I hear bats! I smell the Wumpus! >north Cave #5 Tunnels lead west to 1, north to 4, and east to 6. I hear bats! >east Zap -- Super Bat Snatch! Elsewhereville for you! Cave #15 Tunnels lead west to 6, north to 14, and east to 16. I hear bats! >
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@error_bot west
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Cave #10 5/5 >north Cave #5 Tunnels lead west to 1, north to 4, and east to 6. I hear bats! >east Zap -- Super Bat Snatch! Elsewhereville for you! Cave #15 Tunnels lead west to 6, north to 14, and east to 16. I hear bats! >west Zap -- Super Bat Snatch! Elsewhereville for you! Cave #10 Tunnels lead west to 2, north to 9, and east to 11. >
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@error_bot north
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Cave #9 5/5 >east Zap -- Super Bat Snatch! Elsewhereville for you! Cave #15 Tunnels lead west to 6, north to 14, and east to 16. I hear bats! >west Zap -- Super Bat Snatch! Elsewhereville for you! Cave #10 Tunnels lead west to 2, north to 9, and east to 11. >north Cave #9 Tunnels lead west to 8, north to 10, and east to 18. >
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@error_bot west
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Cave #8 5/5 I hear bats! >west Zap -- Super Bat Snatch! Elsewhereville for you! Cave #10 Tunnels lead west to 2, north to 9, and east to 11. >north Cave #9 Tunnels lead west to 8, north to 10, and east to 18. >west Cave #8 Tunnels lead west to 1, north to 7, and east to 9. >
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@error_bot north
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Cave #7 5/5 Tunnels lead west to 2, north to 9, and east to 11. >north Cave #9 Tunnels lead west to 8, north to 10, and east to 18. >west Cave #8 Tunnels lead west to 1, north to 7, and east to 9. >north Cave #7 Tunnels lead west to 6, north to 8, and east to 17. I hear bats! >
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@error_bot west
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Cave #2 5/5 >west Cave #8 Tunnels lead west to 1, north to 7, and east to 9. >north Cave #7 Tunnels lead west to 6, north to 8, and east to 17. I hear bats! >west Zap -- Super Bat Snatch! Elsewhereville for you! Cave #2 Tunnels lead west to 1, north to 3, and east to 10. I smell the Wumpus! >
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@error_bot west
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Cave #1 5/5 >north Cave #7 Tunnels lead west to 6, north to 8, and east to 17. I hear bats! >west Zap -- Super Bat Snatch! Elsewhereville for you! Cave #2 Tunnels lead west to 1, north to 3, and east to 10. I smell the Wumpus! >west Cave #1 Tunnels lead west to 2, north to 5, and east to 8. >
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@error_bot west
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Cave #2 5/5 >west Zap -- Super Bat Snatch! Elsewhereville for you! Cave #2 Tunnels lead west to 1, north to 3, and east to 10. I smell the Wumpus! >west Cave #1 Tunnels lead west to 2, north to 5, and east to 8. >west Cave #2 Tunnels lead west to 1, north to 3, and east to 10. I smell the Wumpus! >
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@error_bot north
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Cave #3 5/5 >west Cave #1 Tunnels lead west to 2, north to 5, and east to 8. >west Cave #2 Tunnels lead west to 1, north to 3, and east to 10. I smell the Wumpus! >north ... Oops! Bumped a Wumpus! Cave #3 Tunnels lead west to 2, north to 4, and east to 12. I feel a draft! I smell the Wumpus! >
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@error_bot north
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Cave #4 5/5 >north ... Oops! Bumped a Wumpus! Cave #3 Tunnels lead west to 2, north to 4, and east to 12. I feel a draft! I smell the Wumpus! >north ... Oops! Bumped a Wumpus! Tsk tsk tsk - the Wumpus ate you! *** You have died *** Would you like to RESTART, RESTORE a saved game or QUIT? >
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@error_bot restart
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Welcome to "Hunt the Wumpus" The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other rooms. (Look at a dodecahedron to see how this works -- if you don't know what a dodecahedron is, ask someone.) Hazards: Bottomless pits: Two rooms have bottomless pits in them. If you go there, you fall into the pit and lose. Super bats: Two other rooms have super bats. If you go there, a bat grabs you and takes you to some other room at random. (Which might be troublesome...) Wumpus: The Wumpus is not bothered by the hazards -- he has sucker feet and is too big for a bat to lift. Usually he is asleep. Two things wake him up: you entering his room or you shooting an arrow. If the Wumpus wakes, he either stays still or moves through one tunnel. After that, if he is where you are, he eats you up (and you lose). You: [MORE]
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@error_bot east
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Cave #11 5/5 Inform 7, which was used to write this port, is a very powerful system for writing interactive fiction, and comes with an extensive built-in rulebook handling all kinds of situations common to text adventure games, from Colossal Cave Adventure through the Zork series and Infocom's golden years and even in the current day. However, "Hunt the Wumpus" was developed at around the same time as the first of these other games for much less capable systems, and as a result doesn't use any of the traits in the now-standard rulebook. The original game requested navigation by room numbers; instead, this game lets you navigate west, north, or east, or fire an arrow. Hunt the Wumpus An Interactive Fiction by Gregory Yob Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Cave #11 Tunnels lead west to 10, north to 12, and east to 19. I feel a draft! >st That's not a verb I recognise. >
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@error_bot west
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Cave #10 5/5 result doesn't use any of the traits in the now-standard rulebook. The original game requested navigation by room numbers; instead, this game lets you navigate west, north, or east, or fire an arrow. Hunt the Wumpus An Interactive Fiction by Gregory Yob Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Cave #11 Tunnels lead west to 10, north to 12, and east to 19. I feel a draft! >st That's not a verb I recognise. >west Cave #10 Tunnels lead west to 2, north to 9, and east to 11. >
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@error_bot west
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Cave #2 5/5 Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Cave #11 Tunnels lead west to 10, north to 12, and east to 19. I feel a draft! >st That's not a verb I recognise. >west Cave #10 Tunnels lead west to 2, north to 9, and east to 11. >west Cave #2 Tunnels lead west to 1, north to 3, and east to 10. >
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@error_bot north
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Cave #3 5/5 >st That's not a verb I recognise. >west Cave #10 Tunnels lead west to 2, north to 9, and east to 11. >west Cave #2 Tunnels lead west to 1, north to 3, and east to 10. >north Cave #3 Tunnels lead west to 2, north to 4, and east to 12. >
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@error_bot north
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Cave #4 5/5 Cave #10 Tunnels lead west to 2, north to 9, and east to 11. >west Cave #2 Tunnels lead west to 1, north to 3, and east to 10. >north Cave #3 Tunnels lead west to 2, north to 4, and east to 12. >north Cave #4 Tunnels lead west to 3, north to 5, and east to 14. >
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@error_bot east
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Cave #14 5/5 Tunnels lead west to 1, north to 3, and east to 10. >north Cave #3 Tunnels lead west to 2, north to 4, and east to 12. >north Cave #4 Tunnels lead west to 3, north to 5, and east to 14. >east Cave #14 Tunnels lead west to 4, north to 13, and east to 15. I hear bats! >
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@error_bot east
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Cave #8 5/5 Cave #4 Tunnels lead west to 3, north to 5, and east to 14. >east Cave #14 Tunnels lead west to 4, north to 13, and east to 15. I hear bats! >east Zap -- Super Bat Snatch! Elsewhereville for you! ... Oops! Bumped a Wumpus! Cave #8 Tunnels lead west to 1, north to 7, and east to 9. I feel a draft! I smell the Wumpus! >
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@error_bot fire an arrow
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Cave #8 5/5 Tunnels lead west to 3, north to 5, and east to 14. >east Cave #14 Tunnels lead west to 4, north to 13, and east to 15. I hear bats! >east Zap -- Super Bat Snatch! Elsewhereville for you! ... Oops! Bumped a Wumpus! Cave #8 Tunnels lead west to 1, north to 7, and east to 9. I feel a draft! I smell the Wumpus! >fire an arrow Number of rooms? >
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@error_bot fire an arrow 8
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Cave #8 5/5 >east Cave #14 Tunnels lead west to 4, north to 13, and east to 15. I hear bats! >east Zap -- Super Bat Snatch! Elsewhereville for you! ... Oops! Bumped a Wumpus! Cave #8 Tunnels lead west to 1, north to 7, and east to 9. I feel a draft! I smell the Wumpus! >fire an arrow Number of rooms? >fir Number of rooms? >
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@error_bot fire an arrow 20
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Cave #8 5/5 >east Cave #14 Tunnels lead west to 4, north to 13, and east to 15. I hear bats! >east Zap -- Super Bat Snatch! Elsewhereville for you! ... Oops! Bumped a Wumpus! Cave #8 Tunnels lead west to 1, north to 7, and east to 9. I feel a draft! I smell the Wumpus! >fire an arrow Number of rooms? >fir Number of rooms? >fir Number of rooms? >
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@error_bot fire an arrow twenty
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Cave #8 5/5 >east Cave #14 Tunnels lead west to 4, north to 13, and east to 15. I hear bats! >east Zap -- Super Bat Snatch! Elsewhereville for you! ... Oops! Bumped a Wumpus! Cave #8 Tunnels lead west to 1, north to 7, and east to 9. I feel a draft! I smell the Wumpus! >fire an arrow Number of rooms? >fir Number of rooms? >fir Number of rooms? >fir Number of rooms? >
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@error_bot 20
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@PleegWat Can only fire an arrow up to 5 rooms.
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Welcome to "Hunt the Wumpus" The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other rooms. (Look at a dodecahedron to see how this works -- if you don't know what a dodecahedron is, ask someone.) Hazards: Bottomless pits: Two rooms have bottomless pits in them. If you go there, you fall into the pit and lose. Super bats: Two other rooms have super bats. If you go there, a bat grabs you and takes you to some other room at random. (Which might be troublesome...) Wumpus: The Wumpus is not bothered by the hazards -- he has sucker feet and is too big for a bat to lift. Usually he is asleep. Two things wake him up: you entering his room or you shooting an arrow. If the Wumpus wakes, he either stays still or moves through one tunnel. After that, if he is where you are, he eats you up (and you lose). You: [MORE]
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Welcome to "Hunt the Wumpus" The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other rooms. (Look at a dodecahedron to see how this works -- if you don't know what a dodecahedron is, ask someone.) Hazards: Bottomless pits: Two rooms have bottomless pits in them. If you go there, you fall into the pit and lose. Super bats: Two other rooms have super bats. If you go there, a bat grabs you and takes you to some other room at random. (Which might be troublesome...) Wumpus: The Wumpus is not bothered by the hazards -- he has sucker feet and is too big for a bat to lift. Usually he is asleep. Two things wake him up: you entering his room or you shooting an arrow. If the Wumpus wakes, he either stays still or moves through one tunnel. After that, if he is where you are, he eats you up (and you lose). You: [MORE]