@Applied-Mediocrity said in D&D thread:
six points into Willpower
FIve. I took Resources for priority C :/
That still give you Willpower 6, and you can always raise it to 7 with good karma once you’ve earned yourself enough points (that is, 7 :)
learn a Levitate Person
force 1 is enough
I hadn't noticed that. Thanks!
There are a number of spells in SRII where the force rating is totally irrelevant to their effects — oversight on the designers’ part, I’d say.
Haven't even touched decking yet, too.
Don’t. Just don’t. Certainly not with the system from the main rules — if somebody does want to play a decker, do yourself a huge favour and find a copy of Virtual Realities 2.0 without even reading the rules in the SRII main rulebook. This is the one case where I would advise using an additional rulebook from the very beginning: VR2.0 completely replaced the original decking rules with a totally new set, that while still not great, was far better. Chiefly in being more workable in practice, but also much faster, which is important because most of the group tends to switch off and get bored when the decker does his thing. (But oddly, they rarely do that when a magician goes to do some astral reconnaissance, which gives the rest of the group just as little to do.)
The more usual way to handle decking, though, is by an NPC :) Either somebody has a decker contact they call up any time you need something that needs to be done in the Matrix, or the GM provides a decker NPC for your group to sneak into someplace where the decker has to be on-site to accomplish something.
Aside from that, I’ve long held the point of view that, while people who are into computers IRL are most likely to want to play a decker, they’re probably the ones you’ll want to discourage the most from actually doing so. SR decking has zero to do with RL computer use, and the more you try to apply real-world knowledge, the more it breaks down.