Minecraft- unrelated shenanigans



  • @boomzilla said:

    I think users are smart enough to figure out not to mismatch asterisks.

    Challenge accepted!

    Testing

    Well shit...




  • Discourse touched me in a no-no place

    @mott555 said:

    Coincidentally it feels like Minecraft development has virtually halted.

    This isn't a justifiable position. 1.8 is a huge update, with a major rewrite of the rendering code. You could almost say it obviates Optifine, and that's huge in and of itself.


  • Discourse touched me in a no-no place

    @frymaster said:

    Bukkit isn't a pure API (abstract classes and interfaces). For example, they implemented a permissions system which had no analogue in the base game; all the implementation code is in Bukkit

    Right, but Bukkit's not the problem--CraftBukkit is. Or rather, that's the hook Wolverness used to take his ball and go home.


  • ♿ (Parody)

    @FrostCat said:

    Wolverness

    @FrostCat said:

    Wolverness' code from CraftBukkit. Since he

    Isn't TRWTF that someone named "Wolverness" is a he?


    Filed Under: Yeah, yeah, the Big Snoopy thread is over there ↩



  • Obligatory...


  • FoxDev

    AAAAAAH! IT MUST BURN!

    AAAAAAAAAAAA!

    /me grabs aflint and steel and makes that wool BUUUUURN


  • Discourse touched me in a no-no place

    That's nothing. Someone on /r/minecraft linked a machine that would chat at you: break a block, "it looks like you're trying to dig sand. Would you like help with that? [yes] [no]". Clicking either would generate a response.



  • @FrostCat said:

    This isn't a justifiable position. 1.8 is a huge update, with a major rewrite of the rendering code. You could almost say it obviates Optifine, and that's huge in and of itself.

    Can you explain to me why, since they've already ported it to at least one non-Java platform, they are still running the PC port in Java? Do they just hate all Minecraft users? Does Sun bribe them? Does Mojang secretly own Ask Toolbar!? Inquiring minds want to know!


  • Discourse touched me in a no-no place

    @blakeyrat said:

    Can you explain to me why, since they've already ported it to at least one non-Java platform, they are still running the PC port in Java?

    They didn't do the console ports.



  • Seriously? They outsourced those? What the fuck do they do!?

    But they also need to find the guys who did the Xbox 360 port and adopt their code, post-haste, and make a non-Java release. Because duh.


  • Discourse touched me in a no-no place

    @blakeyrat said:

    But they also need to find the guys who did the Xbox 360 port and adopt their code, post-haste, and make a non-Java release. Because duh.

    I think it's rather obvious that if they had any intention of doing that they would have long ago.

    But why? Don't say "performance," because it's obvious from Optifine (and 1.8) that there's lots of performance gains to be had. You can write poorly-performing code in any language, and there's no reason to believe a (say) .Net port of Minecraft would be any less buggy than the original.



  • So I could try it without installing Java.


  • Discourse touched me in a no-no place

    @blakeyrat said:

    So I could try it without installing Java.

    Get a Linux Live CD or something.

    Or try MineTest, which is written in C++, but isn't the same, obviously, but is close enough to give you an idea what it's like.



  • @blakeyrat said:

    Can you explain to me why, since they've already ported it to at least one non-Java platform, they are still running the PC port in Java? Do they just hate all Minecraft users? Does Sun bribe them? Does Mojang secretly own Ask Toolbar!? Inquiring minds want to know!

    Because it's a totally different game and totally different codebase. None of the various platforms are compatible with each other as far as savegames or multiplayer, which is a huge WTF in my mind. I really should be able to play from my PC and have guys on an iPad or Xbox in the same world.


  • Discourse touched me in a no-no place

    Given the scope of the 0.9 Android/iOS version, it's possible they will be compatible with the PC version at some point. A LOT of features from the PC version have been pulled in: villages, infinite world, the new biomes, and so on.


  • Discourse touched me in a no-no place

    Apropos of nothing, some people are trying to replace Bukkit with a project called Sponge. I saw a link in the Minecraft reddit to a status update, where I discovered the Spongers are using Discurse.


  • Discourse touched me in a no-no place

    It's the WTF-Convergence…


  • Discourse touched me in a no-no place

    It gets better: Wolverness was SWATted yesterday.



  • I'm relatively pleased with this:

    This represents Microsoft's likely ruination of the Minecraft community in their quest for money (diamonds and gold).

    Here's a news article in case anyone doesn't already know about it.

    Am I actually concerned about the possible purchase? No, but I am a little saddened.

    I discovered Minecraft quite early and enjoyed being part of it during it's meteoric rise to fame. More than the game itself, it was the story of a single guy with a good idea who beat the odds to create one of the most successful products of all time. It succeeded because it captured people's imaginations and fostered a positive community spirit.

    It would be nice if something financially successful could stay out of the clutches of the huge multi-nationals for once. Clearly I've been swayed by @blakeyrat's idealistic way of thinking.


  • FoxDev

    @Keith said:

    It would be nice if something financially successful could stay out of the clutches of the huge multi-nationals for once.

    It would be nice, yes. but the thing is that if it succeeds in staying out of the clutches of a huge multinational while staying as successful as Minecraft has been to date it must, necessarily, BECOME a huge multinational.

    Catch 22, natch.



  • @accalia said:

    It would be nice, yes. but the thing is that if it succeeds in staying out of the clutches of a huge multinational while staying as successful as Minecraft has been to date it must, necessarily, BECOME a huge multinational.

    I don't think that's inevitable.

    Mojang have been making a lot of money for a while now, but they've remained a fairly small company, and the developers have focused on their original ideal of making games that they themselves would want to play. They've also ensured that there is a pleasant working environment for everyone in the company and that they keep in close contact with their customers and fans.

    Microsoft will, by their very nature, aim to maximise revenue from the game and company. I think there's a risk that they'll stifle creativity and begin to churn out meaningless rehashes of the same ideas until everyone loses interest.


  • FoxDev

    sorry, i left out a clause there..

    given sufficient time

    Mojang is about 5 years old at this point? something like that anyway. If minecraft continues to be popular, they resist getting bought out, and release a couple more games that go viral like MC did, can you really say that they will still be so small in 2019, 2029? or even 2039?

    I seriously doubt it.



  • @Keith said:

    ...that they keep in close contact with their customers and fans.

    Maybe in the beginning. The current Mojang has a reputation for ignoring everybody and occasionally putting out tweets that either contain no valid information or serve to either infuriate users or get them to put on the tinfoil hats.



  • @Keith said:

    Clearly I've been swayed by @blakeyrat's idealistic way of thinking.

    I don't see corporations as being inherently evil, though. That always struck me as more of a San Francisco hippie thing.

    On the contrary, most of the great products in my life have been created by corporations and probably could not have been created in a world without corporations.


  • I survived the hour long Uno hand

    Most of the truly great food products in my life have been created by non-corporations, though. The key is to find a balance in which corporations can still flourish and yet not destroy non-corporations.



  • @Yamikuronue said:

    Most of the truly great food products in my life have been created by non-corporations, though.

    McDonalds is a corporation, sorry to break this to you.



  • @blakeyrat said:

    On the contrary, most of the great products in my life have been created by corporations and probably could not have been created in a world without corporations.

    Do you feel that a large, profit-centric corporation would ever have created something as unique* as Minecraft? It seems that only "indie" developers are willing to take a chance on a novel concept.


    * I appreciate that there were many precursors to Minecraft, such as Infiniminer, but I think it was the sandbox concept mixed with the survival aspect that really made it stand out.

    EDIT:
    Also, I'm with you on big corporations being important. I wouldn't want any other type of corporation to make my spreadsheet software, for instance.



  • @Keith said:

    Do you feel that a large, profit-centric corporation would ever have created something as unique* as Minecraft?

    One created Skyrim.



  • @blakeyrat said:

    One created Skyrim.

    Perhaps, but I imagine they were pretty small when they created Arena and Daggerfall, and that was where the real innovation happened.



  • Not really. Arena and Daggerfall were pretty generic. The magic happened with Morrowind, and they were pretty big by that time.



  • @Keith said:

    It seems that only "indie" developers are willing to take a chance on a novel concept.

    And they often blow it up by creating a game that's very novel, very innovative, but completely unplayable beyond the concept that's driving it. Sure, once in a while a gem is born, but generally it helps a lot when you have a fully-funded team of specialists, graphic designers, sound producers, and all that, as opposed to three guys coding up in their basement.

    And it's not like AAA games don't explore novel concepts. One that immediately comes to my mind is Spec Ops: The Line, even though it was meddled with a lot (basically the original devs created a strong subversion of a typical military shooter, then had a separately-developed COD-like multiplayer tackled onto it at the last second. It was like watching a Bergman movie with bloopers at the end credits).



  • @Maciejasjmj said:

    And it's not like AAA games don't explore novel concepts. One that immediately comes to my mind is Spec Ops: The Line, even though it was meddled with a lot (basically the original devs created a strong subversion of a typical military shooter, then had a separately-developed COD-like multiplayer tackled onto it at the last second. It was like watching a Bergman movie with bloopers at the end credits).

    Also think of games like Portal, where the developers flat-out said they couldn't realize their concept until after Valve bought them out and gave them enough resources. Hey lookie there, we got a good game due to a big corporation taking a gamble on a couple of guys who made an interesting demo.



  • True, there's always going to be oddities on both sides.

    I think the point being made is that - generally the indie sector is better at coming up with more-unique ideas and the AAA sector is generally better at churning out 'prettier' and 'more of the same' with limited-to-modest-at-best innovation.

    But there's always going to be cases like the DigiPen guys with Narbacular Drop getting hired by crowds like Valve who are prepared to give 'em a chance, just as there are going to be cases like Notch who made something relatively new (comments regarding Infiniminer notwithstanding)

    Of the many various things I've seen in the various indie bundles, I can't think of any big name studio ever trying anything so bizarre.



  • @Arantor said:

    I think the point being made is that - generally the indie sector is better at coming up with more-unique ideas and the AAA sector is generally better at churning out 'prettier' and 'more of the same' with limited-to-modest-at-best innovation.

    I disagree.

    It's about six of one, half-dozen of the other.

    Also it helps to remember that a lot of indie titles are rehashes of AAA titles from past eras that are now forgotten. Which is fucking annoying to us people who do remember them.

    @Arantor said:

    Of the many various things I've seen in the various indie bundles, I can't think of any big name studio ever trying anything so bizarre.

    Like what? Give an example so I can tear it apart.



  • There's a lot of rehashes but not all of them are intentional rehashes. But yes, it is kind of annoying.

    As for an example, something like QRTH-PHYL? Though I daresay you can probably find a game from yesteryear that no-one else would remember to back up your point...



  • Never heard of it, at a glance it looks decently original.



  • If Microsoft buys Mojang/Minecraft, my guess is that they'd eventually release a Minecraft 2 of sorts.

    So, the question is, will they be able to create something compelling (because the devs, whoever those end up being, now have much better resources, somewhat similar to the situation with Portal), or will Microsoft just end up attempting to milk the franchise with a number of mediocre products and/or promotional console-only releases?

    I could see it go either way, but realistically, I guess it'll be the latter.


  • Discourse touched me in a no-no place

    Eventually we're all dead. It's not really a helpful phrase.

    Mediocrity is highly likely. Franchise milking is a common approach of large corporations (not just in gaming, I might add) because it reduces the level of risk associated with the sort of investment being applied. New IP is definitely riskier. Now, sometimes the application of the approach can deliver very good things in the meantime, but the temptation to keep going past the point where things are slipping into mediocrity and dead-horse-flogging is apparently irresistible. The danger often comes when the initial visionary/-ies have left the product team to be replaced with people who don't quite understand what about the original was actually brilliant. (Equivalent things happen in other fields too; the best are much better than everyone else, everywhere.)

    Console-only releases would also be likely, but that'd be a spin-out from trying to support a different part of the company (the console-making part) through “exclusives” and not from the creative side at all. They've done it before, they'll do it again. Completely predictable.



  • @FrostCat said:

    The core of this is that people running MC servers were financing themselves by pay-to-win ("give us $10 and we'll give you bonus equipment.") This annoyed Mojang because what would happen is some 10yo kid "borrows" dad's credit card and spends $100, and then either the server owner rips him off, or he does something that gets him banned from the server. Then he tells Dad, Dad gets pissed off, and writes an angry email to Mojang demanding his money back. Mojang quite rightly says "well, that's not really something we can fix. We didn't take his money." Mojang got tired of dealing with it and changed their EULA so that servers can't implement pay to win. (I'm summarizing, of course. There's a bit more nuance here.)

    M$ is going to handle this far better than Mojang ever could.



  • There's been like Silent Hill releases since Silent Hill 2, and not one of them gets what made Silent Hill 2 so brilliant. Not a single one.

    Which is this:

    Silent Hill 2 Dog Ending – 02:54
    — Ken McDougall

    Ok, no it's not. I just find it amazing, because Silent Hill 2 had such a great and simple premise and yet: 1) nobody at Konami apparently knows why it was successful, and 2) nobody else has taken the premise and run with it, either.

    It's like the Sonic the Hedgehog thing but worse, because at least Sonic Team seems to know what makes Sonic great, they just fail the execution.

    ... that all said, the dog ending is probably the best joke ending in video games.



  • She said great food products.



  • @Matches said:

    She said great food products.

    How expensive was it to get your sense of humor surgically removed?



  • Extremely.



  • How much more expensive would it be for you to get one implanted?



  • Oh snaaaaaaaaaaaaap!!!!



  • Thanks, that's the hardest I've laughed all day, much appreciated.



  • @Matches said:

    She said great food products.

    FTFY.


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