So, Unity 5 is out
And their model of making money from the engine reminds me of http://what.thedailywtf.com/t/unreal-engine-4-is-now-free-100/8629
Is this going to be a new trend for big engine developers?
Has it been this way for longer and I just wasn't aware?
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I'm guessing EPIC did the math, and it prompted Unity to do the same math, and both products just happened to come to the same conclusion after doing the math.
Well, they know that no garage size team is going to be making a AAA game which would mean big bucks for them. The losers here will be the small video game engine makers.
I already have a Unity 4 license, it's fairly simple. I forget the exact numbers, but it's free unless you make a certain yearly profit at which point you need a paid license. Great for startups and indies like myself.
The losers here will be the small video game engine makers.
If they put Gamemaker and RPG Maker out of business, there will be celebrations in the streets.
It was probably inevitable, though, and more choices for the little guy are generally a good thing.
I don't see how anything has changed since unity 4? It's still a free/paid model with a subscription option, and you still have to pay the subscription once for each platform you want advanced features on (Desktop = 1, android = 1, iOS = 1).
It seems like everything is exactly the same as it has been for months, what am I missing?
Now I see the difference.
The base program is the same now, it's the ancillaries (cloud build, analytics etc) which are going to be charged for...
well I'm happy, the only thing I ever made ran like a dog because I couldn't profile it.