More Destiny



  • In addition to the lack of any kind of sound options mentioned before, here's two other bits of boneheaded design from Bungie's Destiny:

    FIRST:

    I have a bounty to complete a Strike mission without dying. Fine, let's try it. I pick the Strike mission as my destination and appear-- RIGHT IN THE FUCKING MIDDLE OF THE FINAL BOSS BATTLE where I die in less than 5 seconds. Ugh. And I don't mean "spawned in a safe place while the battle is in progress", I mean "spawned directly in the path of the boss monster's forehead laser attack."

    Ok, fine. So I leave that, and I figure: "I'll just create a new Strike from scratch so I don't get plopped down into one already in progress." Nope! Can't be done! Why would anybody want a fresh instance? Stupid players!

    SECOND:

    I fail to finish my bounty due to above, so I figure: ok I'm like 4-5 levels behind on the story missions so I'll do some of those. I do a story mission on Venus which leads to a new story mission on Reef. Select Reef as my destination, hit Go.

    Oops my phone rings while it's loading the mission. I walk away from my Xbox to take the phone call, talk to my dad for awhile, and when I get back-- WTF? My ship's back in orbit? Why? What happened on Reef? I guess my character died. Oh well, I'll just revisit it and--

    YOU CAN'T REVISIT REEF? Why the fuck not? You can revisit any other mission. So now I have literally no way of knowing what part of the story happened on Reef, because I took a phone call during a time when it's impossible to pause the game? What the fuck were Bungie THINKING with this shit? Were they actually trying to punish people who had the audacity to look away from the screen for a couple minutes? If they think I'm going to create a new character and play 15 levels-worth to see fucking Reef they are gravely mistaken.

    I can't even view the cutscenes, because there's no cutscene replay function. And if I go to mission summary, it says basically nothing at all. (Mission summary: nothing happened.) WHAT THE FUCK HAPPENS ON REEF!? Edit: http://www.bungie.net/en/Forum/Post/70629342

    Fuck this game. What a waste of money. This bullshit makes Elder Scrolls Online look like masterful game design by comparison.



  • Hehe.

    Following you on twitter deciding to buy that game was like a watching a horror movie.

    Me: "Don't go there, big boobies girl.... don't open that door...."
    Movie: "Agghhhhhhh I'm being murdered for the sins of my sexual promiscuity!"
    Me: "Ah well, hopefully the funny minority guy lasts longer"

    You want a multiplayer FPS recommendation? Try "A Fistful of Frags". It's free and actually winnable for people who are not bored teens who can practice a whole day long.



  • If it makes you feel a little better you didn't miss anything really. The story in Destiny can be summarized as, "Shoot things in the face while Dinkle-bot does Dinkle-bot stuff".

    I'm going to be sad I'll never see a Blakeyrant about the Cryptarch decoding Legendary engrams because Bungie should have that patched before you get that far.



  • @MathNerdCNU said:

    I'm going to be sad I'll never see a Blakeyrant about the Cryptarch decoding Legendary engrams

    Explain.

    EDIT: BTW if you like game-related Blakeyrants, it's too bad I wasn't using this forum while playing Elder Scrolls Online. It's a really, really, really poorly-designed game.



  • Basically the super-rare purple drops can currently decode into blue and green drops. So could the uber-rare yellow drops.



  • On purpose? Or just a bug?

    Considering the other aspects of this game, neither would surprise me.



  • Oh one thing I forgot to mention about the first problem: even after I did get into a "fresh" Strike instance, I still couldn't complete the bounty. Why? Getting knocked-out and having to be revived apparently counts as "dying". Fucking broken shitty game. They can't even keep their own fucking game mechanics straight.



  • By design. After "positive feedback" during testing.

    Any bounty that isn't "Shoot 200 of these, Collect 200 of these, Shoot 200 of these in the head" aren't worth the effort IMO. I tired the do a strike without dying on the Cosmodrome strike at 25 and still got fucking killed. Stupid fucking spider-tank.



  • Well that's the thing. It was the moon strike and I didn't GET killed, and I was fucking PUMPED because 1) it was my first time playing it (from the beginning) and 2) everybody else on the team was higher level and had to respawn at least once.

    Then I didn't get the reward.

    Why? Because Bungie either wrote the copy on it wrong (it was supposed to say "not killed or revived"), or somehow internally coded getting knocked-out and revived = killed.

    Wow! What a great way to get a player excited about your game, and then dashing their hopes!

    @MathNerdCNU said:

    Any bounty that isn't "Shoot 200 of these, Collect 200 of these, Shoot 200 of these in the head" aren't worth the effort IMO.

    Yeah maybe I'll just sell the non-collection ones off and buy the easy ones. Or more likely I'll just never play this shitty game ever again ever and fuck Bungie.

    @MathNerdCNU said:

    Stupid fucking spider-tank.

    Oh yeah. That's the worst boss I've seen in a AAA game in a very long time. Except the level 50 boss in Elder Scrolls Online probably is slightly worse. At least the tank is beatable in any character configuration.



  • @MathNerdCNU said:

    Basically the super-rare purple drops can currently decode into blue and green drops. So could the uber-rare yellow drops.

    That's being changed, however, with 1.0.2 - you're guaranteed to get blue stuff from blue schematics and so forth. You also get increased and cumulative chances on an epic every time you decipher a blue schematic.

    And the strike thing? I've been dropped into an ongoing strike only once now.

    The spider-tank, by the way, is really easy. Shoot the legs, avoid the turret strike (yeah, you really shouldn't eat a tank-shell, who'd have guessed?) and shoot the head once in a while when it's down (which it does due to you shooting the legs).
    Every boss has some kind of weak point which you'll find if you take care to watch when you're producing yellow damage numbers.



  • @Rhywden said:

    And the strike thing? I've been dropped into an ongoing strike only once now.

    I didn't really mind being dropped into an ongoing one (although I'm not sure if that would have disqualified that bounty, since I didn't do the "whole thing" without dying...)

    I minded being dropped DIRECTLY IN FRONT OF A BOSSES MOST POWERFUL ATTACK.

    I also minded not having any way to tell the game, "hey, only drop me in at the beginning of the strike. I don't care if the matchmaking takes longer or whatever."

    @Rhywden said:

    The spider-tank, by the way, is really easy.

    It's not bad because it's hard.

    @Rhywden said:

    Shoot the legs, avoid the turret strike (yeah, you really shouldn't eat a tank-shell, who'd have guessed?) and shoot the head once in a while when it's down.

    ... that process takes like 15 minutes of solid boring tedium. Once you figure it out in the first 45 seconds or so, there's no danger left. Just tedium.

    (I guess there is danger: the danger is someone on your strike team will get bored and do something dumb just to attempt to make the extremely long boss fight seem even slightly thrilling.)



  • The tank? 15 minutes? Naw, more like 5 minutes, tops. I've done that thing three times solo now (it doesn't just spawn inside the strike but you'll find it in the public map as well). This kind of tank also drops regularly on the public events as well. Usually doesn't live too long.

    The other bosses? Sure, make that 20 minutes. Those can take time.

    And for the strike thing: Start another one. It's that simple. I'm glad if I join an ongoing strike - the experience can be easily gained through other means and it's not as if the bounty is running away. But shaving 10 minutes off a 25 minutes run? And getting the tokens? That's nice.



  • @Rhywden said:

    The tank? 15 minutes?

    It felt more like 15 hours.

    @Rhywden said:

    Naw, more like 5 minutes, tops.

    ... 5 minutes of that would still feel like 5 hours. It's so fucking tedious.

    @Rhywden said:

    The other bosses?

    The eyeball boss after the tank:

    1. Can be killed in about a third the time, and
    2. is actually an interesting fight the entire time with a sense of danger.

    And that boss is in the very same Strike.



  • @Rhywden said:

    And for the strike thing: Start another one. It's that simple.

    AFAICT you can't start one. That is exactly my complaint. You can only tell it to join one. Whether you join at the beginning or halfway through is, again AFAICT, utterly random.

    If I'm wrong, say so. But don't tell me to fix my problem by doing something which is impossible to do.



  • @blakeyrat said:

    AFAICT you can't start one. That is exactly my complaint. You can only tell it to join one. Whether you join at the beginning or halfway through is, AFAICT, utterly random.

    You can start a strike from scratch if you build your own fireteam. If you're going random, well, then I don't know what to tell you. It would be a bad idea to allow people to say: "Only fresh strikes, please!"
    Because then two people will be shit out of luck if someone drops out in the middle of a strike. But, hey, your precious bounty!



  • Look. You like the game. Ok. I get it.

    But you're defending broken shit here, buddy. It's ok to like a game and also recognize that it's shitty in a lot of ways. Believe me: this is coming from a guy who regularly plays Blood Bowl.

    So far you've said nothing to convince me that the mechanics I mentioned aren't broken.

    I guess to your credit you haven't even tried to defend the worst WTFs: the lack of sound options, or being punished by missing content for taking a fucking phone call.

    But please, unless Bungie cuts you a check, just stop. It's annoying. (And if Bungie does cut you a check, it's probably not a good idea to mock your customers by saying stuff like "your precious bounty!")



  • Wah, wah wah is all I'm hearing.

    Then again, that's probably par for the course for you from what I've gleaned on this board.

    What's next? You'll complain about how you died in Counterstrike because a team mate shot you?



  • @Rhywden said:

    Wah, wah wah is all I'm hearing.

    You're saying it's perfectly ok that I paid $60 for a game where I can't view the entire story? Because my PHONE RANG? This is an acceptable thing to you?

    Because that goes directly into my "just stop; it's annoying" file.

    Am I complaining? Yes. Are my complaints perfectly justified? Also yes.

    @Rhywden said:

    What's next? You'll complain about how you died in Counterstrike because a team mate shot you?

    How is that even slightly equivalent?



  • Well, that "we'll play the cinematic only once" is not exactly a new and unique problem. You might as well refrain from playing any game with any kind of cinematic.

    And I pulled the CS example because you're also dying a lot in CS. You'll die a lot in Destiny. It happens.

    The game doesn't really have huge penalties for dying - nothing like UO where you could lose all your stuff. Or FFXI where you could even drop levels. And so on.
    So, get over it. You died. Okay. Move on.



  • @Rhywden said:

    Well, that "we'll play the cinematic only once" is not exactly a new and unique problem.

    ... so? It's wrong for me to complain about a problem because other programs also exhibit the same problem? Is that what you're getting at, here?

    @Rhywden said:

    You might as well refrain from playing any game with any kind of cinematic.

    The vast majority of games I play that have missable cinematics either have a mode to re-show cinematics, or the ability to load a save (or chapter, or whatever) before the cinematic occurs. Or both.

    Destiny has neither. Which is shitty, broken, design I paid a lot of money for. This not ok.

    (The funny thing is since you can go back and replay any location on the map except this one, I can only assume they actually went out of their way to break their own game. WTF.)

    If you like shitty, broken things: fine! I'm not stopping you from liking them! Go ahead and play all the shitty, broken games you want! Roll around in the shit! Take a big whiff and get it right in your mouth and nostrils!

    But you might not want to visit my threads.

    @Rhywden said:

    You'll die a lot in Destiny. It happens.

    I don't mind dying if the game is fair about it. Spawning me in front of a boss's most powerful attack is not fair.

    Maybe you love dying in unfair, unfun ways. Fine! Go do that! But you might not want to visit my threads.

    @Rhywden said:

    So, get over it. You died. Okay. Move on.

    You're like everything wrong with gaming criticism concentrated into a single person. It's almost amazing.



  • I don't know what to tell you. You're probably expecting some magical fairy in the sky to make life fair?

    The spawn point happened to be in the bosses' path. Well, damn. Respawn and move on. Again, the bounty does not run away.



  • reaches for popcorn



  • @Rhywden said:

    I don't know what to tell you.

    Unless you work for Bungie, you're under no obligation to defend this game. You don't have to tell me anything.



  • Well, if you expect games to be perfectly fair in each and every instance - then you must be a very frustrated person.



  • So how long you two been married?


  • Discourse touched me in a no-no place

    @Rhywden said:

    - nothing like UO where you could lose all your stuff

    It's amazing how that can make you grit your teeth more than ten years later.

    ETA: Discoursistency! (Yes, I figured out what it did. This parenthetical is here to preempt Drax.)



  • @blakeyrat said:

    because I took a phone call during a time when it's impossible to pause the game?

    Because having a real life is obviously Doing It Wrong™.



  • Check YouTube for the cutscene.



  • @Pascal said:

    Check YouTube for the cutscene.

    Here's a video. <I didn't say what it was a video of!>



  • @Rhywden said:

    then [@blakeyrat] must be a very frustrated person.

    What was your first clue?



  • @boomzilla said:

    What was your first clue?

    Frantic wanking, 24/7.

    Filed under: Oh, hang on, that was me



  • @Rhywden said:

    The game doesn't really have huge penalties for dying - nothing like UO where you could lose all your stuff. Or FFXI where you could even drop levels. And so on.So, get over it. You died. Okay. Move on.

    Just wait until you lose three-quarters of a billion ISK in Tech Three and have to retrain a subsystem skill to V (which is five days of wall-clock time that you could otherwise use to train something else). Then you'll know what losing things feels like. (Why is it that just about every MMO made after the early 2000s wimps out altogether on character death? Oh, I know...*glares at WoW for driving the genre into the ground*)

    Still not as bad as the one time in Curse I managed to lose half of Hull Upgrades V to forgetting to update my skill insurance + a Sabre camping the undock of the only station with a cloning facility in the upper pipe there...



  • @tarunik said:

    Why is it that just about every MMO made after the early 2000s wimps out altogether on character death?

    Because it's not fun? And 95% of the population hates it? And the 5% that doesn't is already playing EVE?

    One of those reasons?


  • Discourse touched me in a no-no place

    @tarunik said:

    Just wait until you lose three-quarters of a billion ISK in Tech Three and have to retrain a subsystem skill to V (which is five days of wall-clock time that you could otherwise use to train something else).

    Why would I want to do that when I can just throw dollar bills in a storm drain?



  • @blakeyrat said:

    Because it's not fun? And 95% of the population hates it? And the 5% that doesn't is already playing EVE?

    One of those reasons?

    You obviously don't know just how abuseable a world where death is nearly meaningless is...

    P.S. + :heart: your new avatar.


  • SockDev

    Agreed on the avatar, much preferred, @blakeyrat!

    (I find it interesting that this is one of the few forums I've been on where people will actively notice and tell people about their avatars)



  • @FrostCat said:

    Why would I want to do that when I can just throw dollar bills in a storm drain?

    That's half the point, @FrostCat. Making losses meaningful in the metagame means that you don't want to just Leroy Jenkins your shiny toys everywhere, which makes the overall game much more complex and interesting.


  • Discourse touched me in a no-no place

    Meh. I already don't want to Leroy Jenkins, because having to schlep back to my corpse is enough of a deterrent. But also losing a level (or some rough equivalent?) Yeah, no thanks.



  • @FrostCat said:

    Meh. I already don't want to Leroy Jenkins, because having to schlep back to my corpse is enough of a deterrent. But also losing a level (or some rough equivalent?) Yeah, no thanks.

    Think of it as 'losing your currently equipped gear' more than 'losing a level'. 5 days of training isn't all that much in the grand scheme of things (losing Hull Upgrades V was worse, and that was entirely my fault for undocking without picking up skills insurance).

    Filed under: death to levels


  • Discourse touched me in a no-no place

    @tarunik said:

    5 days of training isn't all that much in the grand scheme of things (losing Hull Upgrades V was worse, and that was entirely my fault for undocking without picking up skills insurance).

    Maybe not. It just doesn't seem like fun to me. I don't go into videogames wanting to worry about buying insurance.



  • @tarunik said:

    You obviously don't know just how abuseable a world where death is nearly meaningless is...

    Who cares? Death is meaningless at the Indiana Jones ride at Disneyland, it's still hugely popular. (Psst: those "arrows" whizzing by you are just puffs of air.)


  • SockDev

    @Arantor said:

    (I find it interesting that this is one of the few forums I've been on where people will actively notice and tell people about their avatars)

    have i mentioned that i like what you've done with the avatar, my knight?

    @tarunik said:

    a Sabre camping the undock of the only station with a cloning facility in the upper pipe there

    ... EVE online i'm guessing. and yeah that game never appealed to me. maybe if i spent more time playing it than the trial month i would have gotten into it but still...

    too much depended on interplayer relationships and when everyone is anonymous (and has a quasi unlimited number of alts) too many peoples were pure assholes. I wanted to play outside of highsec space, but if i so much as stuck my nose out there i got it blown off!

    no thank you.



  • @tarunik said:

    P.S. + your new avatar.

    Yes. I didn't notice until @tarunik mentioned it (just reading the content and not paying any attention to who wrote any of it). Very fitting.



  • @blakeyrat said:

    Who cares? Death is meaningless at the Indiana Jones ride at Disneyland, it's still hugely popular. (Psst: those "arrows" whizzing by you are just puffs of air.)

    It matters when you start caring about world persistence and the impact of your actions. Think of WoW etal like the Indiana Jones ride @ Disneyland; death is a cake, but it means you have almost no persistent impact on the world. On the other hand...the fact that losing your ship in Eve actually means something opens the door to notions such as claims over solar systems.

    @accalia said:

    too much depended on interplayer relationships and when everyone is anonymous (and has a quasi unlimited number of alts) too many peoples were pure assholes. I wanted to play outside of highsec space, but if i so much as stuck my nose out there i got it blown off!

    Here's a tip: many of the folks who were blowing your nose off weren't nearly the pie-holes you thought they were. Did you try talking with any of them post-encounter?



  • @tarunik said:

    It matters when you start caring about world persistence and the impact of your actions. Think of WoW etal like the Indiana Jones ride @ Disneyland; death is a cake, but it means you have almost no persistent impact on the world. On the other hand...the fact that losing your ship in Eve actually means something opens the door to notions such as claims over solar systems.

    I have an e-reader with a solitaire game on it. I play it with the goal to maximize my win percentage. Sometimes, my wife will get ahold of it and play like shit, ruining my stats, so I totally get you right now.


  • SockDev

    @tarunik said:

    Did you try talking with any of them post-encounter?

    yep... "LOL NOOB" about sums up their reactions.



  • @accalia said:

    yep... "LOL NOOB" about sums up their reactions.

    Sounds like you ran into a bit of a worse bunch than usual, then.


  • SockDev

    @tarunik said:

    Sounds like you ran into a bit of a worse bunch than usual, then.

    maybe. it was enough that i decided that the game wasn't worth the monthly subscription.



  • @tarunik said:

    On the other hand...the fact that losing your ship in Eve actually means something opens the door to notions such as claims over solar systems.

    Right; but who gives a shit about that?

    "Me and my buddies have spent a hundred hours but we've finally claimed a solar system! That means that in some back-end database in Sweden or where ever, 5 rows in a database were updated to have our guild_id in the owner column!"

    Ooooo. You own a database row. You win all I guess.

    EDIT: and that's not even getting into how every MMO competition is won by whoever wasted the most time. There's no skill in MMOs, only time spent. You're not "good" at playing EVE, you've just wasted more hours of your life in front of it than everybody else.

    @tarunik said:

    Here's a tip: many of the folks who were blowing your nose off weren't nearly the pie-holes you thought they were. Did you try talking with any of them post-encounter?

    What would be the point? They'd just point and laugh and make you feel even worse.

    @accalia said:

    maybe. it was enough that i decided that the game wasn't worth the monthly subscription.

    You were lucky, when I tried it it was nothing but asteroid mining: the game. Probably the most boring game I've ever put more than an hour in.



  • @blakeyrat said:

    Right; but who gives a shit about that?

    @blakeyrat said:

    EDIT: and that's not even getting into how every MMO competition is won by whoever wasted the most time. There's no skill in MMOs, only time spent. You're not "good" at playing EVE, you've just wasted more hours of your life in front of it than everybody else.

    FYI: Eve's actually one of the least grindy MMOs you'll run into. Also, having your flag on the game map, so to speak, both

    1. is more than pretty much any other MMO out there will let you do
    2. is the gateway into an entire realm of craziness (Eve 0.0 politics are insane)

    @blakeyrat said:

    What would be the point? They'd just point and laugh and make you feel even worse.

    That's as often not true as it is true; Eve isn't exactly the giant pile of 14-year-olds people make online games out to be.

    @blakeyrat said:

    You were lucky, when I tried it it was nothing but asteroid mining: the game. Probably the most boring game I've ever put more than an hour in.

    Yeah, I'll agree with you that mining is a pretty boring path to go down.


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