@pbean said:
- Another issue that's has apparently been going on for ages (since the previous expansion pack was released) and still has not been fixed, is a WTF in itself. Whenever is a specific area in the game world one of the two big factions ("Alliance" or "Horde") win a battle, the entire server would crash. Because of the win, all players of the winning faction would get an improvement until the next battle, and the improvement would be removed from all players of the losing faction. This was wrapped into a big loop of some sort and if there was a large amount of players eligible for the improvement, the server would just plain crash...if there weren't enough to let the server crash, everyone would experience severe lag issues for a few minutes.
This is entirely incorrect. In fact it's borderline gibberish. After the patch applied Tuesday 1/21, the Northrend server would crash when wintergrasp finished due to victory, loss, or timeout. Anyone on that continent or in the zone of wintergrasp would be kicked off the server. The server reboot would take 2-4 minutes, after which everyone could log in again. The timer in Wintergrasp would reset, and the server would be fine until the game was finished 10-30 minutes later, at which point the cycle would repeat.
People on other continents weren't affected. People in any instances weren't affected. Anyone who was affected could log in again and keep playing a few minutes later until the next crash. The cycle lasted at least 8 hours, during which many people participated in WG in order to take advantage of the rewards which were handed out at the end of the game in spite of the fact the server crashed just afterwards.
I'd rate this stability issue that affected players on one continent for between 8-16 hours as the worst they've had in 2.5 years. Conditions were MUCH worse in times nearer the game's launch, but things have been very smooth lately. I don't know why it took them so long to respond to this one.