Rs*rs*rs....
-
function xp(rs:double; i:integer) : double;
begin
case i of
0 : result := 1;
1 : result := rs;
2 : result := rs*rs;
3 : result := rs*rs*rs;
4 : result := rs*rs*rs*rs;
5 : result := rs*rs*rs*rs*rs;
6 : result := rs*rs*rs*rs*rs*rs;
7 : result := rs*rs*rs*rs*rs*rs*rs;
8 : result := rs*rs*rs*rs*rs*rs*rs*rs;
9 : result := rs*rs*rs*rs*rs*rs*rs*rs*rs;
10: result := rs*rs*rs*rs*rs*rs*rs*rs*rs*rs;
11: result := rs*rs*rs*rs*rs*rs*rs*rs*rs*rs*rs;
12: result := rs*rs*rs*rs*rs*rs*rs*rs*rs*rs*rs*rs;
else
result := exp(i * ln(rs));
end;
end;Sigh...
-
Wow. That would have really interesting effects on a loop along the lines of
sum = 0; for (i = 0; i < n; i++) begin sum += xp(-2, n) * foo(n); end;
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This would be much cooler in a language with fall-through case statements:
public static double xp(double rs, int i) { double result = 1d; switch (i) { case 12: result *= rs; case 11: result *= rs; case 10: result *= rs; case 9: result *= rs; case 8: result *= rs; case 7: result *= rs; case 6: result *= rs; case 5: result *= rs; case 4: result *= rs; case 3: result *= rs; case 2: result *= rs; case 1: result *= rs; case 0: return result; default: return Math.exp(i * Math.log(rs)); } }
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This would be much cooler in a language with the ** operator.
-
Much more optimized solution in C:
double xp(double rs, int i)
{
double v =1;
while (i>0)
{
switch (i)
{
case 9: v *= rs*rs*rs*rs;
case 05: v *= rs*rs*rs*rs;
case 01: v *= rs;
break;
case 10: v *= rs*rs*rs*rs;
case 06: v *= rs*rs*rs*rs;
case 02: v *= rs*rs;
break;
case 11: v *= rs*rs*rs*rs;
case 07: v *= rs*rs*rs*rs;
case 03: v *= rs*rs*rs;
break;
case 12: v *= rs*rs*rs*rs;
case 8: v *= rs*rs*rs*rs;
case 4: v *= rs*rs*rs*rs;
break;
default: v *= rs*rs*rs*rs*rs*rs*rs*rs*rs*rs*rs*rs*rs;
}
i -= 13;
}
return v;
}
-
@geocities said:
Much more optimized solution in C:
Sorry, you haven't been around for long enough for me to be sure: is that a joke, a troll, or a serious, albeit misguided, attempt to optimise?
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@pjt33 said:
Looks like a piss-take of Duff's Device. I'm going for 'joke.'@geocities said:
Much more optimized solution in C:
Sorry, you haven't been around for long enough for me to be sure: is that a joke, a troll, or a serious, albeit misguided, attempt to optimise?
-
@PJH said:
Looks like a piss-take of Duff's Device.
Duff observed that "This code forms some sort of argument in that debate, but I'm not sure whether it's for or against."
I like it.
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@geocities said:
Much more optimized solution in C:
double xp(double rs, int i) { double v = 1; double rs2 = rs*rs; double rs3 = rs2*rs; double rs4 = rs3*rs; double rs13 = rs4*rs4*rs4*rs; while (i>0) { switch (i) { case 9: v *= rs4; case 05: v *= rs4; case 01: v *= rs; break; case 10: v *= rs4; case 06: v *= rs4; case 02: v *= rs2; break; case 11: v *= rs4; case 07: v *= rs4; case 03: v *= rs3; break; case 12: v *= rs4; case 8: v *= rs4; case 4: v *= rs4; break; default: v *= rs13; } i -= 13; } return v; }
E(ven)F(urther)O(optimized)TFY
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OBVIOUSLY if you do things more than three times, you should use recursion:
@Weps said:
function xp(rs:double; i:integer) : double;
begin
case i of
0 : result := 1;
1 : result := rs;
2 : result := rs*rs;
3 : result := rs*rs*rs;
else
result := rs*rs*rs + xp(i - 3, rs);
end;
end;
-
@pjt33 said:
@geocities said:
Much more optimized solution in C:
Sorry, you haven't been around for long enough for me to be sure: is that a joke, a troll, or a serious, albeit misguided, attempt to optimise?
Optimized coding in C is an art that only the most professional and excellent coders understand. I am not surprised that regular programmers such as you (please do not take this as an insult - not everyone can be a top coder!) are bewildered when they see "nonstandard" and "out-of-the-box" thinking.
That is OK. This code is not for you. It is part of an exquisite dialog between a genius and a compiler. It is a piece of poetry understood only by the author and other genitus.Sincerely,
-
Ok, so a troll then. Thanks for clearing that up.
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Now that's what I call a power user.
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@barfoo said:
ba-dum-TSCHNow that's what I call a power user.
-
@geocities said:
It's a bit risky mixing bases in the case label values like that. FTFY.Much more optimized solution in C:
double xp(double rs, int i)
{
double v =1;
while (i>0)
{
switch (i)
{
case 011: v *= rs*rs*rs*rs;
case 05: v *= rs*rs*rs*rs;
case 01: v *= rs;
break;
case 012: v *= rs*rs*rs*rs;
case 06: v *= rs*rs*rs*rs;
case 02: v *= rs*rs;
break;
case 013: v *= rs*rs*rs*rs;
case 07: v *= rs*rs*rs*rs;
case 03: v *= rs*rs*rs;
break;
case 014: v *= rs*rs*rs*rs;
case 010: v *= rs*rs*rs*rs;
case 04: v *= rs*rs*rs*rs;
break;
default: v *= rs*rs*rs*rs*rs*rs*rs*rs*rs*rs*rs*rs*rs;
}
i -= 13;
}
return v;
}
-
double xp(double rs, int i)
{
unsigned n = (i>=0)?i:-i;
double result = 1;
while (n)
{
if (n & 1) result *= rs;
rs *= rs;
n >>= 1;
}
return (i>=0)?result : 1./ result;
}
-
-
function xp(rs:double; i:integer) : double;
begin
case i of
0 : result := 1;
1 : result := rs;
2 : result := rsrs;
3 : result := rsrsrs;
4 : result := rsrsrsrs;
5 : result := rsrsrsrsrs;
6 : result := rsrsrsrsrsrs;
7 : result := rsrsrsrsrsrsrs;
8 : result := rsrsrsrsrsrsrsrs;
9 : result := rsrsrsrsrsrsrsrsrs;
10: result := rsrsrsrsrsrsrsrsrsrs;
11: result := rsrsrsrsrsrsrsrsrsrsrs;
12: result := rsrsrsrsrsrsrsrsrsrsrsrs;
else
result := exp(i * ln(rs));
end;
while result > 1000
begin
result := result - 1000;
level := level + 1;
hp := hp + die.roll(1, 6)
;
mp := mp + die.roll(1, 4);
str := str + 1;
con := con + 1;
int := int + 1;
end;
end;