# Accalia Rolls Dice for starting stats

• the title says it all

@yamibot roll 6x4d6 for stating stats

4d6: 6 3 6 4 = 19
Total: 19

4d6: 2 4 1 2 = 9
Total: 9

4d6: 4 5 1 3 = 13
Total: 13

4d6: 5 3 3 2 = 13
Total: 13

4d6: 6 5 5 5 = 21
Total: 21

4d6: 1 3 4 2 = 10
Total: 10

Grand Total: 85

• 15+8+12+11+16+9 = 71

this could take a while

@yamibot roll 6x4d6 for stating stats

4d6: 6 2 6 2 = 16
Total: 16

4d6: 6 6 6 4 = 22
Total: 22

4d6: 4 1 6 1 = 12
Total: 12

4d6: 3 1 4 5 = 13
Total: 13

4d6: 3 1 4 5 = 13
Total: 13

4d6: 6 6 3 2 = 17
Total: 17

Grand Total: 93

• 14+18+11+12+12+15=82

damn.... i liked that roll

@yamibot roll 6x4d6

4d6: 3 3 6 2 = 14
Total: 14

4d6: 1 6 1 4 = 12
Total: 12

4d6: 3 2 1 4 = 10
Total: 10

4d6: 5 4 3 6 = 18
Total: 18

4d6: 5 6 3 4 = 18
Total: 18

4d6: 5 2 6 4 = 17
Total: 17

Grand Total: 89

• @yamibot 12+11+9+15+15+15=77

and again

@yamibot roll 6x4d6

4d6: 3 6 5 6 = 20
Total: 20

4d6: 5 1 6 5 = 17
Total: 17

4d6: 6 5 4 2 = 17
Total: 17

4d6: 5 3 1 3 = 12
Total: 12

4d6: 2 6 5 6 = 19
Total: 19

4d6: 6 3 3 1 = 13
Total: 13

Grand Total: 98

• If anything, what I'd say is, do a set of 6x4d6 rolls as the baseline, then do a follow-up 6x4d6 for replacements, swapping the lowest rolls of the previous set for the highest of the new set until you get over 85 (or have to roll again). That way you're (hopefully) not spamming up as many rerolls.

... or, you know, get over 85 on the last set you rolled. That works too.

• 17+16+15+11+17+12=88

well that took less time than i thought it would.

• Maybe we could open this up for anyone else that wants to roll for stats?

• sure i guess. go to town.

• @yamibot roll 2d6*10 for starting Gold

2d6: 3 2 = 5
Total: 50

• Rolling for age, height, and weight:

@yamibot roll 7d6
@yamibot roll 2d4
@yamibot roll 2d4*7

7d6: 6 1 2 2 5 5 5 = 26
Total: 26

You rolled 2d4:**Your rolls:** 2d4: 3 2 = 5 **Total**: 5

You rolled 2d4*7:**Your rolls:** 2d4: 3 4 = 7 **Total**: 49

• You rolled 7d6:**Your rolls:** 7d6: 6 1 2 2 5 5 5 = 26 **Total**: 26

You rolled 2d4:**Your rolls:** 2d4: 3 2 = 5 **Total**: 5

You rolled 2d4*7:**Your rolls:** 2d4: 3 4 = 7 **Total**: 49

@Yamikuronue bug with the formatting?

• @dangeRuss Kinda mixed with a bug with the Markdown parsing. The parser doesn't really handle Markdown after a <hr> very well.

**See**?

vs.

See?

``````<hr>
**See**?

vs.

---
**See**?
``````

• @dangeRuss Kinda mixed with a bug with the Markdown parsing. The parser doesn't really handle Markdown after a <hr> very well.

**See**?

vs.

See?

``````<hr>
**See**?

vs.

---
**See**?
``````

sounds like using <hr> is

• Rolling for Age
@yamibot roll 2d4+20

2d4: 2 1 = 3
Total: 23

• Derp, I'm a ranger, which means self-taught starting age (I guess)
@yamibot roll 3d6+20

3d6: 6 5 4 = 15
Total: 35

• Rolling for Height
@yamibot roll 2d4+32
in inches total

2d4: 1 4 = 5
Total: 37

• @yamibot roll 2d6*10
Starting gold for Cy

2d6: 2 6 = 8
Total: 80

• @Yamikuronue I blame Markdown.

• Gonna see about rapidly creating a more "neutral" healer for my group.

@yamibot roll 6x4d6

4d6: 3 4 1 6 = 14
Total: 14

4d6: 4 1 5 1 = 11
Total: 11

4d6: 4 1 6 6 = 17
Total: 17

4d6: 6 4 3 6 = 19
Total: 19

4d6: 3 6 5 6 = 20
Total: 20

4d6: 5 3 4 3 = 15
Total: 15

Grand Total: 96

• 1 point under, rerolling the 10 (and padding rolls, first roll after accepted will be starting gold):

@yamibot roll 6x4d6

4d6: 6 2 4 2 = 14
Total: 14

4d6: 2 6 6 6 = 20
Total: 20

4d6: 4 4 3 2 = 13
Total: 13

4d6: 1 3 1 1 = 6
Total: 6

4d6: 5 3 6 1 = 15
Total: 15

4d6: 5 3 6 4 = 18
Total: 18

Grand Total: 86

• Well, that was a waste of the "18" stat... instead I get 200 gold.

• @yamibot roll 43+2d4 for rasins

2d4: 4 2 = 6
Total: 49

• @yamibot roll 43+2d4 for rasins

Total: 49

That's a lot of raisins.

• @yamibot thanks, now ....

4d6: 6 2 5 6 = 19
Total: 59

• @yamibot
!roll 16x4d20*1.7

4d20: 6 16 4 1 = 27
Total: 45.9

4d20: 1 18 16 5 = 40
Total: 68

4d20: 8 6 12 12 = 38
Total: 64.6

4d20: 10 4 6 2 = 22
Total: 37.4

4d20: 8 2 12 20 = 42
Total: 71.39999999999999

4d20: 18 8 10 2 = 38
Total: 64.6

4d20: 1 7 3 15 = 26
Total: 44.199999999999996

4d20: 7 13 7 7 = 34
Total: 57.8

4d20: 11 1 20 3 = 35
Total: 59.5

4d20: 20 1 10 14 = 45
Total: 76.5

4d20: 14 17 10 5 = 46
Total: 78.2

4d20: 20 13 14 16 = 63
Total: 107.1

4d20: 10 8 12 7 = 37
Total: 62.9

4d20: 7 4 18 19 = 48
Total: 81.6

4d20: 20 16 13 20 = 69
Total: 117.3

4d20: 15 1 15 19 = 50
Total: 85

Grand Total: 1122

• @yamibot Kinda wish it would put the GT in the Summary section...

• I think adding syntax like "6x4C3d6" is useful for dicing starting stats.

Roll 6 groups of (topmost)"3 out of 4" on 6 face dice.

I think it's rarely need to roll for bottommost value, is it?

• @cheong I'd suggest "6x3+d6", with the '+' indicating 'roll one extra die, keep the highest values'. Might be trickier to parse though.

• This post is deleted!

• I think adding syntax like

The reason I've never added a command for it is because every option I've looked at for syntax is gross.

6x4C3d6

Who will ever remember that? `x` vs `*` already confuses people.

with the '+' indicating 'roll one extra die, keep the highest values'.

ew as well. Nobody will remember that and it'll get confused for addition.

If I do add it, it'd probably be something like `!roll stats` that does the 6x4d6-drop-low baked in. We also have things like

@yamibot roll 2dF

and

@yamibot rollww 3d10

• 6x4C3d6

Who will ever remember that? `x` vs `*` already confuses people.

Humm... I think it's well recognized that "nCr" is the mathematical notation for "number of combinations in r out of n". But whatever.

• mathematical notation

I found the problem!

• If I do add it, it'd probably be something like !roll stats that does the 6x4d6-drop-low baked in. We also have things like

eeh. i'd prefer the syntax `!roll stats 6x4d6` because that allows one to change how many stats they are rolling for (the `6x` part) and the base roll from which to discard the lowest roll (the `4d6` part) (you should probably default the `6x4d6` as the stats to roll so you don't need to write it when you are rolling standard stats)

otherwise that seems cromulent

• eeh

See? The syntax is hard >.>

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