The New TDWTF - just about done
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[... I]t looks much better on ~70-80% zoom.
I want to highlight this once more.Opening the "Other articles" menu results in such a large menu popping up that it spans the whole vertical space of my 16:9 (1366 x 768) monitor and in fact hides the last menu option. The font size is just too big (even at 80% it's larger than the old font) and the top bar also takes too much space in its default setup. Scaling it to 80% seems to fix this, but it would be better if that is fixed in the CSS, at least for the non-mobile or non-tablet version.
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't is a laptop, TYVM. Even then, I feel the current CSS is made for a tablet.
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My laptop has the same resolution - which considering the max width is set to 1070px means a lot less is wasted than it would be on the 1080p monitors I have at work.
Using this to improve it slightly, smaller font and logo, uses more of the width of the window.
[code]
html {
font-size: 12px !important;
line-height: 1.625em;
}.navbar.dailywtf.fixed .logo {
margin: 9px 6px 6px 0;
max-width: inherit;
height: 75% !important;
width: 75% !important;
}.row {
width: 100%;
max-width: 100% !important;
min-width: 320px;
margin: 0 auto;
padding-left: 20px;
padding-right: 20px;
}
[/code]
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*Cough*
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Oh…
My condoleance on those six columns of pixels you are missing out on.
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't is a laptop, TYVM
I assumed. I hope it's not a large display. That resolution at 17" probably results in pixels you can cut yourself on.
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My aunt has a very nice LCD monitor, 28 inches, native 4k resolution. gorgeous thing....
she has her computer set to pump out 1024x768 and won't change it.
result: the think has worse graphics than her old computer (that also was configured to use 1024x768 resolution but was a much closer native resolution so it didn't look as bad.)
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I'm surprised a monitor like that even allows that low a resolution. That must look terrible.
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oh, it does. it really does!
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Could be worse, I occasionally play 320x200 DOS games on my 17" laptop (the one whose resolution is normally 1920x1200)
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full screen or windowed?
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Depends on the game. Some of them full screen.
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Commander Keen?
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It's like you know me.
That and some of the Amiga games I have kicking around (which do weird-ass overscan crap meaning it's theoretically 320x256 but ends up actually being nearer to 360x300)
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Here's what I want you to do:
- Sneak into her house
- Change it to 4k resolution
- Crank the DPI all the way up
- Sneak out of her house
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I play 800x300 CP437 game.
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Depends on the game. Some of them full screen.
Sometimes the LCD has an option--for a laptop I'd guess it's in the BIOS--to scale the image to take up the full display. That might cause stretching on a widescreen monitor, though.
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she has her computer set to pump out 1024x768 and won't change it.
Sneak in and bump it up one notch. Repeat in a month or two.
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tried. she noticed and reverted.
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tried. she noticed and reverted
I knew you were going to say that.
I suppose "Geez, Aunt Mabel, look at it with this slightly higher resolution? It can look better, you just don't want it to!" has either already been tried or won't be tried. :)
I actually see a moderate amount of this. Our application has a 800x600 or so main window, and was written with tiny fonts, which were fine 10 or 15 years ago. Unfortunately, that doesn't work well with 20+" monitors, so people have been after us for years to fix it. Even more unfortunately, the runtime it uses doesn't work well with Windows font scaling, so a lot of people resort to low-res screens and hate it.
Fortunately last year I came up with a way to deal with the situation, although my boss thinks he did, and we just rolled out a new version that you can scale to one of 5 sizes, one of which is stupidly large (but a customer specifically requested it. It's hilarious. If you don't have a 1920x1080 monitor you can't see the whole window, but it makes the users happy.
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That resolution at 17" probably results in pixels you can cut yourself on.
The complicator's answer: blur your vision using eyedrops!
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LOL! That wouldn't help, for most reasonable definitions thereof.
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It's like you know me.
“Sounds like a plan, O bearded guardian of wisdom!” was always my favourite line. It's got precisely the right mix of goofy and OTT.
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What exactly is wrong with the old one, that it needs changing? This is not snarkiness, I really wonder what the intent is.
Looks outdated and sucks on mobile.
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- The header overlaps some content.
- I think "Latest Comment" is better.
- I'd reorder the left column:
- Sidebar WTF (unfolded by default and with a "Submit" link to the forums)
- Contents
- WTF is The Daily WTF?