Presence Sensor



  • @Zecc said:

    Getting 100% sync is hard.
     

    Getting 100% is pointless, you mean.

    @Zecc said:

    educational

    I really loved those history tidbits!



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    @dhromed said:

    @Zecc said:

    Getting 100% sync is hard.
     

    Getting 100% is pointless, you mean.

    I would only do it for pride/OCD sake.

    I didn't reach 100% sync in original AC and AC 2. I may come to reach 100% in ACBro only because I'm close to it already. Plus, I still enjoy just playing the game for fun.

    As for solving all "the truth" puzzles... meh, we'll see.

     

    Oh, and for those who don't know the game: it's not very glitchy, but still it is glitchy.

    • Sometimes it complete freezes my PS3 (well, the music keeps playing, which is interesting). I can't even call the system menu. This has happened to me in all of the three games I've played, both while loading and while playing. In the first game I could still turn the camera around, actually;
    • There was this one time I couldn't progress on the story because, although the icon for mission start was on the map, the trigger wasn't there on the level. This survived even a couple of reboots, and I was afraid I had a corrupt saved game. Then the situation solved itself somehow;
    • I can routinely loot guards while they are dropping out of the avatar's reach. I kind of like this and consider it a feature;
    • I once saw a guy riding a horse over water;
    • I once wanted to drop down from a roof and kill a guard right below, but it decided to horizontally jump over 3 or 4 other buildings and kill another guard in the neighborhood. Due to the high velocity of the move, I died too.


  • @Zecc said:

    What I like about Assassin's Creed is that it is educational.

     

     

    If you were a notorious criminal in Renaissance Rome, one way to lower your notoriety was to kill a witness among passersby in broad daylight. Who would have guessed?

    It's a neural network thing. The neural networks around you learn that if they see you (and thus they become valid witnesses), they might meet the garbage collector in a few minutes. The networks that don't learn that end up dead.

    BTW I'm playing this game too, and I'm eager to try multiplayer.



  • [quote user="Renan "C#" Sousa"]I'm eager to try multiplayer.[/quote] 

    Try the tutorial first. I was completely put off by it.

    It's nothing at all like the tactical assassination missions in the single-player game. In fact, the controls are different. I don't really get it, but the mouse acceleration is completely drunk in the multiplayer version.

    The multiplayer world is populated by endless copies of the limited set of avatars, and you get a radar that points to your target. Forget about hiding in the flower carts; you will be found.

    In short, it made me go WTF and I ragequit.



  • @Zecc said:

    As for solving all "the truth" puzzles... meh, we'll see.
     

    Yeah. AC2's reward for solving the truth was... a short video clip.

    I'm not as motivated to solve AC3's puzzles.

    @Zecc said:

    still it is glitchy.

    PS3 version, I guess. I haven't experienced such glitches on PC, save for the looting, which falls under the category "surprise feature", in addition to being able to fly horizontally when you Jump-Assassinate a running target

     



  • @dhromed said:

    @intertravel said:

    If GTA is about my limit for RPGness, does that mean Fallout's going to be too much?
     

    GTA has no RPGness at all. San Andreas had stats for skils with weapons and driving, and muscle strength, but it can hardly be called RPG.

    I don't think I agree about that. Aside from quibbling over whether weapons and cars can be counted as stats in the same way - I'd say yes, but YMMV - I don't think stats are what makes an RPG. It's more about the balance between telling the story and playing the game, for me. Last time I played GTA, the wife had been playing Fable 3, and the similarities were striking. Run around, do missions, find out the plot of the game. There's a difference in balance, of course, and RPGness isn't a discrete category so much as an attribute that a game can have more or less of.

    Games like (er...) Counterstrike, or whatever this season's F1 sim is, have absolutely zero story - you just run around shooting people, or drive the car, or whatnot. Pure RPGs have next-to-no button-pressing action. Many FPSs have small elements of RPGness in them - they have a plot and so on, but the main point is to shoot accurately. Somewhere in the middle are games like GTA, Ass Creed, and so-on, where the balance is a bit more towards telling the story and developing your character than in a pure shoot-em-up, or like Fable where it's a bit more towards the RPG end of the spectrum.

    @dhromed said:

    @intertravel said:

    I don't particularly care about 'ugly'

    :O :O :O

    As Blakarkat would say: We can never be friends.

    OK, maybe would be better to say that I think almost all games are ass-ugly. Not talking about graphics quality there, though, but the general look. I'd say that Need For Speed Porsche 2k is quite possibly the only game I've ever played which I'd describe as pretty - the graphics weren't at all impressive by modern standards, but the world was a beautiful place to drive through. They did a really good job of capturing the (visual) feel of driving a good car on empty country roads on a nice day. In terms of pure graphical quality, GTA varies between immensely impressive when you're standing still facing the right direction, and absolutely rubbish when you're moving fast in the wrong direction, but at no point is it really pretty - it's grim and grimy by design.



  • @intertravel said:

    There's a difference in balance, of course, and RPGness isn't a discrete category so much as an attribute that a game can have more or less of.

    I agree with this. So heads up: Fallout 3 has a lot of it, but not as much as WoW.

    I would say that all GTAs up to SA have zero RPG elements (unless you count missions == quests), and GTA:San Andreas has very very minor character stats that don't really factor into gameplay much. Because of that I cannot call GTA:SA remotely comparable to an RPG.

    @intertravel said:

    In terms of pure graphical quality, GTA varies between immensely impressive when you're standing still facing the right direction

    Wait, which GTA are you talking about? GTA IV, with the Russian, was the first modern good-looking GTA. All the earlier ones were relatively okay-looking by the standards of the day. GTA Vice City sported the popular "ran out of texture money" look, and was by and large the ugliest of all. GTA2 had a special simplistic but smooth aesthetic that I really liked.

    GTA IV has more character stats, which may or may not qualify it as more of an 'RPG', but I never played it so I can't comment in detail.

    @intertravel said:

    OK, maybe would be better to say that I think almost all games are ass-ugly.

    Hah! You've never played the Assassin's Creeds? Half-life 2? These are truly lovely games. Try walking around Venice in AC2. Fallout 3 looks pretty great as well.

    Note: in AssCreed, the weapons have stats, but they're just for show as all you can do is score a Hit or a Kill. There's zero granularity in the damage department.



  • It occurs to me that if you really want GTA-but-with-RPG-like-stats, you should be playing Crackdown. Which is basically the perfect open-world game. (Warning: do NOT under any circumstances play Crackdown 2!)

    @Zecc said:

    If you were a notorious criminal in Renaissance Rome, one way to lower your notoriety was to kill a witness among passersby in broad daylight. Who would have guessed?

    The only things I learned from AssCreed were:

    1) When you listen-in to a conversation through a steel ventilation duct from a metal-walled bathroom, you can't really hear shit from the other side.
    2) Riding a horse, even a horse you own, is illegal and cops will chase you for it.

    That lead to the third thing I learned, which was: Assassin's Creed is a shitty game.



  • @blakeyrat said:

    That lead to the third thing I learned, which was: Assassin's Creed is a shitty game.
     

    I'd like to point out that all such shit was flushed and cleaned in AC II and up.



  • @Zecc said:

    What I like about Assassin's Creed is that it is educational.
    I learned some fighting moves from that. You get a couple of knives (preferably attached to your arms), run at some guy, jump on his chest, knock him down and stab him. Noone picked on me any more after I started using that move.



  • @dhromed said:

    Hah! You've never played the Assassin's Creeds? Half-life 2? These are truly lovely games. Try walking around Venice in AC2. Fallout 3 looks pretty great as well.

    Bioshock 2 has some scenes that literally took my breath away. The two or three segments where you're walking along the seafloor are... gorgeous. The building that floods while you're standing inside it is incredibly impressive, both artistically and technically. That's why I'm one of the few people who thinks Bioshock 2 is a better game than Bioshock 1... whoever did the art design deserves a golden statue, it's really that good.

    FEAR 2 also had a scene where you first encounter the crater from Alma's tantrum, which is an incredible set-piece. First you walk into a garden of human-like figures in black, but your slightest touch causes them to dissolve away into the wind-- they were just ash where the people stood before the explosion. Then you turn a corner, and you're looking into the edge of the crater, and I guarantee you'll get chills down your spine as you take-in the size and scope of it. It's simply amazing.

    I still think the best gaming experience ever, all-told, is Prince of Persia: Sands of Time. Everything about that game was excellent. Every single minuscule detail, down to the easter eggs (which were fully-playable ports of Prince of Persia and Prince of Persia 2: The Shadow and the Flame, also great games.) Their conceit to explain infinite retries made a hell of a lot more sense than AssCreed's. It's one of the first video games with a sex scene that didn't either squick you out, or turn into hard-core porn for no reason. And the ending was simply incredibly amazing... if you play that game and aren't in tears at the ending, you're not human.

    Fallout 3 and New Vegas have moments like that, but they're usually pre-canned cinematics and not in-engine things... for example, the whole Megaton thing in Fallout 3, or reactivating the solar power station in New Vegas. I mean, that said, those games are also highly emergent, so you'll end up seeing a lot of amazing things in the world just from how the AI runs it. The engine definitely has the chops for it, but most of the time the world designers aren't really feeding it what it needs, which is kind of a shame. (Then again, you can't really expect the same kind of beauty from an open-world engine as you can from a more linear game, like the aforementioned Bioshock 2 or FEAR 2. Then again again, the STALKER series seems to pull that off rather well... hm.)

    Note: if you ever start thinking I hate everything everywhere, please refer back to this thread.

    @dhromed said:

    I'd like to point out that all such shit was flushed and cleaned in AC II and up.

    Possibly; but why would I buy the sequel to a game I hated? That's how things like Transformers 2 get made. Especially since there are so many thousands of other good games vying for my attention. And seriously, the horse thing! What was the point of even adding horses, since they were nothing but giant signs taped to your character saying "ARREST ME NOW PLZ!!" Did they even fucking TEST the game? I find it unbelievable that made it through multiple rounds of QA.

    (Fanboys break the free market; they buy whatever excites them regardless of content, and entertainment companies have no incentive to create better content. But that's a rant for another day.)



  • @blakeyrat said:

    1) When you listen-in to a conversation through a steel ventilation duct from a metal-walled bathroom, you can't really hear shit from the other side.
    2) Riding a horse, even a horse you own, is illegal and cops will chase you for it.

    That lead to the third thing I learned, which was: Assassin's Creed is a shitty game.

    You forgot:

    3) In certains zones, being pushed by a third person that walks into you will make the guards try to kill you.

    4) Guards are telepathic and if you manage to lose those that are chasing you and walk all the way to the other side of the map, the other guards there will try to kill you the moment they set their eyes on you.

    Yes, fortunately all these issues were corrected in AC2, which was a huge leap in quality when compared to AC1.

    Fun fact: AC1 was the only one that has given me vertigo when I lept-of-faith down from the tallest tower.

    @blakeyrat said:

    I still think the best gaming experience ever, all-told, is Prince of Persia: Sands of Time. Everything about that game was excellent. Every single minuscule detail, down to the easter eggs (which were fully-playable ports of Prince of Persia and Prince of Persia 2: The Shadow and the Flame, also great games.) Their conceit to explain infinite retries made a hell of a lot more sense than AssCreed's. It's one of the first video games with a sex scene that didn't either squick you out, or turn into hard-core porn for no reason. And the ending was simply incredibly amazing... if you play that game and aren't in tears at the ending, you're not human.
    I mostly second that. But I still think AC2 and AC3 are better, by a few hairs, than PoP3 (as I call it).

    I like both PoP3 and AC's explanations for infinite retries, and I can't quite say which I prefer. I wouldn't say I cried with PoP3's ending, but I did find it to be quite excellent.

    I like to consider AssCreed 1 to have been a reasonable Beta version to a good game.

    Also, it needs to be said:  PoP SoT was the best of the PoP games.



  • @blakeyrat said:

    Prince of Persia: Sands of Time. Everything about that game was excellent.
     

    I am going to look it up.


    @blakeyrat said:

    Possibly; but why would I buy the sequel to a game I hated?

    True. But it would also mean I wouldn't have played ACII and III, and love these games.

    @blakeyrat said:

    Transformers 2

    HAHAHAHA OH OH OH that movie. Tsk tsk. They say Transformers 3 is going to be different. I'm not holding my breath.

     



  • @Zecc said:

    What I like about Assassin's Creed is that it is educational. If you were a notorious criminal in Renaissance Rome, one way to lower your notoriety was to kill a witness among passersby in broad daylight. Who would have guessed?

    I could be wrong, I would think that those skills are transferrable to today as well.

    You didn't see NOTHIN'!


  • Garbage Person

    @Zecc said:

    Getting 100% sync is hard.
    Yeah, I gave up on that particular goal. It's particularly irritating with certain sync goals - some will allow you to desync and retry, others require you to restart from scratch, even when a desync and retry would reset you to the beginning anyway (or to before the sstretch of the mission where the goal is applicable). And there's no way to tell them apart without trying to desync and retry, and failing despite accomplishing the ballbreakingly hard objective.

     



  • @dhromed said:

    @intertravel said:

    In terms of pure graphical quality, GTA varies between immensely impressive when you're standing still facing the right direction

    Wait, which GTA are you talking about? GTA IV, with the Russian, was the first modern good-looking GTA. All the earlier ones were relatively okay-looking by the standards of the day. GTA Vice City sported the popular "ran out of texture money" look, and was by and large the ugliest of all. GTA2 had a special simplistic but smooth aesthetic that I really liked.

    GTA IV has more character stats, which may or may not qualify it as more of an 'RPG', but I never played it so I can't comment in detail.

    I was talking about IV. It can look hopelessly bad while you're moving around, but pick the right place and stand still, and you'll be hard pressed to tell it from a movie still (on a TV, not HD, ymmv).

    I don't think character stats are strictly necessary in the sense you seem to mean. RPGness is more about whether your actions in-game change the game/storyline, and to what extent. So, for example, your character is immensely more powerful with full weapons and armour, but if you spend a lot of time messing around and getting caught by the police, you can't afford to buy them. Many missions are much easier with the right vehicle, but if you can't be bothered to do the prep work and find it, you'll find the mission hard. Is there much of a difference between that and having a driving stat that you can improve with pointless practice?

    @dhromed said:

    @intertravel said:

    OK, maybe would be better to say that I think almost all games are ass-ugly.

    Hah! You've never played the Assassin's Creeds? Half-life 2? These are truly lovely games. Try walking around Venice in AC2. Fallout 3 looks pretty great as well.

    Only played Ass Creed 1 - it had its moments - Hawkvision? - but for me was ruined (in this sense, still a great game) by the godawful villages/paths/canyons/horse travelling thing. (Or am I confusing it with another game there? Been a while.)

    Anyway, when I say a game is pretty, I mean that (game-world weirdness aside) it makes you want to step through the screen and go for a walk.

    Like this: Unleashed02 and this: Unleashed05 and this: Unleashed0 and this: Unleashed04 and this: Unleashed08 and this: Unleashed15

    Sure, it's an old game so the graphics are rubbish, but the scenery is utterly gorgeous. It's the little things like the play of light through the trees, the way buildings glow in the sun, the way the little pools of light splashing out of the windows in the snowy one make you want to go inside and curl up by the fire, and so-on. It looks much, much better when moving than in still shots, and personally I think the stills are pretty good. (And the cars weren't that fugly until I accidentally installed a third-party patch...)



  • @dhromed said:

    @blakeyrat said:
    Transformers 2

    HAHAHAHA OH OH OH that movie. Tsk tsk. They say Transformers 3 is going to be different. I'm not holding my breath.

    I hear you.  I went and saw the second one under the assumption that "it has to be better than the first, since there's no way it could possibly be any worse."

    I was wrong. Not going to go see the third one.

     



  • @intertravel said:

    but for me was ruined (in this sense, still a great game) by the godawful villages/paths/canyons/horse travelling thing.
     

    Traveling in the country was totally shitty. I mean really. I maintain that AssCreed 1 was more like a prototype game, put in stores to generate some income.

    @intertravel said:

    Anyway, when I say a game is pretty, I mean that (game-world weirdness aside) it makes you want to step through the screen and go for a walk.
     

    I had that with ye olde timy racing game Motorhead. It was very, very pretty, and the diversity of scenery was superb. I misplaced it. :(

    I can nearly guarantee that you will have that feeling with ACII, but I must admit I had the feeling less so with ACIII.



  • Uncharted 1 and Uncharted 2 were also gorgeous.

    The parts where the camera was scripted were also specially well done, as they managed to provide cool cinematic points of view without interfering with playability (I had this problem with AC3 at a few rare times, which is why I mention it).

    Heck, even the extra content (the making of) in Uncharted 2 was fun to watch. I'm looking forward to Uncharted 3.

    These games are PS3 exclusive though. I hope Naughty Dog got a good deal, 'cause they deserve good money for these games.



  • @dhromed said:

    I can nearly guarantee that you will have that feeling with ACII, but I must admit I had the feeling less so with ACIII.
    Same here. I also liked how they've integrated the title in ACII, over the city's rooftops, after both brothers climb up the first tower. Very inspiring.

    I can't remember how/if they've done something of the sort in ACIII, so I guess if it happened it didn't impress me much.



  •  I preferred the storyline in Fallout 3, only because all of New Vegas' endings were basically "Here's the good you've accomplished, and here's how it's going to fall apart within 5 years."  The only GOOD ending is with Yes Man, and then you get a lead in for how he's going to go all "What are you doing Dave" on you.  Other than that your choices are to be an agent for an imperialist ass Government, Ceasars personal bitch, or Mr. House's personal bitch.  Plus, it just wasn't very apocalyptic.  You could retitle it Fallout: Los Angeles and set it in 1999.

     That said, BOTH games succumb to Bethesda's complete and total lack of understanding of the idea of Quality Control.  They are both buggy as ungodly hell.  I have the PC version so I can usually console my way around the bugs, but my friend who has it for XBox 360 ran into a fun bug where once he equipped power armor, the NCR was perminantly hostile to him.  At all times.  Forever.  No matter what he did.



  • @Master Chief said:

    That said, BOTH games succumb to Bethesda's complete and total lack of understanding of the idea of Quality Control.  They are both buggy as ungodly hell.  I have the PC version so I can usually console my way around the bugs, but my friend who has it for XBox 360 ran into a fun bug where once he equipped power armor, the NCR was perminantly hostile to him.  At all times.  Forever.  No matter what he did.

    I hear this from so many people and yet I don't experience the bugs, nor do any of my friends. (At least, no game-breakers-- like I said above, I get mysterious framerate drops when some actions happen.) I played all of Oblivion, all of Fallout 3 on Xbox 360, and I've been playing New Vegas a week on PC and... no problemo.



  • @blakeyrat said:

    @Master Chief said:
    That said, BOTH games succumb to Bethesda's complete and total lack of understanding of the idea of Quality Control.  They are both buggy as ungodly hell.  I have the PC version so I can usually console my way around the bugs, but my friend who has it for XBox 360 ran into a fun bug where once he equipped power armor, the NCR was perminantly hostile to him.  At all times.  Forever.  No matter what he did.

    I hear this from so many people and yet I don't experience the bugs, nor do any of my friends. (At least, no game-breakers-- like I said above, I get mysterious framerate drops when some actions happen.) I played all of Oblivion, all of Fallout 3 on Xbox 360, and I've been playing New Vegas a week on PC and... no problemo.


    Most of the bugs I experience are broken quest type things, which are mostly forgiveable. My friend though once had his xbox freeze three times in a span of 20 minutes, and I'm sorry, but on a fixed hardware platform, there is no excuse for stability issues.



  • @Master Chief said:

    Most of the bugs I experience are broken quest type things, which are mostly forgiveable. My friend though once had his xbox freeze three times in a span of 20 minutes, and I'm sorry, but on a fixed hardware platform, there is no excuse for stability issues.

    The symptoms you describe, an overheating Xbox will do that regardless of what game is in the slot... did it even occur to him to check his hardware?* Did he get freezes with other titles? What makes you instantly point to Fallout at the cause, when it's obviously (to me at least) a hardware issue?

    Look, you people know me. I'm hypersensitive to bugs. Don't you think, if I experienced all these bugs, I'd be saying something?

    Hell, I played Oblivion at least 80 hours, probably closer to 140 hours, on a LAUNCH DAY Xbox 360, and half of those hours on the SAME CHARACTER without resetting the game world, and I never experienced any problems worth mentioning.

    *) and yes it's unacceptable that a game console can overheat, but that's fucking reality and you have to fucking cope with fucking reality sometimes. I bet grabbing some canned air and spraying the dust out of that thing, or moving it to where it gets more fresh air, would have fixed the freezes no problem.



  • @blakeyrat said:

    yes it's unacceptable that a game console can overheat, but that's fucking reality and you have to fucking cope with fucking reality sometimes. I bet grabbing some canned air and spraying the dust out of that thing, or moving it to where it gets more fresh air, would have fixed the freezes no problem.

    Microsoft had a mayor hardware problem with the xbox360.  I lost an Elite to that.  Also they did not get it right the first time fix either....

    Don't get me wrong I like the xbox, I was an early adopter, but it is fucking annoying to get a faulty, imcomplete piece of hardware.

    On to Bethesda, I did not play Oblivion a lot because I did not like it.  Morrowind, Daggerfall and other Bethesda titles I did and I can attest to the fact that they were buggy as hell.

    Also I'm playing Brink and the first thing that popped into my head is WTF?  (In their defense I'm not a big fan of multiplayer and making a single player game that is emulated multiplayer seems retarded, I did not like Left 4 Dead either)



  • @blakeyrat said:

    I hear this from so many people and yet I don't experience the bugs, nor do any of my friends.
     

    +1

    I experienced no bugs that were worth remembering.

    Oh except for  npcs flying up into the air. That happened to me twice. I've played it for a year.



  • @serguey123 said:

    Microsoft had a mayor hardware problem with the xbox360.  I lost an Elite to that.

    Feh! Anybody with an Xbox "lost" about 40,000 Elites playing Halo!

    @serguey123 said:

    Don't get me wrong I like the xbox, I was an early adopter, but it is fucking annoying to get a faulty, imcomplete piece of hardware.

    Even the crappy launch day ones (mine lasted, BTW, almost a full four years) were about as good as PCs.

    The real problem is that Microsoft somehow thought that people would leave their console on the floor, or in an open cupboard, and didn't (stupidly) anticipate that people put them in entertainment centers with little compartments for each device and then close the door. Usually right next to or above a receiver that's pumping out 150 degrees of heat with no fan. I'm sure by the time Microsoft realized the flaw through in-home testing, it was too late to correct it. (Especially since correcting it properly took a couple years.)

    Again, yeah, no excusing Microsoft here: they definitely pushed out a lot of bad hardware that wasn't fit for its purpose. Strangely in one thread, I'm arguing that computer problems are rarely Microsoft's fault, then in this thread trying to convince people that bugs blamed on Bethestha should be blamed on Microsoft. Go figure.

    @serguey123 said:

    On to Bethesda, I did not play Oblivion a lot because I did not like it.

    We can never be friends.



  • @blakeyrat said:

    @serguey123 said:
    Microsoft had a mayor hardware problem with the xbox360.  I lost an Elite to that.
    Feh! Anybody with an Xbox "lost" about 40,000 Elites playing Halo!

    ^This comeback is lame

     @blakeyrat said:

    @serguey123 said:
    Don't get me wrong I like the xbox, I was an early adopter, but it is fucking annoying to get a faulty, imcomplete piece of hardware.
    Even the crappy launch day ones (mine lasted, BTW, almost a full four years) were about as good as PCs.

    The real problem is that Microsoft somehow thought that people would leave their console on the floor, or in an open cupboard, and didn't (stupidly) anticipate that people put them in entertainment centers with little compartments for each device and then close the door. Usually right next to or above a receiver that's pumping out 150 degrees of heat with no fan. I'm sure by the time Microsoft realized the flaw through in-home testing, it was too late to correct it. (Especially since correcting it properly took a couple years.) Again, yeah, no excusing Microsoft here: they definitely pushed out a lot of bad hardware that wasn't fit for its purpose

    You got lucky, I didn't, that is life.  Mine had a lot of airflow and airconditioning, I even bougth the thingie you attached to the back with the extra fans but it died fairly quickly, the one I have now have been error free except for a small software issue that was rapidly resolved and was partly my fault.

    It is funny how now they put heat dissipation mechanisms in every piece of hardware they release, even when it is overkill

      @blakeyrat said:

    @serguey123 said:
    On to Bethesda, I did not play Oblivion a lot because I did not like it.
    We can never be friends.

    Did you play the older versions of The Elder Scrolls?  I like those better than Oblivion, I think that franchise is slowly devolving into something bland



  • @serguey123 said:

    ^This comeback is lame

    I thought it was pretty clever, actually.

    @serguey123 said:

    Did you play the older versions of The Elder Scrolls?  I like those better than Oblivion, I think that franchise is slowly devolving into something bland

    Prior to Oblivion, Morrowind was my favorite game.

    Daggerfall I attempted to play, but it was so buggy the only way to play was to cheat, and then it felt empty and pointless. Plus you could just rest in a shop until the shopkeeper left then steal all their stuff, so... just pointless. You could see the foundation of a good game, though.

    I do worry about the dragons in Skyrim. The great thing about Elder Scrolls is how unique their fantasy world is-- I don't want them to make it into cookie-cutter "elves and dragons and wizards yawn" boring generic fantasy world. There's tons and tons and tons of Elder Scrolls mythos they've never touched, and they're doing DRAGONS? Idiots. I mean shit, you could make an entire game just from the khajit mythos ALONE.



  • @blakeyrat said:

    @serguey123 said:
    ^This comeback is lame
    I thought it was pretty clever, actually.

    Opinions, ......

     @blakeyrat said:

    @serguey123 said:
    Did you play the older versions of The Elder Scrolls?  I like those better than Oblivion, I think that franchise is slowly devolving into something bland
    Prior to Oblivion, Morrowind was my favorite game.

    Daggerfall I attempted to play, but it was so buggy the only way to play was to cheat, and then it felt empty and pointless. Plus you could just rest in a shop until the shopkeeper left then steal all their stuff, so... just pointless. You could see the foundation of a good game, though.

    I do worry about the dragons in Skyrim. The great thing about Elder Scrolls is how unique their fantasy world is-- I don't want them to make it into cookie-cutter "elves and dragons and wizards yawn" boring generic fantasy world. There's tons and tons and tons of Elder Scrolls mythos they've never touched, and they're doing DRAGONS? Idiots. I mean shit, you could make an entire game just from the khajit mythos ALONE.

    I think this is going to end like the "Prince of Persia", The Sands of Time was great, the subsequents parts were worse.

    What is your opinion if you have any of "The Witcher"?



  • @serguey123 said:

    What is your opinion if you have any of "The Witcher"?

    I played up until the first "sex scene", then laughed so hard I pulled something and had to be on bedrest for the next 3 weeks.

    (For those not in the know, "sex scenes" in The Witcher either are, or are represented by, a greeting card... it was a little confusing, frankly, but mostly it was unintentionally fucking hilarious. They really should have gone all-out and made it a mini-game, where you could play hands of your sex greeting cards in combat to get powerups, like a CCG. But that would have required the devs to recognize how hilarious the concept was.)

    Anyway, it reminded me of Arx Fatalis. In that it's a pretty good fantasy game with a protagonist who is so fucking generic you can't possibly have any emotional connection with him or anything he does. I didn't get very far into the game before giving up on it.



  • @blakeyrat said:

    @serguey123 said:
    What is your opinion if you have any of "The Witcher"?
    I played up until the first "sex scene", then laughed so hard I pulled something and had to be on bedrest for the next 3 weeks.

    (For those not in the know, "sex scenes" in The Witcher either are, or are represented by, a greeting card... it was a little confusing, frankly, but mostly it was unintentionally fucking hilarious. They really should have gone all-out and made it a mini-game, where you could play hands of your sex greeting cards in combat to get powerups, like a CCG. But that would have required the devs to recognize how hilarious the concept was.)

    Anyway, it reminded me of Arx Fatalis. In that it's a pretty good fantasy game with a protagonist who is so fucking generic you can't possibly have any emotional connection with him or anything he does. I didn't get very far into the game before giving up on it.

    Who cares about sex, even pretend sex?

    There are sex minigames, such as the one in God of War (if you perform really well, you are rewarded with breaking a vase so it actually encourages bad sex if intercourse could be related to pressing buttons in a sequence, hmm well there are "buttons", "pressing" and "sequence" but is not the same)

    There is some sort of hype with the new release so I was considering it, the game looks very nice but I haven't played yet.  I finished Portal 2 already and I'm looking for something worthwhile, perhaps an RPG 



  • @blakeyrat said:

    The symptoms you describe, an overheating Xbox will do that regardless of what game is in the slot... did it even occur to him to check his hardware?* Did he get freezes with other titles? What makes you instantly point to Fallout at the cause, when it's obviously (to me at least) a hardware issue?

    Probably because it doesn't freeze on other titles AT ALL and sits on a purpose built cooling pad.  For the record, everyone on this site besides you is not an idiot.

    @blakeyrat said:

    Look, you people know me. I'm hypersensitive to bugs. Don't you think, if I experienced all these bugs, I'd be saying something?

    Hell, I played Oblivion at least 80 hours, probably closer to 140 hours, on a LAUNCH DAY Xbox 360, and half of those hours on the SAME CHARACTER without resetting the game world, and I never experienced any problems worth mentioning.

    I played my entire first playthrough of F3 with almost no glitches.  My second playthrough that dumb old bastard in Megaton died at least 17 times, I had two quests rendered un-completeable because of doors randomly locking, and the final cutscene crashed my system to the point of bluescreen.  It's just luck of the draw.

    @blakeyrat said:

    *) and yes it's unacceptable that a game console can overheat, but that's fucking reality and you have to fucking cope with fucking reality sometimes. I bet grabbing some canned air and spraying the dust out of that thing, or moving it to where it gets more fresh air, would have fixed the freezes no problem.

     

    Yeah no shit sherlock.  My friend has his on a cooling pad, and I have mine sitting on a metal wire shelf.  Believe me, they're about as cool as an XBox 360 gets.

     



  • @blakeyrat said:

    @serguey123 said:
    Microsoft had a mayor hardware problem with the xbox360.  I lost an Elite to that.

    Feh! Anybody with an Xbox "lost" about 40,000 Elites playing Halo!

    @serguey123 said:

    Don't get me wrong I like the xbox, I was an early adopter, but it is fucking annoying to get a faulty, imcomplete piece of hardware.

    Even the crappy launch day ones (mine lasted, BTW, almost a full four years) were about as good as PCs.

    The real problem is that Microsoft somehow thought that people would leave their console on the floor, or in an open cupboard, and didn't (stupidly) anticipate that people put them in entertainment centers with little compartments for each device and then close the door. Usually right next to or above a receiver that's pumping out 150 degrees of heat with no fan. I'm sure by the time Microsoft realized the flaw through in-home testing, it was too late to correct it. (Especially since correcting it properly took a couple years.)

    Again, yeah, no excusing Microsoft here: they definitely pushed out a lot of bad hardware that wasn't fit for its purpose. Strangely in one thread, I'm arguing that computer problems are rarely Microsoft's fault, then in this thread trying to convince people that bugs blamed on Bethestha should be blamed on Microsoft. Go figure.

    @serguey123 said:

    On to Bethesda, I did not play Oblivion a lot because I did not like it.

    We can never be friends.

     

    If you page through the Fallout wiki, you'll see most bugs occur on the PS3 platform, actually, with XBox coming in just behind that, and the PC far behind both.  It's obvious the game was developed for the PC and ported accordingly, which I have no problem with, except that a game DEVELOPED for the home gaming PC (in other words, the fastest moving target in hardware) should have no issues being ported to a couple fixed platforms.  It's obvious Bethesda either doesn't care, or does and did a remarkably shitty job with it.

     



  • @Master Chief said:

    Probably because it doesn't freeze on other titles AT ALL and sits on a purpose built cooling pad.  For the record, everyone on this site besides you is not an idiot.

    Relax buddy. I treated your assertion with the same respect I treat any assertion of something that happened to somebody's friend with absolutely no supporting evidence. I wasn't trying to impugn your cocksmanship, I was just exercising my finely-calibrated bullshit detector.



  • the final cutscene crashed my system to the point of bluescreen.

    I hate to state what should be obvious, but if your OS, drivers and hardware are working properly a bluescreen should be difficult to trigger intentionally let alone accidentally. And wait, I thought we were talking about your 360? If your first playthrough went fine and your second one had instability (the other stuff is probably scripting bugs) that sounds like dust buildup or something.



    I think there might be some issues with Obsidian's inexperience with the engine. They probably had a lot of support from Bethesda but certain parts of the gameworld lock up a single CPU core and cause huge RAM usage and the navmesh (that is, a simple triangle mesh that NPCs and creatures use to navigate) is just absurdly overcomplicated in places.



    Most of the minor bugs I've seen are due to unforeseen collisions of quests and entities, the kind of things that should be happening in a layer above the platform-specific stuff.



    As for the PS3 being the most bug-prone, I'm really not surprised. That thing is ASS to develop for. When most games engines rely on a single loop with threads keeping that loop topped up with information, eight cores (less in actuality) of minimal individual power with 256kb of RAM each is a bit of a dick move by Sony. Yeah, it's uber powerful for doing massively parallel tasks. That's nice. Now how about you kick out a games console that's actually well designed for, hmm, running games?



  • @serguey123 said:

    What is your opinion if you have any of "The Witcher"?
    Just finished the second one and I have to say it was pretty good. Varied quests, engrossing plot and graphics to drool over. The forest habitat was so good I just wanted to camp there.

    Unfortunately it seems to be a console port featuring the all-time favourite press-the-button-I-tell-you minigame. Godammit I hate that crap, either give me control or go into a cutscene. How the hell is blindly following intstructions entertaining? Not only that but the key popups were clearly made for the stupid console gamepad icons and had no chance of accomodating PC controls. So I'd fight the huge monster for like 5 minutes, get the stupid minigame and have to press "mo" or die. What the fuck is "mo"?! Turns out it's a "mouse button", but which one? I killed that fucking monster about half a dozen times until I found the right one.

    The worst though were the controls. I don't know what the fuck is going in the gaming industry these days, but somehow the ability to fully remap your keys is now a secondary concern. They built all that and yet wont let you use the arrow keys or the numeric pad. Because really who would ever think of using the arrow keys for movement? It doesn't get more counter-intuitive than that. I had to edit fucking ini files to get it to work.

     If you're going to port to the PC then PORT TO THE FUCKING PC!!!



  • Re: PC Port

    It could be worse. For example, Dead Space is unplayable here because the mouse controls are totally broken.

    If I'm lucky, I can use my mouse to navigate the menu. If I set the mouse sensitivity to its maximum, I can almost turn the viewport a full 90° while still staying inside the bounds of my wooden table. If I increase the sensitivity further (I own one of those mice where you can change sensitivity on the hardware level at the push of a button), I'm actually able to aim at a reasonable pace (which is somewhat important for this game); of course, the downside is that I can't look around any more because now the mouse moves way too fast when not aiming.

    I actually bought a gamepad just to play this game, but that was not fun, either. Supposedly, Dead Space 2 is less annoying, but I'm not eager to find out.



  • @blakeyrat said:

    @Master Chief said:
    Probably because it doesn't freeze on other titles AT ALL and sits on a purpose built cooling pad.  For the record, everyone on this site besides you is not an idiot.

    Relax buddy. I treated your assertion with the same respect I treat any assertion of something that happened to somebody's friend with absolutely no supporting evidence. I wasn't trying to impugn your cocksmanship, I was just exercising my finely-calibrated bullshit detector.

     

    Tone could use some work.  I'm fine with skepticism, you come across as just a regular old know-it-all.



  • @fatbull said:

    It could be worse. For example, Dead Space is unplayable here because the mouse controls are totally broken.
     

    Mouse speed is a strange thing, these days.

    Fallout and Half-Life are pretty linear, and so is AC1

    But AC2 has this straneg acceleratino thing when you were standing still, where slight movement would move you very very slightly (as if you were in some sort of sniper aim mode), but flicking your mouse would be "normal" fast movement. So you get to the point where trying to slowly aim somewhere in between would result is not much happening at all, because slow mouse movement kept you in snipe mode.

    But get this: while running and sprinting, this effect is gone.

    I got used to it, but going back to another game had me spinning around at freak speeds. :D

    The mouse acceleration in the multiplayer AssBro is just broken. It's completely drunk, barely responsive and feels like moving a utensil through syrup while holding it between thumb and index. I get the idea that both control mechanisms were designed for analog input of a controller joystick, and not reviewed for PC.



  • @fatbull said:

    It could be worse. For example, Dead Space is unplayable here because the mouse controls are totally broken.

    If I'm lucky, I can use my mouse to navigate the menu. If I set the mouse sensitivity to its maximum, I can almost turn the viewport a full 90° while still staying inside the bounds of my wooden table. If I increase the sensitivity further (I own one of those mice where you can change sensitivity on the hardware level at the push of a button), I'm actually able to aim at a reasonable pace (which is somewhat important for this game); of course, the downside is that I can't look around any more because now the mouse moves way too fast when not aiming.

    I actually bought a gamepad just to play this game, but that was not fun, either. Supposedly, Dead Space 2 is less annoying, but I'm not eager to find out.

     

    I would look into your Windows DirectX Mouse Acceleration or whatever the hell they're calling it this week driver.  I had to uninstall that from the Programs and Features menu when I updated Counterstrike one time, because it made the mouse so sensetive you couldn't navigate properly, let alone aim.

     



  • @nexekho said:

    I hate to state what should be obvious

    Then don't.  I know how to keep my system maintained, thank you.

    @nexekho said:

    And wait, I thought we were talking about your 360? If your first playthrough went fine and your second one had instability (the other stuff is probably scripting bugs) that sounds like dust buildup or something.

    Read again:  Friend uses XBox (he doesn't have a proper gaming PC) and I use my PC.

    @nexekho said:

    I think there might be some issues with Obsidian's inexperience with the engine. They probably had a lot of support from Bethesda but certain parts of the gameworld lock up a single CPU core and cause huge RAM usage and the navmesh (that is, a simple triangle mesh that NPCs and creatures use to navigate) is just absurdly overcomplicated in places.

    The thing is, most of the gameplay bugs in New Vegas are nearly identical to problems in Fallout 3.  Besides, Obsidian was formed by Bethesda.  I don't see why Bethesda would leave them entirely on their own to figure out the engine.

    @nexekho said:

    Most of the minor bugs I've seen are due to unforeseen collisions of quests and entities, the kind of things that should be happening in a layer above the platform-specific stuff.

    Again though, console games should never crash, ever.  There's just no excuse for it, you have a fixed hardware platform (or in the odd case of the XBox 360, two hardware configurations, the second specifically designed to perfectly work as the first did) and nothing is variable there, unless you're counting modders.  The game works almost perfectly on the PC, yet is unstable as hell on the console.  The only explanation is that Bethesda (and/or Obsidian) do an overall shoddy job of testing their console ports.

    @nexekho said:

    As for the PS3 being the most bug-prone, I'm really not surprised. That thing is ASS to develop for. When most games engines rely on a single loop with threads keeping that loop topped up with information, eight cores (less in actuality) of minimal individual power with 256kb of RAM each is a bit of a dick move by Sony. Yeah, it's uber powerful for doing massively parallel tasks. That's nice. Now how about you kick out a games console that's actually well designed for, hmm, running games?
     

    Oh don't even get me started.  The mainboard that can't drive all the hardware, the massively expensive and complicated CPU structure that does absolutely DICK for the performance, I could go on and on.  Does make a good blu ray player though.



  • I know how to keep my system maintained, thank you.

    Aparrently not, given that a bluescreen is triggered by the OS/drivers failing to contain or handle a problem. If you EVER see a bluescreen in 2011, you have some SERIOUS issues.

    I don't see why Bethesda would leave them entirely on their own to figure out the engine.

    I never said they did. But their cells are full of amateur mistakes and inefficient navmesh topology which leads me to believe they didn't get as much instruction as they needed.

    The game works almost perfectly on the PC, yet is unstable as hell on the console.

    Ya know, funnily enough, I bought FO3 not long after release on 360 and not having the 360 hooked up to the net (not paying that much for a WiFi dongle, you can really just sod off) it never got a single update. Played it through end to end once without a single crash bug. When I saw some sense and bought it for PC instead, and it would appear there's a random crash bug in the initial release that triggered when going through doors. Which triggered very frequently, several times a 2-3 hour session until I updated it. Maybe being cheap and not having a HDD to cache to had something to do with it. The loading times were absolutely abysmal, but it didn't CRASH.



  • @Master Chief said:

    @nexekho said:

    I hate to state what should be obvious

    Then don't.  I know how to keep my system maintained, thank you.

    Unless you're running Windows 98, a bluescreen is a hardware problem. Demonstrably, you're not keeping your system maintained.

    @Master Chief said:

    The thing is, most of the gameplay bugs in New Vegas are nearly identical to problems in Fallout 3.

    This I buy. I had no bugs worth mentioning in Fallout 3, and no bugs worth mentioning in New Vegas... so functionally identical.

    @Master Chief said:

    Again though, console games should never crash, ever.

    Xboxes only crash if they encounter a hardware error. Like your PC bluescreen. If you ever encountered a software crash, you'd get dumped back to the dashboard with an error message... if that didn't happen, the problem was in hardware.

    I spent 6 months of my life testing alpha and beta Xbox 360 games, I know how the console works.

    @Master Chief said:

    There's just no excuse for it, you have a fixed hardware platform (or in the odd case of the XBox 360, two hardware configurations, the second specifically designed to perfectly work as the first did) and nothing is variable there, unless you're counting modders.

    Jesus.

    1) Xbox 360 has a shitload more than two hardware configurations, off the top of my head there's something like 6-7 shipped versions of the console, plus numerous accessories that dig deep (like the HDDVD player, or Kinect), plus all the various combinations of the above.
    2) Even if there was only one hardware configuration, SOMETIMES COMPONENTS ARE SIMPLY DEFECTIVE. Saying it's impossible for there to be a bug because all the units are identical is... very very odd thinking. And I can't even imagine how you could come up with it... ESPECIALLY with the Xbox 360, where defective components constitute 95% of all problems on the platform.

    @Master Chief said:

    The game works almost perfectly on the PC, yet is unstable as hell on the console.

    Can you prove that assertion?

    And remember, you have to correct for:
    1) The number of players on each platform (if the Xbox 360 version has 10,000 players, and the PC version 100 players, you'll get more bugs reported on Xbox 360 even if it's statistically less buggy)
    2) The number of unpatched games (I wager consoles have a significantly higher rate of players who are running the initial, unpatched version)
    3) Installation of additional content
    4) How many console players report bugs to that wiki compared to PC players

    and probably other factors that aren't coming to my head right now.

    @Master Chief said:

    Oh don't even get me started.  The mainboard that can't drive all the hardware, the massively expensive and complicated CPU structure that does absolutely DICK for the performance, I could go on and on.  Does make a good blu ray player though.

    It really fueled my schadenfreude when Sony released the thing a full year after the Xbox 360, then it turned out that it wasn't even as powerful as the Xbox. I hate Sony.



  • @blakeyrat said:

    Unless you're running Windows 98, a bluescreen is a hardware problem
    Sadly not when graphic drivers are involved (especially if you have an ATI card).



  • @ender said:

    @blakeyrat said:
    Unless you're running Windows 98, a bluescreen is a hardware problem
    Sadly not when graphic drivers are involved (especially if you have an ATI card).

    Drivers are hardware.


  • Garbage Person

     

    Pictured: Hardware.



  • @Weng said:

     

    Pictured: Hardware.

     

    Yes. I'd find it hard to wear that.



  • @blakeyrat said:

    Unless you're running Windows 98, a bluescreen is a hardware problem. Demonstrably, you're not keeping your system maintained.

    A bluescreen is a hardware error, not a hardware problem.  Windows ices all of it's processes so it doesn't potentially destroy your system, it's not always defective hardware.  If you boot up an SDK and pump in enough garbage, you can make a PC bluescreen no matter how good the hardware is.

    @blakeyrat said:

    This I buy. I had no bugs worth mentioning in Fallout 3, and no bugs worth mentioning in New Vegas... so functionally identical.

    How nice for you.

    @blakeyrat said:

    Xboxes only crash if they encounter a hardware error. Like your PC bluescreen. If you ever encountered a software crash, you'd get dumped back to the dashboard with an error message... if that didn't happen, the problem was in hardware.

    Of course.  The fact that I've seen this happen with some XBox classics and my friend described the same thing with Fallout is just bullshit, obviously you're still right and I'm still wrong.  By the way, what color is the sky today?  I think it's blue, but I'm sure you know better.

    @blakeyrat said:

    I spent 6 months of my life testing alpha and beta Xbox 360 games, I know how the console works.

    Can you back that assertion up with a paystub?

    @blakeyrat said:

    Jesus.

    1) Xbox 360 has a shitload more than two hardware configurations, off the top of my head there's something like 6-7 shipped versions of the console, plus numerous accessories that dig deep (like the HDDVD player, or Kinect), plus all the various combinations of the above.
    2) Even if there was only one hardware configuration, SOMETIMES COMPONENTS ARE SIMPLY DEFECTIVE. Saying it's impossible for there to be a bug because all the units are identical is... very very odd thinking. And I can't even imagine how you could come up with it... ESPECIALLY with the Xbox 360, where defective components constitute 95% of all problems on the platform.

    I didn't say it was impossible for their to be bugs in the hardware.  I said his box, in this case, and mine for that matter, have frozen a few times over the years we've had them.  In the case of Fallout, his did it many, many times over the course of one playthrough.  Now you can keep spewing you can't prove that, you can't prove that, but I watched it and listened to him rant about it long enough to say that it happened.

    @blakeyrat said:

    Can you prove that assertion?

    And remember, you have to correct for:
    1) The number of players on each platform (if the Xbox 360 version has 10,000 players, and the PC version 100 players, you'll get more bugs reported on Xbox 360 even if it's statistically less buggy)
    2) The number of unpatched games (I wager consoles have a significantly higher rate of players who are running the initial, unpatched version)
    3) Installation of additional content
    4) How many console players report bugs to that wiki compared to PC players

    and probably other factors that aren't coming to my head right now.

    Probably not, but again, considering I watched it happen, I really don't need to.

    @blakeyrat said:

    It really fueled my schadenfreude when Sony released the thing a full year after the Xbox 360, then it turned out that it wasn't even as powerful as the Xbox. I hate Sony.

     

    It's unfortunate, really, the PS3 suffers so much just because Sony wanted to push Cell processor technology years ahead of when it would be effective.

     



  • @blakeyrat said:

    @ender said:
    @blakeyrat said:
    Unless you're running Windows 98, a bluescreen is a hardware problem
    Sadly not when graphic drivers are involved (especially if you have an ATI card).

    Drivers are hardware.

     

    No, drivers are software for hardware to let it be used by other software and hardware.


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