How do you screw up Tetris?
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Easy: give it to Ubisoft!
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It says right there in the video title: PS4. CONSOLE WARZZZ!
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Didn't the
OUYAPC win?
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Apparently it's something to do with the guy's PSN friends list, so I'm assuming the game is doing some Discourse style thing where it's polling PSN for his entire friends list or Uplay on every frame.
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At least the obnoxious "brought to you by" videos work right, right?
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Did they? I dunno, I only watched a bit of the video when I saw it, and even the Ubisoft logo was freezing.
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It looks as if they wrote the game in Python, then wrote a Python interpreter in Ruby, then wrote a Ruby interpreter in Java and then put the whole thing in a JVM implemented in Javascript.
I think consoles should detect if a game freezes for more than 100ms and give you an immediate full refund on the game.
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I think consoles should detect if a game freezes for more than 100ms and give you an immediate full refund on the game.
I would own sooooooo many WB games with no cost...
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I think consoles should detect if a game freezes for more than 100ms and give you an immediate full refund on the game.
That should happen if they crash back to the dashboard too.
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If you got all your money back every time a Steam game you played exploded, you would have spent a net total of somewhere around $3.49 so far.
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If you got all your money back every time a Steam game you played exploded, you would have spent a net total of somewhere around $3.49 so far.
He'd probably make billions on Hotline:Miami only...
New Tetris games suck anyway. Play TGM.
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For a comparison, here's the original:
https://www.youtube.com/watch?v=O0gAgQQHFcQ
Making a modern system, even if it is a console, perform worse than a 35-year-old hunk of Soviet rust is something of an accomplishment. Especially seeing that the modern version doesn't really seem to do much more.
And having this problem occur during testing, noticing it, and then releasing it anyway in that state should be a capital offense.
(Edit: it is starting to remind me of certain forum software.)
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here's the original
Dang, that guy sucked.
Plus, I noticed the game had glitches where it'd draw extra boxes sometimes when dropping a tile.
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doesn't really seem to do much more
Real Tetris aficionados will disagree:
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Wow. I wrote a tetris game in college (I don't remember what the assignment really was, but it was too novice and the teacher really liked my game) and it was better than that ubisoft.
Granted it didn't have those networking features, but it was very responsive and had other newbie features (ghost outline at the bottom) and trimino and pentominos pieces. And even polished it on the 2nd day.
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it was better than that ubisoft.
They mentioned this was also on Xbox one. Don't they mean original Xbox? The Tetris game I had on that thing looks very similar. And had smooth gameplay.
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No, they do mean Xbox One 😋
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So it is a shitty xbox emulator running on the xbox one?
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They mentioned this was also on Xbox one. Don't they mean original Xbox?
... if it's a game that just came out (a full 7 years or so since the original Xbox has been defunct), and they mentioned the Xbox One, why the FLYING SHITFUCK IN ASS would you assume they meant the original Xbox?
That said, there was a Tetris game on the original Xbox, and it was pretty good. The first Xbox Live game, IIRC. Xbox 360 had Hexic, which was also pretty fun.
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Xbox 360 also had Tetris Evolution (THQ), which was always performant and pretty awesome even though a bit heavyweight, and Tetris Splash (Tetris Online), which is essentially this crap with fish.
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they mentioned the Xbox One, why the FLYING SHITFUCK IN ASS would you assume they meant the original Xbox?
It is confusing, isn't it? They should've called it the Xbox Two.
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Real Tetris aficionados will disagree:http://harddrop.com/wiki/Rotation_system
Implementing a different rotation system is about as simple as changing the masks. I did write a Tetris game once, which was admittedly awesome, but we were told to make it using an old version of Allegro, so making it run isn't probably worth the bother.
Besides, it probably uses SRS (which most/all games nowadays have to do to be released under the name Tetris), and in hindsight I consider SRS bullshit. So it actually changed for worse.
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I'm reasonably sure I can write a better Tetris down the side of a skyscraper using the office lighting.
With or without interns on the light switches.Hell, I really have to do that sometime.
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I'm reasonably sure I can write a better Tetris down the side of a skyscraper using the office lighting.
It's been done.
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I'd like to see someone pseudocode it out to a point that the architecture could pretty much be done in any language, with any type of output. Ok, maybe not any language, but the logic for color
RGB
at coordinates(X, Y)
could probably be abstracted.
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.. if it's a game that just came out (a full 7 years or so since the original Xbox has been defunct), and they mentioned the Xbox One, why the FLYING SHITFUCK IN ASS would you assume they meant the original Xbox?
It could be a re-release of the original 12(?) year old game. I'm not completely up with games. I pretty much only stopped using the original Xbox when we got a new TV without s-video inputs and I couldn't find the composite cable. (Started using a PC with HDMI instead)
Plus I thought it was obvious that I was also having a dig that a pretty Tetris runs on such old hardware the newest console should be able to run it without breaking a sweat.