So, Unity 5 is out
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And their model of making money from the engine reminds me of http://what.thedailywtf.com/t/unreal-engine-4-is-now-free-100/8629
Is this going to be a new trend for big engine developers?
Has it been this way for longer and I just wasn't aware?Filed Under: Discuss
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I'm guessing EPIC did the math, and it prompted Unity to do the same math, and both products just happened to come to the same conclusion after doing the math.
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Well, they know that no garage size team is going to be making a AAA game which would mean big bucks for them. The losers here will be the small video game engine makers.
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I already have a Unity 4 license, it's fairly simple. I forget the exact numbers, but it's free unless you make a certain yearly profit at which point you need a paid license. Great for startups and indies like myself.
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The losers here will be the small video game engine makers.
If they put Gamemaker and RPG Maker out of business, there will be celebrations in the streets.
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It was probably inevitable, though, and more choices for the little guy are generally a good thing.
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I don't see how anything has changed since unity 4? It's still a free/paid model with a subscription option, and you still have to pay the subscription once for each platform you want advanced features on (Desktop = 1, android = 1, iOS = 1).
It seems like everything is exactly the same as it has been for months, what am I missing?
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Now I see the difference.
The base program is the same now, it's the ancillaries (cloud build, analytics etc) which are going to be charged for...
well I'm happy, the only thing I ever made ran like a dog because I couldn't profile it.