I haven't touched c++ in many years, but I think this is the correct way to do it if you don't have a virtual destructor.
But the correct thing to do, is to add a virtual destructor, not trying to implement a virtual destructor by hand.
I haven't touched c++ in many years, but I think this is the correct way to do it if you don't have a virtual destructor.
But the correct thing to do, is to add a virtual destructor, not trying to implement a virtual destructor by hand.
I haven't touched c++ in many years, but I think this is the correct way to do it if you don't have a virtual destructor.
But the correct thing to do, is to add a virtual destructor, not trying to implement a virtual destructor by hand.
Does anyone know exactly which parts of the "OS X graphics framework" they are using?
At first I thought it was OpenGl, but then porting would be trivial, and nobody uses OpenGl to get "High quality output".
So to me it sounds like they are just using the standard Mac OS X graphics framework to renderer graphics to images, but that seems to dump, even for the daily WTF.