@SpectateSwamp said:
Somebody has already complained about not having zoom. Yeah like I'm going to take it down. I've done worse way worse.
A screen reshoot is always better.
Hey, look at that video in my signature again! In several locations, it shows magnified portions of the screens, and no, I do not own a video camera! (Okay, I own a rather crappy webcam, but that probably doesn't quite count as a video production equipment...) The resolution is quite good - the reason for artifacts is mostly due to using MJPEG with no apparent control over compression quality. Oh well.
Is it really that hard to feed the CamStudio file through VIrtualDub's crop filter? Knowing Swampy, it just might be, but the rest of the world doesn't have that problem. And I don't know about CamStudio, but all of the screen capture utilities I have at hand allow you to pick the screen region.
By the way, speaking of one problem in SSDS, Swampy: you may want to look at that giant big VB book and look up a concept called "double buffering" (or possibly "page flipping"). Don't worry, implementing it usually involves only a few additional code lines (don't know about VB, but it is a snap in OpenGL and pretty damn easy in SDL and Java applets). If it's not in that book, it's probably in many other good books on computer graphics. You know, most people writing graphics-intensive applications would probably go "why the hell does it do that?" when they run into that problem, and a few seconds after that, "how the hell do I make it not do that?"...
Not clear enough, eh? Well, here's the same in swamp-speak:
Brings back memories of programming in Aurora Basic on 386SX in Windows 3.1. My first animation program. It drew a four frame loop of a badly drawn PaintBrush'd guy walking across the screen. Flickered like hell. But I figured I could skip clearing the drawing area. And the animation was smooth after that. And I didn't even use double-buffer. Not Clearing Screen is love. Even id Software used it.