Good day. We are having a startup game to be made and i need your suggestions and recommendation on how it should work and what must be done to make it successful one as an indie game once publish to the game market.
In this article i will show to you what are the basic functionality of our designed game actually it is still in the planning process and surely well make it into developing process once the planning is being finalized to fit the user's satisfaction once our game is being played. To inherit the basic Gaming Etiquette to further make the game playable and for longer longevity of the game to not be uninstalled by the user, meaning to make our game having the taste of addiction.
I. WHAT IS OUR GAME?
Our game is all about Homonculus. Homunculus Alchemy is an online multiplayer role playing game in which players create their own chibi sized characters called homunculus through pre-made designs. Players then train and feed their homunculus just like the popular Japanese game called Tamagotchi. But the purpose is to gain experience and level up. There is also a pre-made story line in which players can explore and fight monsters to gain gold and equipment.
The game then has a weekly PVP in where players then challenge other players in a PVP in where their characters fight to the death and gain rare equipment and popularity through online rankings.
A. STORY MODE
Once upon a time, a powerful alchemist has reached the limits of his life
span and decided to have a successor in order for him to pass all of his
accumulated knowledge and wisdom. He then created a homunculus in which
will be his successor.
The story is set in a medieval fantasy theme similar to the world of
Log Horizon although chibi mode.
What is the goal of the game?
The goal of the game is to grow your homunculus stronger so you can fight monsters and
finish the storyline.
How will the player reach the goal?
The player can reach the goal by training its homunculus until it reaches its highest potential.
What is the gameplay like?
A virtual pet with a twist of turn based RPG elements.
What's the market like for this kind of game?
The market for this game are people who are fan of virtual pets and RPG which I think mostly
are teenagers and adults.
What's your target audience?
My target audience are teenager and adults especially those who have played the classic game Monster
Rancher and Final Fantasy.
What are the unique selling points? What makes this different from the other games on the market?
The unique selling point of this game will be the offline 5 v 5 PVP.
What is your philosophy?
"DON'T LET OUTSIDE FORCES DISTURB YOUR INNER PEACE"
Why have you chosen to develop this idea?
I have chosen to develop this idea because I think there is a market for this type of game.
II. GAME FLOW
Here is the created game flow of the game hope you give me/us some constructive criticism to make our game successful. To think we don't have investors and we are dedicated to use our time our resources to make this game possible as it can be.
There you can see the basic idea of our game and what is the flow for it actually its still on the planning phase and your suggestions and recommendation is most welcome.
III. TARGETED PLATFORM
Actually we are planning to make this game in an mobile app in Android phones, basically once this is set once the first phase is finished on Android we are planning to publish this on IOS mobile devices, to create our audience more on different platforms.
As i say we are an indie wannabe game developers trying to create a game that would fit the world of Gaming and also to make our name on the Game industry as much as possible. We know it would be a long run to be in there at the top like competing Kongregate , Supercell and other Gaming Studios out there but we are willing to take the risk to go further and publish our game and our skills to the world of Gaming. I would be delighted if you have read my article. If you want to invest for us. Actually we are underground software developers that look forward looking opportunities on Game Development. This is just our part-time task and willing to make this happen.Hoping for your utmost considerations. Thank you for dropping by.
(c)Atazhai for the questions to fully furnished the game concept.
You can contact me through this email and would be happy to respond:
yahoo mail: dodongindong@yahoo.com