New emoji



  • Via:

    My favorite might be U+1F609 U+1F93F WINKING FACE VOMITING.

    I found the list of new emoji proposed for Unicode v10.0. Highlights:

    1. Obviously the FACE VOMITTING 0_1490094620553_upload-527846d5-c5ef-4840-bfea-32dd9c33514a.
    2. EXPLODING HEAD 0_1490094689709_upload-0d05f161-d53e-4d83-bded-53b03e5cc3a3.
    3. Bunch of emoji with man, woman and gender neutral variant like MAGE 0_1490094773438_upload-566c7faa-46fa-49d1-83cb-68db6dae8ed4 , MAN MAGE 0_1490094817100_upload-44e5696b-ada7-41ea-893b-18bde7e1007b and WOMAN MAGE 0_1490094832395_upload-cd3cda39-b493-4e8c-a659-f8d5965abc3c where the fact the gender-neutral uses one of the gender images kinda kills the gender-correctness (but the existing ones with gender-neutral variant generally all do that).
    4. Includes FAIRY 0_1490094947434_upload-efdf4cc9-8b57-4db8-8acf-01d934657c1f and MERPERSON 0_1490094972814_upload-89e604b1-b0cf-4170-9aec-d27539b196a8 with gender variants.
    5. Also, gender-neutral variants of some already existing gendered emoji like CHILD 0_1490095367609_upload-297ab74d-5667-4857-8776-fdb62c9f0de1, ADULT 0_1490095390365_upload-67e7262e-6128-41c2-b7c0-d6f26afc3026 and OLDER ADULT 0_1490095419647_upload-2cf507c6-a40e-47bd-b9f6-e4fd15aaab62. Not all of them though; there are many existing gendered emoji in the person-role section that didn't get any.
    6. Specially for @RaceProUK, the HEDGEHOG 0_1490095031963_upload-2215057b-bb82-45c1-98e6-2b9a3b78f2ed 0_1490095043321_upload-f88740d3-021b-4666-97c2-f920a4f55f0d 0_1490095056523_upload-f1907c78-1ebc-4ffe-b659-84508c8b468c.
    7. And preparation for the when the Scots decide to leave UK, the 0_1490095181483_upload-86eac32b-88e8-4278-a981-5844fe15a1d1 (and 0_1490095197993_upload-a4b524b5-c223-4250-aa05-9ebb1b288584 and 0_1490095209626_upload-09470541-6e83-43fa-95fd-ba11ff3c47e4).

  • sockdevs

    @Bulb said in New emoji:

    Specially for @RaceProUK, the HEDGEHOG

    :confetti_ball: :tada: About time! :D

    Though, if I'm honest, I've known about it for a couple of months already.



  • Unicode is competing hard to be sillier than javascript and CSS



  • Why aren't clothing items (U+1f9e2+) modifiers? You could then play unicode--dress-up. Like U+1F9D7 U+1F9E2 U+1F9E6 would be a person climbing wearing socks and a billed cap.

    Filed under: Not a hobby you can practice in most climbing halls.



  • @fbmac
    Now we know why ancient Egyptian civilization died out. The spent all that time adding new emoji to Hieroglicode, didn't see the desert coming to swallow them :trolleybus:



  • @cvi Emoji zalgo?



  • @PleegWat don't know why, but zalgo generator didn't work with emoji

    �̧̜͍̝̘�҉̳̻͚̥̖͉̞ ̘̫̪�͔͕͇̰�̷̱̥ ̜̞̳�͈͓̝͇͠�̶̫̳̬̘͎̱ ̢�̴̞̯͓�̵͇̭ ̴͕̩�̷̙̲�̖̳̖͎̗̗̼́ ̻͎̗͢ͅ�̡̬̺͓̪�͡ ͢



  • @PleegWat said in New emoji:

    @cvi Emoji zalgo?

    Either that, or we could finally have a letter A wearing a scarf.



  • @Bulb said in New emoji:

    WOMAN MAGE

    Why is she wearing a tracksuit?



  • @cvi said in New emoji:

    Why aren't clothing items (U+1f9e2+) modifiers? You could then play unicode--dress-up. Like U+1F9D7 U+1F9E2 U+1F9E6 would be a person climbing wearing socks and a billed cap.

    Filed under: Not a hobby you can practice in most climbing halls.

    If you want browser vendors to turn to cold blooded murder, maybe.


  • area_can

    @fbmac said in New emoji:

    @PleegWat don't know why, but zalgo generator didn't work with emoji

    �̧̜͍̝̘�҉̳̻͚̥̖͉̞ ̘̫̪�͔͕͇̰�̷̱̥ ̜̞̳�͈͓̝͇͠�̶̫̳̬̘͎̱ ̢�̴̞̯͓�̵͇̭ ̴͕̩�̷̙̲�̖̳̖͎̗̗̼́ ̻͎̗͢ͅ�̡̬̺͓̪�͡ ͢

    I think it's because emoji are multibyte characters and when one of the bytes has a combining character applied to it then stuff fails to render properly.


  • area_can

    request for unicode consortium to include colour modifiers for mages

    example [U+xxxx RED MODIFIER] + MAGE gives red mage, and one for black, white, etc

    because otherwise this shit is classist



  • @cvi said in New emoji:

    Why aren't clothing items (U+1f9e2+) modifiers? You could then play unicode--dress-up. Like U+1F9D7 U+1F9E2 U+1F9E6 would be a person climbing wearing socks and a billed cap.

    Filed under: Not a hobby you can practice in most climbing halls.

    Then some joker would want a "modifier nude", and "modifier close-up of genitals", and next thing you know you'd have unicode child porn.


  • :belt_onion:

    @anotherusername said in New emoji:

    @cvi said in New emoji:

    Why aren't clothing items (U+1f9e2+) modifiers? You could then play unicode--dress-up. Like U+1F9D7 U+1F9E2 U+1F9E6 would be a person climbing wearing socks and a billed cap.

    Filed under: Not a hobby you can practice in most climbing halls.

    Then some joker would want a "modifier nude", and "modifier close-up of genitals", and next thing you know you'd have unicode child porn.

    0_1490116601466_e31.jpg



  • @anotherusername said in New emoji:

    "modifier close-up of genitals"

    No one wants that.

     

    That's what browser zoom is for.



  • @PleegWat said in New emoji:

    @cvi Emoji zalgo?

    What if Zalgotext generators incorporated the vomiting modifier?



  • @bb36e said in New emoji:

    request for unicode consortium to include colour modifiers for mages

    example [U+xxxx RED MODIFIER] + MAGE gives red mage, and one for black, white, etc

    because otherwise this shit is classist

    Right, better to go with classless.



  • @fbmac said in New emoji:

    Unicode is competing hard to be sillier than javascript and CSS

    Let us know when there's a DELETED modifier


  • mod

    @loopback0 Well, not a modifier so much, and not in unicode, but here we have fbmac.



  • @cvi said in New emoji:

    Either that, or we could finally have a letter A wearing a scarf.

    You can have Scarface: U+2660 U+1F9E3, but The Scarlet Letter is still waiting for generic font color modifiers.





  • @Maciejasjmj said in New emoji:

    @Bulb said in New emoji:

    WOMAN MAGE

    Why is she wearing a tracksuit?

    Russian technomancer conspiracy



  • @bb36e said in New emoji:

    request for unicode consortium to include colour modifiers for mages

    example [U+xxxx RED MODIFIER] + MAGE gives red mage, and one for black, white, etc

    because otherwise this shit is classist

    It's not just the color, there could be fire mage, water mage, necromancer, sorcerer, wizard, apprentice mage, and druids



  • @groo said in New emoji:

    @bb36e said in New emoji:

    request for unicode consortium to include colour modifiers for mages

    example [U+xxxx RED MODIFIER] + MAGE gives red mage, and one for black, white, etc

    because otherwise this shit is classist

    It's not just the color, there could be fire mage, water mage, necromancer, sorcerer, wizard, apprentice mage, and druids

    :poop::wizard:




  • area_deu

    135 	U+1F9DD U+1F3FF U+200D U+2642 U+FE0F 	man elf: dark skin tone
    ---
    136 	U+1F9DE                              	genie
    137 	U+1F9DE U+200D U+2640 U+FE0F         	woman genie
    138 	U+1F9DE U+200D U+2642 U+FE0F         	man genie
    ---
    139 	U+1F9DF                              	zombie
    

    No game genie :‌(


  • mod

    @groo said in New emoji:

    @ben_lubar
    0_1490494626488_radagast.jpg ?

    I hate good wizards in fairy tales. They always turn out to be him.



  • @fbmac Well, their policy has always been "add absolutely everything we can".



  • @Bulb All emoji should be modifiers, including mage and exploding head. One character specifies hair color, one hair type, one gender, one skin color, then other various to specify other objects. It would be like the character editor in a game :D

    Edit: or like one of those alchemy games



  • @anonymous234 said in New emoji:

    Edit: or like one of those alchemy games

    NO! Why did you remind me of the existence of this game?! :shakes_fist:


  • Winner of the 2016 Presidential Election

    @Zecc I got over my addiction when I realised I was either mindlessly dragging each item onto another item, or finding a wiki and mindlessly following the instructions to make new things



  • @Jaloopa said in New emoji:

    @Zecc I got over my addiction when I realised I was either mindlessly dragging each item onto another item, or finding a wiki and mindlessly following the instructions to make new things

    Sounds like me playing point and click adventure games. (But the plot from the old Indiana Jones and Monkey Island games were worth it (by old I mean MS-DOS old))



  • @anonymous234 @Jaloopa I didn't knew that game. Thanks. Or not, given how I'm also wasting more time.

    I couldn't resist looking at some list of items, but I try to use it as an objective (how can I get to this weird thing?), a bit like the suggestions that popup from time to time in the game itself. Some are quite obvious when you know that you're supposed to get them, some... less so!

    My gaming-OCD is slightly disturbed by the fact that apparently the game doesn't show a count of how many different ways to generate an item you've found, so while I can (relatively) easily see what I've discovered, I'll never know if I've found all the relationships.



  • @remi said in New emoji:

    I didn't knew that game. Thanks. Or not, given how I'm also wasting more time.

    FYI: double clicking an item will duplicate it. That ought to greatly reduce your mouse movements back and forth.

    Right-clicking an item will show you which combinations of creating it you've found. I don't know if there's is a total count of combinations though.



  • @Zecc Yeah, I found that randomly. I wanted to simply move an item aside, erroneously double-clicked then slightly dragged the item on itself, and poof! I got a new item instead of the original one!

    What would be nice would be some way to unravel an item to base components, or combine-without-removing-base-item, that would make it easier when you're trying to match an item with a bunch of other (I recently discovered "wild animal" which I guessed would combine with a lot of stuff, but that means duplicating the animal each time before trying a different combination).

    The fact that the combinations are listed on a right-click is actually the source of the counting problem! If there was no way to see which mechanism you've discovered, you wouldn't worry that you missed some mechanisms (but of course, you also wouldn't be able to see what combinations you did to get something, which is bad, but I'm just saying that on this kind of game, having an info that isn't counted is slightly annoying).


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