"Unfair advantage"



  • @Zecc said:

    Wikia mentions using human shields, hunting, and attacks based on speed and momentum, so mark myself interested. I'm hoping for sniping too, since rifles are predicted.
     

    Oh, lots of bla, I wager.

    AssRev, according to the manual, has random side missions pop up every now and then. What it comes down to is the occasional rowdy fellow you can beat up for spare change, and the occasional merchant who wants some boxes moved. also for spare change.The art book I got with the special edition mentions "more organic architecture" and while it is absolutely gorgeous in every way, you still have the exact same 45 degree angle increment corners. It's not a freeform street plan.



  • @dhromed said:

    They fixed that!

    Because there are no horses in AssRev.

    Awesome.

    @dhromed said:

    They also tried to kill you if you didn't ride a horse.

    Well you expect them to try to kill you if you commit a crime or what-not, what bothered me is that simply getting on a horse constituted a "crime", apparently. Even if you owned the horse.


  • ♿ (Parody)

    @blakeyrat said:

    Well you expect them to try to kill you if you commit a crime or what-not, what bothered me is that simply getting on a horse constituted a "crime", apparently. Even if you owned the horse.

    "Message Placement" from PETA?



  • @dhromed said:

    I didn't think it was a shitty game.
    AssCre 1 was extremely repetitive and crashy. AssCree 2 was still somewhat crashy, but not at all repetitive by comparison.

    Ass 1 was lent to me. Ass 2 was given as a present. I bought Ass Bro and wishlisted Ass Revelations because I noticed there was a lot of progress going on on the series.@blakeyrat said:

    @dhromed said:
    They also tried to kill you if you didn't ride a horse.

    Well you expect them to try to kill you if you commit a crime or what-not, what bothered me is that simply getting on a horse constituted a "crime", apparently. Even if you owned the horse.

    This has never happened to me personally, except on AssCre 1 where merely making one step too quick was a reason for being attacked on the spot. This was fixed as of AssCre 2.

    All in all, the most recent games are still more of the same, with just a couple of more features tossed in to barely keep the interest up (in the case of Revelations, it was bombs, the hook blade and tower defense). But hey, doesn't this happen to all games? I imagine WoW or Skyrim to be worse offenders.

     



  • @Zecc said:

    AssCre 1 was extremely repetitive
     

    I disagree, except for the endgame, where you have to kill 10 knights, then kill your 9 targets again, then kill 10 masters and then you win.

    @Zecc said:

    and crashy

    Not for me.

    @Zecc said:

    AssCree 2 was still somewhat crashy

    Not for me. Sure your computer isn't broken? Only AssBro froze occasionally for me, and that's because I think my videocard got hotter than with the previous installments.

    @Zecc said:

    but not at all repetitive by comparison.

    Absolutely! 2 is the best in the series so far, by my account.

    @Zecc said:

    This has never happened to me personally, except on AssCre 1

    That's because Blakey's only ever played Ass 1, where riding out into the kingdom means encountering the factions that are actively hostile to the Assassin people. So it makes sense, but it's very annoying from a gameplay perspective, so it shouldn't have been that way.

    @Zecc said:

    This was fixed as of AssCre 2.

    Well, of course because the wrote the story in such a way that guards don't give a shit about you unless you start pulling shit. Guards are actively suspecting you during certain sections of the game.

    So that's good.

    But those Janissaries are a handful. They dodge like fuck and pull their gun quickly, instead of attacking with blade, which you can counter.

    @Zecc said:

    with just a couple of more features tossed in to barely keep the interest up

    Yep. Fuck man. That goddamn tower defense game. A fitting punishment for letting your suspect-o-meter fill up! Fortunately, you can bribe a herald, run off the map chunk, then go back and bribe him again.

    Desmond's Journey is pretty good as well. Very moody.



  • @dhromed said:

    That's because Blakey's only ever played Ass 1, where riding out into the kingdom means encountering the factions that are actively hostile to the Assassin people. So it makes sense, but it's very annoying from a gameplay perspective, so it shouldn't have been that way.

    Look, the reason I keep mentioning the horse thing is that it was the straw that broke the camel's back. You know when, in the first 15 minutes of the game, the concept of "genetic memory" is cited seriously that it's going to be a shit-fest*. Genetic memory? Seriously? Are they just trying to make us all dumber? Fuck that noise. So that was a huge mark against it. Oh and despite being a memory, there's still collectibles! You gotta have collectibles! They look like something Tron shat out all over the medieval village for some stupid reason I don't think they even attempted to explain.

    The aforementioned lack of subtitles, which became even more brilliant when it's a plot-point for me to listen-in on some conversation through a heating duct (and no I couldn't hear a fucking word of it), that was strike two. The horse was merely strike three, the point where I took that shitty game out of my Xbox, somehow resisted the urge to crack the disc in half, and returned it to the friend who lent it to me. Who, BTW, also hated it.

    To give you an idea, the horse thing is on like fucking level 2 of 10. I played Sonic 2006 further along than that. Assassin's Creed is a less-playable game than Sonic 2006. Put that up your pipe and smoke it.

    *) I know exactly what they were trying to do here. They'd played Prince of Persia: Sands of Time, and were exposed to that game's awesomely-conceived method of narration and they wanted to do something similar. So you take that idea, combine it with a general lack of fucking talent, and turned it into fail. Why not just have the chick in the kidnap-apartment start narrating the events and have your gameplay be during the flashback? Instead of the retarded genetic memory machine.

    And yes, I obsess over this game because I can't for the life of me figure out why otherwise-intelligent people like it.



  • @blakeyrat said:

    I obsess over this game because I can't for the life of me figure out why otherwise-intelligent people like it.
     

    Because I don't care about what you find unforgivable shit. I acknowledge that it's there, but it's not going to make me throw the game out.

    I don't even remember any duct conversation.

    Now, what actually irked me about the game:

    • Altair had a dumbass flat voice actor, and completely American, as opposed to everyone else. They did that conssiously, but I think it was misinformed nonetheless. They dropped in in the other games.
    • Unskippable cutscenes (nnnng).
    • The collectible flags that don't actually do anything. (back in AssRev. Collect all of 100 animus data fragments in order to receive your prize of nothing.)
    • The "user-controllable" camera during cutscenes.
    • The horse is aimed slightly off-center so I could never run accurately.
    • People keep saying the game is repetitive, and they're wrong, because by that standard Minecraft and Doom are repetitive, but nobody ever talks about the endgame, which is repetitive and very literally consists of four grind sessions. That part almost made me crack my mouse. So instead of blaming the game,I decided to learn more about the combat moves. Suddenly the endgames weren't that frustrating anymore.
    • The suspect-o-meter is useless. And you can evade exposure by... walking slowly. Welp. Have fun taking 5 minutes to walk past a tower. And then you brush up against a dude and he drops his shit and guards start hitting you.
    • low-profile kills. Apparently nobody notices when I lackadaisically stab someone through the heart. In the middle of the street.
    • The map is complete bullshit.
    • I never minded much, but dudes to tend to wait in line until you are available to honour them with a sword to the face.
    Euh... that's about it.


  • @Peraninth said:

    I'd love to see a well done re-make of X-COM.
    Secondend. Well, there is this. But who knows how it will actually turn out in the end... having seen most classic game remakes of the past years ending up as dumbed down piles of bland mediocrity (at best), I don't have my hopes up too high.



  • @blakeyrat said:

    To give you an idea, the horse thing is on like fucking level 2 of 10. I played Sonic 2006 further along than that. Assassin's Creed is a less-playable game than Sonic 2006. Put that up your pipe and smoke it.

     

    I can't take such a comment seriously. Assassin's Creed will never be a GREAT game as it is repetitive as hell, but to say it is not playable makes one think you smoked the pipe a little too often yourself. The only thing a little less playable about it is the combat (quite easily circumvented by avoiding combat or doing instakills). Other than that I applaud the engineers for creating something which plays as smoothly as a knife cuts through butter, even on a PC with a keyboard+mouse. Really amazing technology. Even the camera is not as annoying as it is in other third person games.

     



  • @dhromed said:

    Well stop being left-handed then.
    How incredibly insensitive of you! It's not like he chose to be left-handed. Next you'll probably expect him to stop being turned on by transgendered midget clown porn.



  • @erikal said:

    Other than that I applaud the engineers for creating something which plays as smoothly as a knife cuts through butter, even on a PC with a keyboard+mouse.

    The quality of your code doesn't matter if you're going to hitch it on to a story about genetic memory.


  • ♿ (Parody)

    @blakeyrat said:

    @erikal said:
    Other than that I applaud the engineers for creating something which plays as smoothly as a knife cuts through butter, even on a PC with a keyboard+mouse.

    The quality of your code doesn't matter if you're going to hitch it on to a story about genetic memory.

    I don't understand your fascination with genetic memory. It's not like it was invented in this game, or anything.



  • @blakeyrat said:

    The quality of your code doesn't matter if you're going to hitch it on to a story about genetic memory.
     

    I disagree, again.

    I don't give a shit about the hook.



  • @boomzilla said:

    I don't understand your fascination with genetic memory. It's not like it was invented in this game, or anything.

    My apparently too-subtle point was that just like a movie can have excellent special effects and still be ruined by fucking terrible writing, a video game can have excellent "smoothness" (even with a mouse and keyboard!) and still be torpedoed by fucking terrible writing. This movie had excellent special effects.

    Now that said, I do realize that most people go through life half-comatose and don't pay attention to things like, say, "is the storyline to this game so fucking awful I want to tear my hair out and scream". But I do. And if I'm judging the quality of the game, I'm going to judge the quality of the entire game, not just cherry-pick its best bit ("smoothness!") and ignore the fucking awful shit.



  • @dhromed said:

    I disagree, again.

    I don't give a shit about the hook.

    Then what's the point of playing a game with a story if you don't care about the story? Might as well play Crackdown or Earth Defense Force and actually have FUN in front of your Xbox.


  • ♿ (Parody)

    @blakeyrat said:

    My apparently too-subtle point was that just like a movie can have excellent special effects and still be ruined by fucking terrible writing, a video game can have excellent "smoothness" (even with a mouse and keyboard!) and still be torpedoed by fucking terrible writing. This movie had excellent special effects.

    Not so much subtle as misleading, unless you're sticking with equating "genetic memory" to "fucking terrible writing." I've never played that game, so I can't comment on the story in the game. But "genetic memory" definitely doesn't imply "fucking terrible writing" any more than, say, magic or faster than light travel do.

    @blakeyrat said:

    Now that said, I do realize that most people go through life half-comatose and don't pay attention to things like, say, "is the storyline to this game so fucking awful I want to tear my hair out and scream". But I do. And if I'm judging the quality of the game, I'm going to judge the quality of the entire game, not just cherry-pick its best bit ("smoothness!") and ignore the fucking awful shit.

    It all depends on one's commitment to pedantical dickweedery on various topics. Some people cannot suffer even simple inconsistencies, claiming that they totally overwhelm all other positive aspects of something. Everyone has different tolerances for different topics. Personally, I have low tolerance for people who cannot believe that other people have different tolerances or preferences. But you already knew that.



  • @blakeyrat said:

    a video game can have excellent "smoothness" (even with a mouse and keyboard!) and still be torpedoed by fucking terrible writing.
     

    Yes, it can!

    At the same time, a bad premise can be saved with proper execution.

    @blakeyrat said:

    "is the storyline to this game so fucking awful I want to tear my hair out and scream"

    I didn't think it was awful.

    @blakeyrat said:

    I'm going to judge the quality of the entire game, not just cherry-pick its best bit ("smoothness!") and ignore the fucking awful shit.

    I did, too. I didn't think the awful shit was that awful. After all points were given, it ended up a good posititive, in my book.

    It's okay to not like the idea of genetic memory, but it's not objectively bad.

     

     



  • @blakeyrat said:

    Then what's the point of playing a game with a story if you don't care about the story? Might as well play Crackdown or Earth Defense Force and actually have FUN in front of your Xbox.
     

    The story was good. It's even better in Ass II. It's a little forced in Bro, and back with a vengeance in Rev.

    So yeah, I think you should shut yout piehole and play those games.



  • @boomzilla said:

    But "genetic memory" definitely doesn't imply "fucking terrible writing" any more than, say, magic or faster than light travel do.
     

    That's how I saw it. I shrugged, and played the game.

    What I do doubt, however, is why this framing vehicle was necessary in the first place. Couldn't we have just played Altair directly, instead of requiring this Animus-excuse?


  • ♿ (Parody)

    @dhromed said:

    @boomzilla said:
    But "genetic memory" definitely doesn't imply "fucking terrible writing" any more than, say, magic or faster than light travel do.

    That's how I saw it. I shrugged, and played the game.

    What I do doubt, however, is why this framing vehicle was necessary in the first place. Couldn't we have just played Altair directly, instead of requiring this Animus-excuse?

    That's fair. All I know about this game is what I've read here. And maybe genetic memory wasn't well executed, or was unnecessary or whatever. I think the best use of genetic memory (certainly that I've encountered) is in the Dune series, where it's an integral part of the books.



  • @blakeyrat said:

    Now that said, I do realize that most people go through life half-comatose and don't pay attention to things like, say, "is the storyline to this game so fucking awful I want to tear my hair out and scream". But I do. And if I'm judging the quality of the game, I'm going to judge the quality of the entire game, not just cherry-pick its best bit ("smoothness!") and ignore the fucking awful shit.
     

    And an outcome of said judgement can be "good enough", it doesn't have to be an extreme.

    Let me pose an alternative approach: the fact that the writing is terrible is a source of entertainment. You can lie to yourself all you want: the fact that you are annoyed or even pissed off is greatly satisfying. It gives you an outlet for your emotions and that feels so damned good, makes you feel alive even! That doesn't change the fact that the story in most games is utter shit, but these aren't books darnit. The story is there to drive you to want to do things and stuff; the story of Ass Creed most certainly makes me want to kill people, so job well done in my case.

     



  • @boomzilla said:

    All I know about this game is what I've read here.
     

    The fun thing is that the whole animus story-in-story was never mentioned once in any of the reviews I'd happen to read or watch on TV. So it was a big surprise.



  • @Zecc said:

    Ass Revelations
     

    PROTIP

    Dye your clothes Syrian Ash as soon as possible. It's dark brown, but still the closest thing to the Badass Black Robe from Asscreed 2. Same deal for AssBro and the XYZ Ebony dye.

    Really.

    You're the Assassin Master. You need badass robes.

     

    A FUN ANECDOTAL TALESTORY OF IMMERSION:

    When I got Altair's armor in Ass 2, I didn't want to swim and sprint at first because it was such a damn posh piece of threadz. I'm the badass assassin. Ain't gonna swim like a puppy or flail my legs around like a fool.

    Yeah, I got over that after a while.



  • @dhromed said:

    @Zecc said:
    AssCre 1 was extremely repetitive
    I disagree, except for the endgame, where you have to kill 10 knights, then kill your 9 targets again, then kill 10 masters and then you win.
    Ok, maybe not extremely repetitve, but much more repetitive than all the others, in any case.
    @dhromed said:
    Sure your computer isn't broken? Only AssBro froze occasionally for me, and that's because I think my videocard got hotter than with the previous installments.
    I played on the PS3. Sometimes the console would completely freeze while on the loading screen. Less frequently, while I was running around everthing would freeze except the camera. In both cases I had to power down the console with the hardware button. I believe I've mentioned this before.
    @dhromed said:
    Absolutely! 2 is the best in the series so far, by my account.
    Agreed.@dhromed said:
    That goddamn tower defense game.
    It's actually much easier to win back the tower after you lose than to save it from being lost. Happened nearly every time for me, though I haven't become cynical enough to start forfeiting on purpose.@dhromed said:
    you can bribe a herald
    Never! Murder is okay, but corruption? Shame on you!

    @blakeyrat said:

    retarded genetic memory machine
    Yeah, you need some suspension-of-disbelief. And I bet you'd hate with a passionthe latest installment of collectibles.

    But, otherwise... what dhromed said. If you value story over execution, then that's your prerogative, I'm not shoving the game down your throat. I personally value good graphics, good platforming, and the sense that I'm in direct control of a fluid character.

    @erikal said:

    the story of Ass Creed most certainly makes me want to kill people, so job well done in my case.
    Is there an equivalent of "LOL" for when you snicker?

     



  • @dargor17 said:

    @SEMI-HYBRID code said:

    and it also flows, but extremely slowly, that's why old windows are thicker on the bottom == deform the image when looking through them
     

    Mandatory XKCD link: http://xkcd.com/843/

    Seriously, I wonder how is it possible that elementary teachers are allowed to spread so much bullshit...

     

     

    oh... misconception addressed for XYth time, let's all hope i'll remember it this time.

     



  • @dhromed said:

    PROTIP

    Dye your clothes Syrian Ash as soon as possible. It's dark brown, but still the closest thing to the Badass Black Robe from Asscreed 2. Same deal for AssBro and the XYZ Ebony dye.

    Really.

    You're the Assassin Master. You need badass robes.

    I've dyed them in all the different colors, even the emasculating ones. I somewhat expect to get different reactions from the NPC:

    "You heard about the Crimson Killer that's on the loose?"

    "Oh no, it's the Azure Assassin!"

    "Make way for the Teal Terminator! He's on a feather-collecting misson for his little brother."

    ...That sort of thing.

     



  • @Zecc said:

    Ok, maybe not extremely repetitve, but much more repetitive than all the others, in any case.

    Fair enough.

    @Zecc said:

    I played on the PS3. Sometimes the console would completely freeze while on the loading screen. Less frequently, while I was running around everthing would freeze except the camera. In both cases I had to power down the console with the hardware button.

    I feel your pain.

    @Zecc said:

    It's actually much easier to win back the tower after you lose than to save it from being lost.

    It's more fun in a sense, yeah, due to the I'm In Ur Base effect.

    @Zecc said:

    Never! Murder is okay, but corruption? Shame on you!

    Okay, so wait for 50% red bar, and then kill officials or punch amateur assassins with their own dagger.

    Murder yay!

    @Zecc said:

    the sense that I'm in direct control of a fluid character.

    I got the sense that some jump arenas were more suited for controllers, due to some of the non-45° jumps.

    @Zecc said:

    Is there an equivalent of "LOL" for when you snicker?

    It is *snicker*

     

     

     

     

     



  • @Zecc said:

    I somewhat expect to get different reactions from the NPC:
     

    I role-play a badass assassin, I sure as fuck gonna dress like one.



  • @dhromed said:

    @Zecc said:

    Never! Murder is okay, but corruption? Shame on you!

    Okay, so wait for 50% red bar, and then kill officials or punch amateur assassins with their own dagger.

    Murder yay!

    Exactly. Not only are you not losing money in bribes, you're actually winning money after you get self-defensive on them.

    @dhromed said:

    I role-play a badass assassin, I sure as fuck gonna dress like one.
    Badass assassin's don't give a fuck about other people's tastes, unless it's to provoke them.

     



  • @Zecc said:

    Exactly. Not only are you not losing money in bribes, you're actually winning money after you get self-defensive on them.
     

    Though truth be told, when you've bought up 6 shops, bribes really are chump change.

    And at some point you just start picking fights with guard patrols just to loot their shit. Bonus challenge: do not get hit and take them all down with a kill streak.

    @Zecc said:

    badbutt buttbuttins

    hehehe

     



  • I hate you all.



  • @dhromed said:

    @Zecc said:

    Ok, maybe not extremely repetitve, but much more repetitive than all the others, in any case.

    Fair enough.

    I never noticed the "repetitive" nature of the first game because I was having so much fun. I purposely did every single lead-up mission to gather information about my target and where he was before going for the big assassination. They were pretty similar things, sure, but it was so awesome I didn't care or even think about it. Normally I'm picky about games, but for me the AssCreed was so different and so cool that I didn't put on my reviewer hat at all.


  • Trolleybus Mechanic

    @blakeyrat said:

    I hate you all.
     

    You should stab everyone. Unless they're made of glass, because that'll fuck up your knives.



  • @blakeyrat said:

    I hate you all.

    I don't hate AssCreed but I don't like it either, the first game was unpolished and that along with the fact that is not the type of game I enjoy killed almost any possiblities that I would play it or any of its sequels, but people's tastes differ.

    But then again I did disliked the beginning of Skyrim because:

    • The UI
    • The fact that you get two retarded choices:
      • Go with the people that put you in a situation that was going to get you beheaded
      • Go with the people that decided that beheading you was easier than pardoning you
    • I would have loved to have a third choice of telling the dragon: Hey, lets team up and burn these assholes!
    • It did not make me want to keep playing after 15 minutes.  My personal rule is that if a game doesn't impress me after 15 minutes it is not worth playing (to me at least, I have friends that love it).  Maybe I will reconsider it later on but for now... not for me.


  • @dhromed said:

    Though truth be told, when you've bought up 6 shops, bribes really are chump change.
    It's not the money, it's the principle.@dhromed said:
    And at some point you just start picking fights with guard patrols just to loot their shit.
    And now you can steal from them while fighting too, which is nice. Also end the fight by picking them up with your hook and dropping theml on their heads; which won't actually kill them, just leave them on the floor cringing in pain.

    @blakeyrat said:

    I hate you all.
    We knew that already.



  • @blakeyrat said:

    I hate you all.

    I, too, am disappointed that this thread has become about video games when it could have been about cutting boards.



  • @morbiuswilters said:

    @blakeyrat said:
    I hate you all.
    I, too, am disappointed that this thread has become about video games when it could have been about cutting boards.

    Let's talk about how boomzilla has to change his "filed under".


  • @serguey123 said:

    The UI

    I played it with a Xbox controller; I thought it was fine. Inventory management isn't very efficient, but that wasn't that big a deal.

    @serguey123 said:

  • The fact that you get two retarded choices:
    • Go with the people that put you in a situation that was going to get you beheaded
    • Go with the people that decided that beheading you was easier than pardoning you

    Yeah that was lame. Not as lame as Mass Effect 2, where you're given ONE choice and it's the most out-of-character choice possible. But still bad.

    Fortunately, I played a Khajiit so it was obvious what side to pick. (Note: it doesn't matter one whit. Even if you escape with the imperial guy, you can then join the Stormcloaks-- you don't actually pick a side until much later, or never if you skip that whole plotline.) (Note 2: yes, contrary to even my own belief, you can complete the main quest without joining either faction, in fact you get a pretty awesome scene if you do it that way.)

    Wait until you get to the Thieve's Guild quest, that's some god-awful terrible, terrible writing right smack-dab in the middle of everybody's Game of the Year.



  • @blakeyrat said:

    I played it with a Xbox controller; I thought it was fine. Inventory management isn't very efficient, but that wasn't that big a deal.

    Maybe with a controller is better, but for me it sucked and I did not liked the layout as well

    @blakeyrat said:

    Not as lame as Mass Effect 2, where you're given ONE choice and it's the most out-of-character choice possible

    Agreed, I think there was a conspiracy to cripple ME2, they even changed how the game mechanics and weapons worked.

    @blakeyrat said:

    you can complete the main quest without joining either faction, in fact you get a pretty awesome scene if you do it that way

    Awesome! I will look into it.

    @blakeyrat said:

    Wait until you get to the Thieve's Guild quest, that's some god-awful terrible, terrible writing right smack-dab in the middle

    Arghh! Look I know writing is hard but sometimes is like they don't care anymore.



  • @serguey123 said:

    @blakeyrat said:

    Wait until you get to the Thieve's Guild quest, that's some god-awful terrible, terrible writing right smack-dab in the middle

    Arghh! Look I know writing is hard but sometimes is like they don't care anymore.

    If you're curious, and don't mind spoilers, Shamus Young wrote up a 5 part explanation of how bad it is. Although he claims the Markarth quest is worst... hm, not sure I agree with that, but it is also bad.


  • ♿ (Parody)

    @Sutherlands said:

    Let's talk about how boomzilla has to change his "filed under".

    You just wished you'd thought of it first. TRWTF is that tags starting with a square bracket don't seem to make it into the tag cloud.



  • @blakeyrat said:

    Thieve's Guild quest, that's some god-awful terrible, terrible writing right smack-dab in the middle of everybody's Game of the Year.
    But they get the coolest looking armor to make up for it.



  • @boomzilla said:

    @Sutherlands said:
    Let's talk about how boomzilla has to change his "filed under".
    You just wished you'd thought of it first. TRWTF is that tags starting with a square bracket don't seem to make it into the tag cloud.

    You're just mad I tricked you into using [insert boomzilla joke here] instead of [insert dick joke here] or whatever it was.

  • ♿ (Parody)

    @Sutherlands said:

    You're just mad I tricked you into using [insert boomzilla joke here] instead of [insert dick joke here] or whatever it was.

    No, actually, I thought that was pretty funny, so I started using it occasionally.



  • @boomzilla said:

    @Sutherlands said:
    You're just mad I tricked you into using [insert boomzilla joke here] instead of [insert dick joke here] or whatever it was.
    No, actually, I thought that was pretty funny, so I started using it occasionally.
    I couldn't tell if you did it intentionally or not, so I assumed that I had completely bested you in a battle of wits.


  • ♿ (Parody)

    @Sutherlands said:

    I couldn't tell if you did it intentionally or not, so I assumed that I had completely bested you in a battle of wits.

    I'm not saying that you didn't best me. Perhaps you wanted me to think that I wanted to use the tag.



  • @boomzilla said:

    @Sutherlands said:
    I couldn't tell if you did it intentionally or not, so I assumed that I had completely bested you in a battle of wits.
    I'm not saying that you didn't best me. Perhaps you wanted me to think that I wanted to use the tag.
    So I can clearly not choose the tag in front of me...



  • @ekolis said:

    Or we could start a thread about people who spend $100 on a "gaming mouse" because they think it somehow improves their performance in Counterstrike or whatever game they happen to be playing...

    You're obviously not one of those people who use a gaming mouse (in my case, a Razer Diamondback) at work. Razer build quality is ony so-so, but their stuff is really nice to use, apart from being horribly overpriced.



  • @blakeyrat said:

    @dhromed said:

    I disagree, again.

    I don't give a shit about the hook.

    Then what's the point of playing a game with a story if you don't care about the story? Might as well play Crackdown or Earth Defense Force and actually have FUN in front of your Xbox.

    Different people with different requirements, again (old hourses for courses schtick).

    I enjoyed the original Unreal but some friends got bored of it being so overlong. I hated Sniper Arena in UT, preferred frantic run n gun levels, but a few mates liked the tense stealthy creeping around they had to do.

    I thought R2CW was a great game, a good mix of Nazis[1] and monsters - some levels requiring laying one off against another - but fundamentally it was CoD + Doom.

    I love Painkiller but found Doom3 boring after PK - yet have friends that love the creepiness of D3 and didn't like PK.

    Oh, and Rogue Trooper? Thought that was a brilliant game, marred sometimes by insufficient guidance as to level objective and the third-person view getting in the way at times, but still enjoyed it.

    [1] not Godwin. If you creep up close to them, you'll overhear some cracking dialogue.



  • @Cassidy said:

    stuff
     

    I agree. Also with your taste in games.


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