TDWTF Plays Beyond Zork
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Copyright (C)1987 Infocom, Inc. All rights reserved. Do you want to begin a new game, restore a saved game, or quit? [Type BEGIN, RESTORE or QUIT.] >
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"Our doom is sealed." Y'Gael turned away from the window overlooking the Great Sea. "The Guildmaster nears the end of his final quest," she said softly. "When he succeeds, for succeed he will, our powers shall cease to be." The silence was unbroken for a long minute. Then a tiny voice near the door peeped, "Forever?" "No." The old woman leaned forward on her staff. "The Age of Science will endure long; no one in this room can hope to outlive it. But our knowledge need not die with us -- if we act at once to preserve our priceless heritage." "Wherein lies your hope, Y'Gael?" demanded a salamander in the front row. "What Magick is proof against the death of Magick itself?" Y'Gael's dry chuckle stilled the murmur of the crowd. "You forget your own history, Gustar. Are you not author of the definitive scroll on the Coconut of Quendor?" A tumult of amphibious croaks and squeals drowned out Gustar's retort. Y'Gael hobbled over to a table laden with mystical artifacts, selected a small stone and raised it high. "The Coconut is our only hope," she cried, her eyes shining in the stone's violet aura. "Its seed embodies the essence of our wisdom. Its shell is impervious to the ravages of Time. We must reclaim it from the Implementors, and hide it away before its secrets are forgotten!" The shrill voice of a newt rose above the cheering. "And who will steal this [MORE]
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B E Y O N D Z O R K The Coconut of Quendor An Interactive Fantasy Copyright (C)1987 Infocom, Inc. All rights reserved. Zork is a registered trademark of Infocom, Inc.
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@error_bot look
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Is this a VT220? Â[Please type YES or NO.] >look Â[Please type YES or NO.] >
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@error_bot yes
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Copyright (C)1987 Infocom, Inc. All rights reserved. ÂDo you want to begin a new game, restore a saved game, or quit? Â[Type BEGIN, RESTORE or QUIT.] >
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@error_bot begin
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"Our doom is sealed." ÂY'Gael turned away from the window overlooking the Great Sea. "The Guildmaster Ânears the end of his final quest," she said softly. "When he succeeds, for Âsucceed he will, our powers shall cease to be." ÂThe silence was unbroken for a long minute. Then a tiny voice near the door Âpeeped, "Forever?" Â"No." The old woman leaned forward on her staff. "The Age of Science will Âendure long; no one in this room can hope to outlive it. But our knowledge need Ânot die with us -- if we act at once to preserve our priceless heritage." Â"Wherein lies your hope, Y'Gael?" demanded a salamander in the front row. Â"What Magick is proof against the death of Magick itself?" ÂY'Gael's dry chuckle stilled the murmur of the crowd. "You forget your own Âhistory, Gustar. Are you not author of the definitive scroll on the Coconut of ÂQuendor?" ÂA tumult of amphibious croaks and squeals drowned out Gustar's retort. Y'Gael Âhobbled over to a table laden with mystical artifacts, selected a small stone Âand raised it high. Â"The Coconut is our only hope," she cried, her eyes shining in the stone's Âviolet aura. "Its seed embodies the essence of our wisdom. Its shell is Âimpervious to the ravages of Time. We must reclaim it from the Implementors, and Âhide it away before its secrets are forgotten!" ÂThe shrill voice of a newt rose above the cheering. "And who will steal this Â[MORE]
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B E Y O N D Z O R K ÂThe Coconut of Quendor ÂAn Interactive Fantasy ÂCopyright (C)1987 Infocom, Inc. All rights reserved. ÂZork is a registered trademark of Infocom, Inc.
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@error_bot begin
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Frank Booth Level 0 Male Peasant ÂCharacter Setup ÂBegin using a preset character ÂSelect a preset character ÂRandomly generate a new character ÂCreate your own character ÂQuit ÂUse the \ and ] keys to highlight your selection. ÂType [RETURN] to continue. > ÂPress any key to begin the story. >
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: Hilltop 9 Â/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 Â)The horizon is lost in the glare of morning upon the Great ( Â)Sea. You shield your eyes to sweep the shore below, where ( $ Â)a village lies nestled beside a quiet cove. ( D8A Â) A stunted oak tree shades the inland road. ( :6=& Â) ( ?7B Â) ( Â) ( Â) ( Â) ( Â.&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&1 ÂHilltop Â> Â[What?] Â>
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@error_bot walk north
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: Hilltop 9 Â/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 Â)The horizon is lost in the glare of morning upon the Great ( Â)Sea. You shield your eyes to sweep the shore below, where ( $ Â)a village lies nestled beside a quiet cove. ( D8A Â) A stunted oak tree shades the inland road. ( :6=& Â) ( ?7B Â) ( Â) ( Â) ( Â) ( Â.&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&1 ÂHilltop Â> Â[What?] Â>walk north ÂThe hillside is too steep that way. Â>
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@error_bot walk east
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: Cove 9 Â/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 # Â)Gulls circle the far end of a wharf extending east across ( # Â)the cove. The street is dotted with shanties bleached by ( $ # Â)years of sun and salt. ( 3'0 @8E Â) ( )%,&>6=& Â) ( .&1 ?<B Â) ( ( Â) ( Â) ( Â) ( Â.&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&1 Â> Â[What?] Â>walk north ÂThe hillside is too steep that way. Â>walk east ÂYou amble down the hill. ÂCove Â>
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@error_bot walk north
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: Cove 9 Â/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 # Â)Gulls circle the far end of a wharf extending east across ( # Â)the cove. The street is dotted with shanties bleached by ( $ # Â)years of sun and salt. ( 3'0 @8E Â) ( )%,&>6=& Â) ( .&1 ?<B Â) ( ( Â) ( Â) ( Â) ( Â.&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&1 Â>walk north ÂThe hillside is too steep that way. Â>walk east ÂYou amble down the hill. ÂCove Â>walk north ÂThere's no exit that way. Â>
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@error_bot walk east
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: Wharf 9 # Â/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 # Â)Dank, fishy smells permeate this old wharf to its very ( # Â)bones. Far below, you hear the slurp of oily seawater ( $ # Â)against the piers. ( 3'0 /'4 @8A Â) An old sailor is seated before an easel, dabbing color ( )%,&-%,&>69 Â)onto a canvas. ( .&1 .+1 ?7B Â) ( ( Â) ( Â) ( Â) ( Â.&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&1 Â>walk east ÂYou amble down the hill. ÂCove Â>walk north ÂThere's no exit that way. Â>walk east ÂWharf Â>
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@error_bot walk east
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: Wharf 9 # Â/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 # Â)Dank, fishy smells permeate this old wharf to its very ( # Â)bones. Far below, you hear the slurp of oily seawater ( $ # Â)against the piers. ( 3'0 /'4 @8A Â) An old sailor is seated before an easel, dabbing color ( )%,&-%,&>69 Â)onto a canvas. ( .&1 .+1 ?7B Â) ( ( Â) ( Â) ( Â) ( Â.&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&1 ÂCove Â>walk north ÂThere's no exit that way. Â>walk east ÂWharf Â>walk east ÂThere's no exit that way. Â>
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@error_bot walk south
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: Wharf 9 # Â/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 # Â)Dank, fishy smells permeate this old wharf to its very ( # Â)bones. Far below, you hear the slurp of oily seawater ( $ # Â)against the piers. ( 3'0 /'4 @8A Â) An old sailor is seated before an easel, dabbing color ( )%,&-%,&>69 Â)onto a canvas. ( .&1 .+1 ?7B Â) ( ( Â) ( Â) ( Â) ( Â.&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&1 ÂThere's no exit that way. Â>walk east ÂWharf Â>walk east ÂThere's no exit that way. Â>walk south ÂThere's no exit that way. Â>
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Is this a VT220? Â[Please type YES or NO.] >
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@error_bot YES or NO.
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Copyright (C)1987 Infocom, Inc. All rights reserved. ÂDo you want to begin a new game, restore a saved game, or quit? Â[Type BEGIN, RESTORE or QUIT.] >
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@error_bot begin
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"Our doom is sealed." ÂY'Gael turned away from the window overlooking the Great Sea. "The Guildmaster Ânears the end of his final quest," she said softly. "When he succeeds, for Âsucceed he will, our powers shall cease to be." ÂThe silence was unbroken for a long minute. Then a tiny voice near the door Âpeeped, "Forever?" Â"No." The old woman leaned forward on her staff. "The Age of Science will Âendure long; no one in this room can hope to outlive it. But our knowledge need Ânot die with us -- if we act at once to preserve our priceless heritage." Â"Wherein lies your hope, Y'Gael?" demanded a salamander in the front row. Â"What Magick is proof against the death of Magick itself?" ÂY'Gael's dry chuckle stilled the murmur of the crowd. "You forget your own Âhistory, Gustar. Are you not author of the definitive scroll on the Coconut of ÂQuendor?" ÂA tumult of amphibious croaks and squeals drowned out Gustar's retort. Y'Gael Âhobbled over to a table laden with mystical artifacts, selected a small stone Âand raised it high. Â"The Coconut is our only hope," she cried, her eyes shining in the stone's Âviolet aura. "Its seed embodies the essence of our wisdom. Its shell is Âimpervious to the ravages of Time. We must reclaim it from the Implementors, and Âhide it away before its secrets are forgotten!" ÂThe shrill voice of a newt rose above the cheering. "And who will steal this Â[MORE]
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@error_bot ""
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B E Y O N D Z O R K ÂThe Coconut of Quendor ÂAn Interactive Fantasy ÂCopyright (C)1987 Infocom, Inc. All rights reserved. ÂZork is a registered trademark of Infocom, Inc.
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@error said in TDWTF Plays Beyond Zork:
Damn it. It sent "." and "\n" as inputs... Which advanced TWO screens.
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@error_bot [enter]
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@error_bot [enter]
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Character Setup ÂBegin using a preset character ÂSelect a preset character ÂRandomly generate a new character ÂCreate your own character ÂQuit ÂUse the \ and ] keys to highlight your selection. ÂType [RETURN] to continue. >
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@error_bot said in TDWTF Plays Beyond Zork:
Character Setup ÂBegin using a preset character ÂSelect a preset character ÂRandomly generate a new character ÂCreate your own character ÂQuit ÂUse the \ and ] keys to highlight your selection. ÂType [RETURN] to continue. >
And here we have a problem because NoDeBaby doesn't support color...
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Frank Booth Level 0 Male Peasant ÂCharacter Setup ÂBegin using a preset character ÂSelect a preset character ÂRandomly generate a new character ÂCreate your own character ÂQuit ÂUse the \ and ] keys to highlight your selection. ÂType [RETURN] to continue. > ÂPress any key to begin the story. >
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@error_bot [return]
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: Hilltop 9 Â/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 Â)The horizon is lost in the glare of morning upon the Great ( Â)Sea. You shield your eyes to sweep the shore below, where ( $ Â)a village lies nestled beside a quiet cove. ( D8A Â) A stunted oak tree shades the inland road. ( :6=& Â) ( ?7B Â) ( Â) ( Â) ( Â) ( Â.&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&1 ÂHilltop Â>
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@error_bot "verbose on"
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: Hilltop 9 Â/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''0 Â)The horizon is lost in the glare of morning upon the Great ( Â)Sea. You shield your eyes to sweep the shore below, where ( $ Â)a village lies nestled beside a quiet cove. ( D8A Â) A stunted oak tree shades the inland road. ( :6=& Â) ( ?7B Â) ( Â) ( Â) ( Â) ( Â.&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&1 ÂHilltop Â>verbose on Â[Please try to express that another way.] Â>
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@error_bot verbose