Accalia Rolls Dice for starting stats

the title says it all
@yamibot roll 6x4d6 for stating stats

You rolled 6x4d6:
Your rolls:
4d6: 6 3 6 4 = 19
Total: 19
4d6: 2 4 1 2 = 9
Total: 9
4d6: 4 5 1 3 = 13
Total: 13
4d6: 5 3 3 2 = 13
Total: 13
4d6: 6 5 5 5 = 21
Total: 21
4d6: 1 3 4 2 = 10
Total: 10
Grand Total: 85


You rolled 6x4d6:
Your rolls:
4d6: 6 2 6 2 = 16
Total: 16
4d6: 6 6 6 4 = 22
Total: 22
4d6: 4 1 6 1 = 12
Total: 12
4d6: 3 1 4 5 = 13
Total: 13
4d6: 3 1 4 5 = 13
Total: 13
4d6: 6 6 3 2 = 17
Total: 17
Grand Total: 93


You rolled 6x4d6:
Your rolls:
4d6: 3 3 6 2 = 14
Total: 14
4d6: 1 6 1 4 = 12
Total: 12
4d6: 3 2 1 4 = 10
Total: 10
4d6: 5 4 3 6 = 18
Total: 18
4d6: 5 6 3 4 = 18
Total: 18
4d6: 5 2 6 4 = 17
Total: 17
Grand Total: 89


You rolled 6x4d6:
Your rolls:
4d6: 3 6 5 6 = 20
Total: 20
4d6: 5 1 6 5 = 17
Total: 17
4d6: 6 5 4 2 = 17
Total: 17
4d6: 5 3 1 3 = 12
Total: 12
4d6: 2 6 5 6 = 19
Total: 19
4d6: 6 3 3 1 = 13
Total: 13
Grand Total: 98

If anything, what I'd say is, do a set of 6x4d6 rolls as the baseline, then do a followup 6x4d6 for replacements, swapping the lowest rolls of the previous set for the highest of the new set until you get over 85 (or have to roll again). That way you're (hopefully) not spamming up as many rerolls.
... or, you know, get over 85 on the last set you rolled. That works too.

17+16+15+11+17+12=88
well that took less time than i thought it would.

Maybe we could open this up for anyone else that wants to roll for stats?

sure i guess. go to town.

@yamibot roll 2d6*10 for starting Gold

You rolled 2d6*10:
Your rolls:
2d6: 3 2 = 5
Total: 50


You rolled 7d6:
Your rolls:
7d6: 6 1 2 2 5 5 5 = 26
Total: 26
You rolled 2d4:
**Your rolls:** 2d4: 3 2 = 5 **Total**: 5
You rolled 2d4*7:
**Your rolls:** 2d4: 3 4 = 7 **Total**: 49

@yamibot said in Accalia Rolls Dice for starting stats:
You rolled 7d6:
**Your rolls:** 7d6: 6 1 2 2 5 5 5 = 26 **Total**: 26
You rolled 2d4:
**Your rolls:** 2d4: 3 2 = 5 **Total**: 5
You rolled 2d4*7:
**Your rolls:** 2d4: 3 4 = 7 **Total**: 49@Yamikuronue bug with the formatting?

@dangeRuss Kinda mixed with a bug with the Markdown parsing. The parser doesn't really handle Markdown after a <hr> very well.
**See**?vs.
See?
<hr> **See**? vs.  **See**?

@ChaosTheEternal said in Accalia Rolls Dice for starting stats:
@dangeRuss Kinda mixed with a bug with the Markdown parsing. The parser doesn't really handle Markdown after a <hr> very well.
**See**?vs.
See?
<hr> **See**? vs.  **See**?
sounds like using <hr> is

Rolling for Age
@yamibot roll 2d4+20

You rolled 2d4+20:
Your rolls:
2d4: 2 1 = 3
Total: 23

Derp, I'm a ranger, which means selftaught starting age (I guess)
@yamibot roll 3d6+20

You rolled 3d6+20:
Your rolls:
3d6: 6 5 4 = 15
Total: 35

Rolling for Height
@yamibot roll 2d4+32
in inches total

You rolled 2d4+32:
Your rolls:
2d4: 1 4 = 5
Total: 37

@ChaosTheEternal I blame @ben_lubar 's PR

@yamibot roll 2d6*10
Starting gold for Cy

You rolled 2d6*10:
Your rolls:
2d6: 2 6 = 8
Total: 80

@Yamikuronue I blame Markdown.

Gonna see about rapidly creating a more "neutral" healer for my group.
@yamibot roll 6x4d6

You rolled 6x4d6:
Your rolls:
4d6: 3 4 1 6 = 14
Total: 14
4d6: 4 1 5 1 = 11
Total: 11
4d6: 4 1 6 6 = 17
Total: 17
4d6: 6 4 3 6 = 19
Total: 19
4d6: 3 6 5 6 = 20
Total: 20
4d6: 5 3 4 3 = 15
Total: 15
Grand Total: 96

1 point under, rerolling the 10 (and padding rolls, first roll after accepted will be starting gold):
@yamibot roll 6x4d6

You rolled 6x4d6:
Your rolls:
4d6: 6 2 4 2 = 14
Total: 14
4d6: 2 6 6 6 = 20
Total: 20
4d6: 4 4 3 2 = 13
Total: 13
4d6: 1 3 1 1 = 6
Total: 6
4d6: 5 3 6 1 = 15
Total: 15
4d6: 5 3 6 4 = 18
Total: 18
Grand Total: 86

Well, that was a waste of the "18" stat... instead I get 200 gold.

@yamibot roll 43+2d4 for rasins

You rolled 43+2d4:
Your rolls:
2d4: 4 2 = 6
Total: 49

@accalia said in Accalia Rolls Dice for starting stats:
@yamibot roll 43+2d4 for rasins
@yamibot said in Accalia Rolls Dice for starting stats:
Total: 49
That's a lot of raisins.

@yamibot thanks, now ....
!roll 40+4d6 if you please

You rolled 40+4d6:
Your rolls:
4d6: 6 2 5 6 = 19
Total: 59

@yamibot
!roll 16x4d20*1.7

You rolled 16x4d20*1.7:
Your rolls:
4d20: 6 16 4 1 = 27
Total: 45.9
4d20: 1 18 16 5 = 40
Total: 68
4d20: 8 6 12 12 = 38
Total: 64.6
4d20: 10 4 6 2 = 22
Total: 37.4
4d20: 8 2 12 20 = 42
Total: 71.39999999999999
4d20: 18 8 10 2 = 38
Total: 64.6
4d20: 1 7 3 15 = 26
Total: 44.199999999999996
4d20: 7 13 7 7 = 34
Total: 57.8
4d20: 11 1 20 3 = 35
Total: 59.5
4d20: 20 1 10 14 = 45
Total: 76.5
4d20: 14 17 10 5 = 46
Total: 78.2
4d20: 20 13 14 16 = 63
Total: 107.1
4d20: 10 8 12 7 = 37
Total: 62.9
4d20: 7 4 18 19 = 48
Total: 81.6
4d20: 20 16 13 20 = 69
Total: 117.3
4d20: 15 1 15 19 = 50
Total: 85
Grand Total: 1122

@yamibot Kinda wish it would put the GT in the Summary section...

I think adding syntax like "6x4C3d6" is useful for dicing starting stats.
Roll 6 groups of (topmost)"3 out of 4" on 6 face dice.
I think it's rarely need to roll for bottommost value, is it?

@cheong I'd suggest "6x3+d6", with the '+' indicating 'roll one extra die, keep the highest values'. Might be trickier to parse though.

This post is deleted!

@cheong said in Accalia Rolls Dice for starting stats:
I think adding syntax like
The reason I've never added a command for it is because every option I've looked at for syntax is gross.
@cheong said in Accalia Rolls Dice for starting stats:
6x4C3d6
Who will ever remember that?
x
vs*
already confuses people.@PleegWat said in Accalia Rolls Dice for starting stats:
with the '+' indicating 'roll one extra die, keep the highest values'.
ew as well. Nobody will remember that and it'll get confused for addition.
If I do add it, it'd probably be something like
!roll stats
that does the 6x4d6droplow baked in. We also have things like@yamibot roll 2dF
and
@yamibot rollww 3d10

@Yamikuronue said in Accalia Rolls Dice for starting stats:
@cheong said in Accalia Rolls Dice for starting stats:
6x4C3d6
Who will ever remember that?
x
vs*
already confuses people.Humm... I think it's well recognized that "nCr" is the mathematical notation for "number of combinations in r out of n". But whatever.


@Yamikuronue said in Accalia Rolls Dice for starting stats:
If I do add it, it'd probably be something like !roll stats that does the 6x4d6droplow baked in. We also have things like
eeh. i'd prefer the syntax
!roll stats 6x4d6
because that allows one to change how many stats they are rolling for (the6x
part) and the base roll from which to discard the lowest roll (the4d6
part) (you should probably default the6x4d6
as the stats to roll so you don't need to write it when you are rolling standard stats)otherwise that seems cromulent
