Space Engineers Thread



  • So, seeing as how other people here have started this game now, I thought I'd start a thread about it.

    I'll probably post screenshots and things like you kerblings do, once I get home.

    Anyway, things you can do to make the game fun:

    1. Do an unlimited asteroids start before trying anything else. If cargo ships are working again, it's really fun. My friends and I spent a bunch of time learning safe approaches for some of the simple ships, and splicing them onto our station while we prepared to convert it into a ship.
    2. In survival, unless you up the settings for welding and inventory size, your top priority needs to be building a small drill ship and a small welder ship. They made it so you can place blocks from cockpits if you pipe everything together properly.
    3. Once you know what you're doing, try planets. They're laggy and broken, but still incredibly cool. But the water is ice.
    4. Design ships in creative, with copy-paste on. You can mirror and place sheets of blocks, and even paste in sections that snap together. Then copy your ship, and use F10 to make a blueprint out of it. Now you can project it with a projector, and weld a new one in survival. You can make factories to do this.
    5. Jousting. Build ships with lances and joust. This was the only form of combat before weapons were added, and is more fun anyway.

    Obviously, the game has no goal. It's like minecraft, you just build things. Except that it has Programmable Blocks, which let you write C# scripts that the game runs, and have fun with gravity.


  • Impossible Mission Players - A

    Huh?



  • Its a good game. Play it.



  • It's a great game, I just haven't gotten around to playing it. But watching people play it in the background while I do other things has given me a pretty good idea of it, and one of the main things I like is how active the developers are in engaging with the community - you can subscribe to their YouTube channel for updates on the game:
    https://www.youtube.com/user/SpaceEngineersGame

    Also, Steam link for any lazy people:



  • One of the best things I ever saw was a lets play where some guys were building a massive ship and had just finished the frame, and tried repairing a place on it that had been damaged by a meteor, which pushed against the landing gear holding it in place, causing it to slowly drift away. They ferried resources over to it in small ships and built enough thrusters and a cockpit to get it back to the base. Watching people solve a difficult emergency like that is incredibly cool.

    That was back when I started, before turrets existed. I built this cool ship back then that had four pods on the corners with turrets and cockpits on them, with rotors to aim their single rocket launchers, with a pair of connectors that could lock the cannons in place (which was the only way to restock ammo). It'd be fun in a team-based broadside fight, partly because its just so unwieldy. But now there are controllable turrets, so it isn't that hard anymore.



  • @Magus said:

    Its a good game. Play it.

    I just tried it like 2 weeks ago. It is a hugely flawed game.



  • If by 'flawed' you mean 'buggy', unquestionably. Though far less so in space than on those new planets they added.

    If you don't like that there isn't a goal, well, I even agree with that. I like goals. A lot of people seem to like aimless games, though, and as far as they go, this is about the only one I have time for, partly because I can design really nice ships and even have a chance of printing them in survival.

    This is a ship I built a few months back:

    And this is this weird sphere thing I made. It's hollow, because we were thinking of using spherical gravity and slowly building the inside as we flew it around, but we can't even print it in survival because it's all heavy armor. Too expensive. I think I lost it when I formatted.



  • @Magus said:

    If by 'flawed' you mean 'buggy', unquestionably.

    Yes.

    @Magus said:

    If you don't like that there isn't a goal, well, I even agree with that.

    That doesn't bug me as much. I play Gamebryo games.

    @Magus said:

    This is a ship I built a few months back:

    Right, you build an awesome super-ship, then find out the game caps out the ship's speed at like 30 MPH. You can't even make something as fast as a WWII prop plane. Boooring.



  • Yeah, the max speed for ships is 104 km/h or something, and 112 for an astronaut. He'll run out of fuel, but needs the speed to catch ships that are floating away. However, the game has extremely good mod support and steam workshop integration for those, so it's easy to make a world with 4x the max speed.



  • @Magus said:

    the max speed for ships is 104 km/h or something

    What? That makes no sense for a spaceship; it's off by two orders of magnitude. Earth geostationary orbital speed is 3.1 km/s (~11000 km/h), and low earth orbit is up to 8-ish km/s.



  • As far as actually maneuvering a first/third person character/ship in zero-g with mass and inertia goes, I'm fine with their numbers. I mean next you'll complain that 25 steel plates the size of your hand can't make a 1m solid steel cube!

    Anyway, I find the deformation on collision really cool.


  • Winner of the 2016 Presidential Election

    It's because of the aforementioned bugginess. Straaannnge things happen when flying at high speeds. Especially if you have landing gears or connectors or rotors...

    But it's not too bad... Ships are basically ranked by acceleration rather than speed and if you really need to get somewhere fast, that's what warp drives are for.

    I should post some pics of my ships. I tend to build KDY-esque combat ship designs (reminiscent of the ISD) with a Star Wars Republic (dark red, light gray, some gold or blue, like a Venator SD) paint scheme.


  • Winner of the 2016 Presidential Election

    @Magus said:

    Anyway, I find the deformation on collision really cool.

    Aye, that's one of the coolest parts. Crash a ship somewhere and it totally looks wrecked (planet crashes look soooo cool)


  • Winner of the 2016 Presidential Election

    Although, I find I like using something like the energy shield mod on my ship because elgiu meteor storms... (and no, the turrets don't help. Especially not if you have a lot of ships/stations together, because they will happily shoot at your other ships to take out the meteors :expressionless:)



  • Interior turrets are supposed to be really accurate, but yeah, I've played around with Armageddon mode and turrets can only do so much.



  • @Magus said:

    One of the best things I ever saw was a lets play where some guys were building a massive ship and had just finished the frame, and tried repairing a place on it that had been damaged by a meteor, which pushed against the landing gear holding it in place, causing it to slowly drift away. They ferried resources over to it in small ships and built enough thrusters and a cockpit to get it back to the base.

    That sounds awfully similar to what happened in The Show (Coe, Guude, and Millbee) - was it them or someone else? Maybe this sort of thing just happens frequently.



  • I was going to point that out. It's exactly that show.

    Also, IIRC, one of the first forms of combat in this game used thrusters to melt other ships, there's even belt ship designs to do that.



  • @HardwareGeek said:

    What? That makes no sense for a spaceship; it's off by two orders of magnitude.

    Moreover, it's VERY BORING to fly ships that slow (especially on a planet where you can really feel the lack of speed), and if there is one thing video games should not be, that thing is "boring".



  • @LB_ said:

    Coe

    I was watching his perspective. I quite liked the bit where he rammed all their parts into an asteroid and they couldn't recover the container...

    @blakeyrat said:

    Moreover, it's VERY BORING to fly ships that slow (especially on a planet where you can really feel the lack of speed), and if there is one thing video games should not be, that thing is "boring".

    I totally agree. Planets don't have anything interesting to do on them yet anyway, and are just harder to get resources on. An asteroids start is the only one worth bothering with. You generally just merge your spawn ship onto a station joined to an asteroid, then do a few suicide missions with just your jetpack, checking nearby asteroids for resources. Once you can afford a small mining ship (usually this just involves mining your station's asteroid and cannibalizing your spawn ship), you can start actually making things at a decent rate.

    I hope planets end up being fun, but they just aren't yet.



  • @HardwareGeek said:

    @Magus said:
    the max speed for ships is 104 km/h or something

    What? That makes no sense for a spaceship; it's off by two orders of magnitude. Earth geostationary orbital speed is 3.1 km/s (~11000 km/h), and low earth orbit is up to 8-ish km/s.

    It's an issue with their physics engine, really weird things can happen if the speed cap is raised. It really wasn't that big a deal until they added in the 120km diameter planets. The speed cap is way too slow for that size.



  • Thought about popping open Space Engineers again, but even in creative mode I simply do not get the point.

    It's not like Kerbal where, even before they had the career or science modes, it was still a challenge to build ships to visit every planet and drop flags. And if you do spend a lot of effort building a huge ship, well, in that game they can be damaged so if you actually do anything with it it'll get smashed up and you'll have to repair it.

    So I pop it open and click "blank planet, creative mode" and... then what?

    Then I thought about maybe trying to give survival mode a try in an Asteroids map, since I've been told it doesn't work well on planets, and I pop open the new game screen and... then what?

    Oh well.


  • Winner of the 2016 Presidential Election

    I think it's very similar to Minecraft - creative mode is just for if you enjoy building cool looking stuff.

    I can understand why someone wouldn't like it though.


  • Winner of the 2016 Presidential Election



  • The game isn't done, sounds like the alpha version just isn't for you...

    I hardly ever play it anymore, I either get bored designing useless corvettes in Creative or I spend a ton of time in Survival to build a ship that randomly explodes on its first flight. I'm hoping for additional goals and stuff. Personally I want them to add some interesting features for long-term objective PvP. Most importantly they need to make the game more stable because it's been pretty crash-tastic this past month or so.



  • One thing I really like is the objective system they used to make the tutorials. You can use it to design scenarios with various limits and goals. A lot of people hate it, because it isn't stuff you can build, but I really like the opportunity for gravity-bending puzzles, etc.

    For survival, you're best off with about three people, so that they can divide tasks. You're also best off only using exactly what you need to build horribly ugly ships, in space. Otherwise you will lose many things you wanted to keep. We've lost a few really nice ships to asteroids, with full cargo containers of uranium and nickel even so...



  • My server typically had 3 - 4 players. The problem was what to do in the mid-game. We'd built up a base, built up some resources, got an excellent mining and production system going, maybe a few larger ships, and then what? Without anything to go to next, everyone gets bored and quits until I reset the server and we start from scratch again.



  • You can do a few things: Become capable of taking out military ships or the Argentavis, journey through the galaxy in search of the randomly occurring static ships and stations (very rare), or build yourselves jump-capable ships and design individual bases in your own sectors. Maybe build a ship-printer.

    But yeah, there isn't a real end goal.



  • That's what I don't get. I mean I'm a complete neophyte, but it's not hard to "survive". (It's actually harder in planet mode because the lander ship disappears if you log out without cannibalizing it. In asteroids mode, you get to keep the ship!)

    So what does "survival" consist of? Well. You get enough uranium to keep your oxygen generator going. And... uh... that's it.

    Ok. I survived. I have enough to survive for like 6 years. Now what?

    Like I said, with Kerbal, even when there wasn't anything you'd actually call a "game" about it, there were still objectives you could go after which were interesting and challenging and took a lot of skill. Before it was a game it was still a game.

    Meanwhile, Space Engineers is a lot closer to being a "game" than those early versions of Kerbal, but there ain't nothing to it. I wonder if the developers of it even know how to build a game.



  • If you have meteors on (Up the environment hostility), they can definitely be a threat in space. They also create trace amounts of useful ore on collision with asteroids, so there's a benefit too.

    Then too, there are the random drone raids and cargo ships (assuming the cargo ships can be enabled again, since that was disabled recently).

    But the game takes a more Minecraft stance on survival. The dangerous things are mostly just an annoyance.

    Though it's worth mentioning the spiders that attack your base on alien planets, and more recently the exploding dogs on earthlike planets. They definitely make survival a bit more serious.


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